Five small post-cleanup items from T7 code review:
I1: Removed dead `datDir` parameter from WbMeshAdapter ctor (parameter
was unused after _wbDats removal; ArgumentNullException.ThrowIfNull
was misleading). Updated call sites in GameWindow.cs and
WbMeshAdapterTests.cs.
I2: Updated stale GameWindow.cs comment that still described
WbMeshAdapter as opening its own dat handles. Now reflects Phase O
state: shared DatCollection via DatCollectionAdapter.
I3: Documented thread-safety contract on RenderStateCache (render-thread
only — required for the mutable-static GL sentinel pattern).
M1: Added comment on IDatReaderWriter's write-path methods noting they
are preserved for verbatim compatibility but unused in acdream.
M3: Added comment on Chorizite.Core PackageReference in Core.csproj
explaining the previously-transitive dependency.
Also excluded SplitFormulaDivergenceTest.cs from the test build via
<Compile Remove>: this N.5b one-time data-collection test referenced
WorldBuilder.Shared types directly; after Phase O-T7 dropped that
project reference it no longer compiles. The sweep data it produced
already informed the N.5b Path-C decision and the file is retained
in the tree for historical reference.
Build green; tests green (1146 + 8 pre-existing failures baseline
maintained).
Spec: docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
65 lines
2 KiB
C#
65 lines
2 KiB
C#
using System;
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using AcDream.App.Rendering.Wb;
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using Microsoft.Extensions.Logging.Abstractions;
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using Silk.NET.OpenGL;
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namespace AcDream.Core.Tests.Rendering.Wb;
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public sealed class WbMeshAdapterTests
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{
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[Fact]
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public void Construct_WithNullGl_ThrowsArgumentNull()
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{
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// GL is the first guarded parameter; verifies the constructor validates inputs.
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// We can't pass a real GL (no context in tests), so we verify only the
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// null-GL guard. The real pipeline is tested via integration.
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Assert.Throws<ArgumentNullException>(() =>
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new WbMeshAdapter(gl: null!, dats: null!, logger: NullLogger<WbMeshAdapter>.Instance));
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}
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[Fact]
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public void Dispose_OnUninitializedAdapter_DoesNotThrow()
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{
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var adapter = WbMeshAdapter.CreateUninitialized();
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adapter.Dispose(); // no-op when fields are null
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adapter.Dispose(); // idempotent
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}
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[Fact]
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public void IncrementRefCount_OnUninitializedAdapter_NoOps()
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{
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var adapter = WbMeshAdapter.CreateUninitialized();
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// Should not throw, even though there's no underlying mesh manager.
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adapter.IncrementRefCount(0x01000001ul);
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}
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[Fact]
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public void DecrementRefCount_OnUninitializedAdapter_NoOps()
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{
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var adapter = WbMeshAdapter.CreateUninitialized();
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adapter.DecrementRefCount(0x01000001ul);
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}
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[Fact]
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public void GetRenderData_OnUninitializedAdapter_ReturnsNull()
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{
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var adapter = WbMeshAdapter.CreateUninitialized();
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Assert.Null(adapter.GetRenderData(0x01000001ul));
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}
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[Fact]
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public void Tick_OnUninitializedAdapter_DoesNotThrow()
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{
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var adapter = WbMeshAdapter.CreateUninitialized();
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adapter.Tick(); // no-op, no throw
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adapter.Tick(); // idempotent
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}
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[Fact]
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public void Tick_AfterDispose_DoesNotThrow()
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{
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var adapter = WbMeshAdapter.CreateUninitialized();
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adapter.Dispose();
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adapter.Tick(); // no-op, no throw
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}
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}
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