196 lines
6.4 KiB
C#
196 lines
6.4 KiB
C#
using AcDream.App;
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using AcDream.App.Configuration;
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using AcDream.App.Credentials;
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using AcDream.App.Plugins;
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using AcDream.App.Platform;
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using AcDream.App.Rendering;
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using AcDream.Platform;
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using Serilog;
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GraphicalHostPlatformServices graphicalPlatform =
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GraphicalHostPlatformServices.Resolve();
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graphicalPlatform.ConfigureWindowBackend();
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ApplicationPathSet applicationPaths = graphicalPlatform.Paths;
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IReadOnlyList<string> migratedConfigurationFiles =
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GraphicalLegacyConfigurationMigrator.Migrate(applicationPaths);
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Log.Logger = new LoggerConfiguration()
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.MinimumLevel.Debug()
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.WriteTo.Console()
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.CreateLogger();
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foreach (string migratedConfigurationFile in migratedConfigurationFiles)
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{
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Log.Information(
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"migrated legacy graphical configuration to {Path}",
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migratedConfigurationFile);
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}
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Log.Information(
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"graphical platform {RuntimeIdentifier}; native closure: {NativeDependencies}",
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graphicalPlatform.RuntimeIdentifier,
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string.Join(
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", ",
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graphicalPlatform.NativeDependencies.Select(
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dependency =>
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$"{dependency.Feature}={dependency.PublishedFileName}")));
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// Campaign LA slice LA1: --session-config <path> is purely additive — the
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// existing one positional dat-dir argument and every ACDREAM_* env var keep
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// working exactly as before when the flag is absent. See
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// docs/plans/2026-08-14-launcher-campaign.md LA1.
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//
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// Review fix F5 (LA1 review round): a trailing, valueless --session-config
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// (the flag typed as the LAST argument, nothing after it) must be a hard
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// error, never a silent fall-through to the env-var path — a launcher that
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// mis-composed its argv would otherwise appear to work while quietly
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// ignoring the session-config contract entirely.
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string? sessionConfigFlagPath = SessionConfigArgumentParsing.ExtractFlagValue(
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args, "--session-config", out bool sessionConfigFlagPresent);
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if (sessionConfigFlagPath is null && sessionConfigFlagPresent)
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{
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Log.Error(
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"--session-config requires a value (a path to the session-config document).");
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return 2;
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}
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string[] positionalArgs =
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SessionConfigArgumentParsing.WithoutFlagAndValue(args, "--session-config");
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var datDirArg = positionalArgs.FirstOrDefault();
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var envDatDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
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// Single read of the startup-time process environment. Every downstream
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// consumer (GameWindow + collaborators) reads the typed bundle, not the
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// raw env vars. See docs/architecture/code-structure.md §2 Rule 4.
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RuntimeOptions runtimeOptions;
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if (sessionConfigFlagPath is not null)
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{
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SessionConfiguration sessionConfig;
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SessionDescriptor session;
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try
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{
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(sessionConfig, session) = SessionConfigurationLoader.Load(sessionConfigFlagPath);
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}
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catch (Exception error)
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when (error is IOException
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or UnauthorizedAccessException
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or ArgumentException
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or NotSupportedException
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or System.Text.Json.JsonException
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or SessionConfigurationException)
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{
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Log.Error("--session-config invalid: {Error}", error.Message);
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return 2;
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}
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string? resolvedDatDir =
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NullIfEmpty(sessionConfig.Process?.Content?.DatDirectory)
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?? NullIfEmpty(datDirArg)
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?? NullIfEmpty(envDatDir);
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if (resolvedDatDir is null)
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{
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Log.Error(
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"usage: AcDream.App <dat-directory> (or set ACDREAM_DAT_DIR, "
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+ "or supply process.content.datDirectory in --session-config)");
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return 2;
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}
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AppCredentialSecret? secret = null;
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try
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{
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var resolver = new AppCredentialResolver(
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Console.In,
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applicationPaths.ConfigDirectory,
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graphicalPlatform.OperatingSystem
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== GraphicalHostOperatingSystem.Linux);
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secret = resolver.Resolve(session.Id, session.Credential);
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runtimeOptions = RuntimeOptions.FromSessionConfig(
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resolvedDatDir,
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Environment.GetEnvironmentVariable,
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sessionConfigFlagPath,
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sessionConfig,
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session,
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secret.Reveal());
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}
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catch (AppCredentialException error)
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{
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Log.Error("--session-config credential unavailable: {Error}", error.Message);
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return 2;
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}
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finally
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{
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secret?.Dispose();
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}
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// Env-var flow untouched when the flag is absent; when both are present
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// the flag wins — this line makes that explicit rather than silent.
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Log.Information(
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"--session-config {Path} present; overriding ACDREAM_LIVE*/ACDREAM_TEST_* "
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+ "env-var live-session settings",
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sessionConfigFlagPath);
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}
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else
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{
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var datDir = datDirArg ?? envDatDir;
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if (string.IsNullOrWhiteSpace(datDir))
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{
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Log.Error("usage: AcDream.App <dat-directory> (or set ACDREAM_DAT_DIR)");
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return 2;
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}
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runtimeOptions = RuntimeOptions.FromEnvironment(datDir);
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}
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if (runtimeOptions.DevTools)
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{
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Log.Information(
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"ACDREAM_DEVTOOLS=1: the ImGui developer UI was removed at Campaign V " +
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"slice V11 along with the OpenGL backend it required; this flag now " +
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"only selects the optional Vulkan validation/debug-utils extensions.");
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}
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var worldGameState = new AcDream.Core.Plugins.WorldGameState();
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var worldEvents = new AcDream.Core.Plugins.WorldEvents();
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var uiRegistry = new AcDream.App.Plugins.BufferedUiRegistry();
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using var window = new GameWindow(
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runtimeOptions,
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worldGameState,
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worldEvents,
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uiRegistry,
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graphicalPlatform);
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var host = new AppPluginHost(
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new SerilogAdapter(Log.Logger),
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worldGameState,
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worldEvents,
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window.Selection,
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uiRegistry);
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GraphicalPluginSession pluginSession = GraphicalPluginSession.Create(
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applicationPaths,
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runtimeOptions.Plugins,
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runtimeOptions.SessionId ?? "app",
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host,
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window.StatusWriter);
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window.StartPluginHosting(pluginSession);
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try
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{
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try
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{
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window.Run();
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}
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catch (NotSupportedException error)
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{
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Log.Error("{GraphicalStartupFailure}", error.Message);
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return 4;
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}
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}
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finally
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{
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Log.CloseAndFlush();
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}
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return 0;
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// Campaign LA slice LA1: --session-config value-presence helper. The
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// flag/positional-argument extraction itself lives in
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// AcDream.App.Configuration.SessionConfigArgumentParsing (review fix F5) so
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// its trailing-flag edge case is unit testable.
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static string? NullIfEmpty(string? value) =>
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string.IsNullOrWhiteSpace(value) ? null : value;
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