acdream/docs
Erik 1e5db94f0e docs: plan amendment - user directive: port everything, test once at the end
'I don't care if it is non-playable... I want everything ported, then we
test.' Per-phase playability + per-phase visual gates DROPPED. BR-2..BR-6
execute as ONE continuous port with build+tests green per commit and a
single comprehensive visual pass at the end (T5). Replaces the
playability rule with: every installment must be a COMPLETE retail
behavior, never half of one (the BR-2 punch-without-ordering lesson,
88be519).
2026-06-11 11:03:37 +02:00
..
architecture docs: render-pipeline SSOT section + #78 reset pointer (redo of edits that silently failed) 2026-05-31 21:50:07 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: plan amendment - user directive: port everything, test once at the end 2026-06-11 11:03:37 +02:00
research BR-1: RESOLVED as already-equivalent - premise falsified by pre-check, equivalence pinned, #113 attribution corrected 2026-06-11 06:25:31 +02:00
superpowers docs(render): R-A2b shipped + flap residual (sec 4) + texture red-herring handoff 2026-06-09 18:44:33 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: #108 re-attributed render -> membership (BR-2 gate finding) 2026-06-11 10:37:40 +02:00