Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements. Co-authored-by: Codex <noreply@openai.com> |
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| .. | ||
| AutoEnterPlayerModeTests.cs | ||
| DispatcherToMovementIntegrationTests.cs | ||
| PlayerMovementControllerTests.cs | ||
| PlayerMoveToCutoverTests.cs | ||
| W6EdgeDrivenMovementTests.cs | ||