Code-review follow-ups for Task 3: wrap the flag-off test's CollideCamera reset in try/finally so an assert failure can't poison downstream tests; add Update_ProbePullsEyeInClose_FullyFadesPlayer covering retail stage-3 (collided eye 0.1 m from pivot → PlayerTranslucency 1); tighten probe.Calls assertion to ==1. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| Wb | ||
| CameraControllerTests.cs | ||
| CellVisibilityPortalPolygonsTests.cs | ||
| IndoorCellStencilPipelineTests.cs | ||
| PhysicsCameraCollisionProbeTests.cs | ||
| PortalProjectionTests.cs | ||
| PortalViewTests.cs | ||
| PortalVisibilityBuilderTests.cs | ||
| RetailChaseCameraTests.cs | ||
| ScreenPolygonClipTests.cs | ||