acdream/tests/AcDream.App.Tests/Rendering/Wb/LandblockSpawnAdapterReadinessTests.cs

104 lines
3.7 KiB
C#

using System.Numerics;
using AcDream.App.Rendering.Wb;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
namespace AcDream.App.Tests.Rendering.Wb;
public sealed class LandblockSpawnAdapterReadinessTests
{
[Fact]
public void RenderReady_WaitsForStaticAndEnvCellMeshes()
{
var meshes = new ReadinessMeshAdapter();
var adapter = new LandblockSpawnAdapter(meshes);
var entity = new WorldEntity
{
Id = 1,
ServerGuid = 0,
SourceGfxObjOrSetupId = 0x01000010u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = [new MeshRef(0x01000010u, Matrix4x4.Identity)],
};
var landblock = new LoadedLandblock(
0x1234FFFFu,
new LandBlock(),
new[] { entity });
const ulong envCellGeometryId = 0x2_0000_1234ul;
adapter.OnLandblockLoaded(landblock, new[] { envCellGeometryId });
Assert.False(adapter.IsLandblockRenderReady(landblock.LandblockId));
meshes.ReadyIds.Add(0x01000010ul);
Assert.False(adapter.IsLandblockRenderReady(landblock.LandblockId));
meshes.ReadyIds.Add(envCellGeometryId);
Assert.True(adapter.IsLandblockRenderReady(landblock.LandblockId));
}
[Fact]
public void RenderReady_EmptyPublishedLandblockIsReadyUntilUnload()
{
var meshes = new ReadinessMeshAdapter();
var adapter = new LandblockSpawnAdapter(meshes);
var landblock = new LoadedLandblock(
0x1234FFFFu,
new LandBlock(),
Array.Empty<WorldEntity>());
adapter.OnLandblockLoaded(landblock);
Assert.True(adapter.IsLandblockRenderReady(landblock.LandblockId));
adapter.OnLandblockUnloaded(landblock.LandblockId);
Assert.False(adapter.IsLandblockRenderReady(landblock.LandblockId));
}
[Fact]
public void SharedEnvCellGeometry_IsPinnedPerLandblockAndReleasedSymmetrically()
{
const ulong sharedGeometryId = 0x2_0000_1234ul;
var meshes = new ReadinessMeshAdapter();
var adapter = new LandblockSpawnAdapter(meshes);
var first = new LoadedLandblock(
0x1234FFFFu,
new LandBlock(),
Array.Empty<WorldEntity>());
var second = new LoadedLandblock(
0x1235FFFFu,
new LandBlock(),
Array.Empty<WorldEntity>());
adapter.OnLandblockLoaded(first, new[] { sharedGeometryId, sharedGeometryId });
adapter.OnLandblockLoaded(second, new[] { sharedGeometryId });
Assert.Equal(2, meshes.ReferenceCounts[sharedGeometryId]);
Assert.Equal(2, meshes.PreparedPinCalls.Count);
adapter.OnLandblockUnloaded(first.LandblockId);
Assert.Equal(1, meshes.ReferenceCounts[sharedGeometryId]);
adapter.OnLandblockUnloaded(second.LandblockId);
Assert.DoesNotContain(sharedGeometryId, meshes.ReferenceCounts);
}
private sealed class ReadinessMeshAdapter : IWbMeshAdapter
{
public HashSet<ulong> ReadyIds { get; } = new();
public Dictionary<ulong, int> ReferenceCounts { get; } = new();
public List<ulong> PreparedPinCalls { get; } = new();
public void IncrementRefCount(ulong id) =>
ReferenceCounts[id] = ReferenceCounts.GetValueOrDefault(id) + 1;
public void PinPreparedRenderData(ulong id)
{
PreparedPinCalls.Add(id);
IncrementRefCount(id);
}
public void DecrementRefCount(ulong id)
{
int count = ReferenceCounts[id] - 1;
if (count == 0) ReferenceCounts.Remove(id);
else ReferenceCounts[id] = count;
}
public bool IsRenderDataReady(ulong id) => ReadyIds.Contains(id);
}
}