Move live-session startup and its existing diagnostics into the typed Phase-9 owner. GameWindow.OnLoad now ends immediately after that phase, so no callback binding, publication, or allocation can occur after the session becomes active. Co-authored-by: Codex <codex@openai.com>
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using AcDream.App.Composition;
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using AcDream.App.Net;
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namespace AcDream.App.Tests.Composition;
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public sealed class SessionStartCompositionTests
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{
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[Fact]
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public void DiagnosticsPreserveMissingCredentialAndFailureMessagesOnly()
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{
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var messages = new List<string>();
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SessionStartCompositionPhase.Report(
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new LiveSessionStartResult(
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LiveSessionStartStatus.MissingCredentials),
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messages.Add);
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SessionStartCompositionPhase.Report(
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new LiveSessionStartResult(
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LiveSessionStartStatus.Failed,
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Error: new InvalidOperationException("boom")),
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messages.Add);
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SessionStartCompositionPhase.Report(
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new LiveSessionStartResult(LiveSessionStartStatus.Disabled),
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messages.Add);
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SessionStartCompositionPhase.Report(
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new LiveSessionStartResult(LiveSessionStartStatus.Connected),
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messages.Add);
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Assert.Equal(2, messages.Count);
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Assert.Equal(
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"live: ACDREAM_LIVE set but TEST_USER/TEST_PASS missing; skipping",
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messages[0]);
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Assert.StartsWith(
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"live: session failed: System.InvalidOperationException: boom",
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messages[1],
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StringComparison.Ordinal);
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}
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}
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