acdream/tests/AcDream.Core.Tests
Erik 536d17456d feat(journal): QJ1/QJ2 — the journal's pages and their file
The Journal tab is not a quest feature: it is a per-character notebook with no
wire, no server and no dat content. The player writes it, and it persists to a
tagged text file recovered whole from LoadPages/SavePages.

Retail refuses a journal file that does not OPEN with <NEWP>, with its own
message. That strictness is ported rather than softened — accepting such a file
would scatter the first page's text into no page at all. An ABSENT or empty
file is the opposite case and must not error: that is simply a character who
has never written a page.

Three things the format does not say out loud, each with a test:

<PNUM> is written but page order IS file order, so a reader that trusted the
number would reshuffle a hand-edited file. A recorded location of (0, 0) is a
real place, so the location tags are written on a HasLocation flag rather than
on the numbers being non-zero. And the notes box is multi-line while the file
is line-oriented — an embedded newline would read back as a tagless line and
silently truncate the notes, so they are folded to spaces at the write.

The countdown belongs to the page it was started on, and what belongs in the
file is what is LEFT rather than what it started at — saving the start value
would resurrect the full duration on every reload.

Deleting the last remaining page empties the journal instead of leaving a blank
one behind; inventing a replacement would make the journal impossible to empty.
An out-of-range page is refused rather than clamped, because clamping moves the
player somewhere they did not ask to go.

Campaign QJ slices 1 and 2 of 5.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 15:31:47 +02:00
..
Audio test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
CharGen fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering) 2026-08-16 14:16:14 +02:00
Chat feat(chat): CT-B4 — @log, and the research block that was a wrong question 2026-08-21 11:28:20 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Conformance ci: tag DAT-dependent tests into the InstalledDat lane; drop invariant workaround 2026-08-19 11:19:14 +02:00
Fixtures fix(physics): enforce retail step-down support radius (#273) 2026-07-31 12:10:03 +02:00
Input test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Items test: finish diagnostic classification 2026-08-18 13:41:17 +02:00
Journal feat(journal): QJ1/QJ2 — the journal's pages and their file 2026-08-21 15:31:47 +02:00
Lighting perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
Player fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Plugins feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Properties build: make release restore reproducible 2026-08-18 10:29:00 +02:00
Quests feat(quest): QT2/QT4 — the contract catalog, and retail's progress column 2026-08-21 14:53:21 +02:00
Rendering test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Selection refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Social refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Spells fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Streaming test: observe landblock worker joins 2026-08-18 13:03:30 +02:00
Terrain test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Textures fix(ui): Campaign LA gate round 2 — character-select screen media resolution 2026-08-15 09:12:10 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
World feat(ui): Campaign OP slice OP4 — the Character tab 2026-08-11 04:31:34 +02:00
AcDream.Core.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
GlobalUsings.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00