Captures all the "this looks wrong" findings from the Phase 5 visual
verification and assigns each to a future phase. Top-of-document is
phases done, then phases ahead in suggested order, then a quick
lookup table that maps user complaints to their owning phase.
Phases ahead:
6 Animation system (creature poses, walk/attack motions, breathe-idle)
7 Multi-floor interiors + dungeons (second floors, foundry interior,
subterranean rooms)
8 Player input → server (movement, interact, ack pump, combat)
9 Visual polish (portals, mesh-origin offsets, exact palette ranges,
lighting/shadows)
10 UI / HUD (chat, inventory, character panel, spellbook, minimap)
11 Sound (SoundTable, audio engine, 3D positional audio)
12 Streaming + perf (chunked landblock loading, frustum culling, LOD,
background net thread)
Each phase entry has: what it owns, what it requires, references in the
existing references/ tree, and rough effort estimate.
Document is intentionally a living roadmap — updated whenever a phase
lands or when a new defect is observed that doesn't fit the existing
buckets.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>