acdream/tests/AcDream.Runtime.Tests/GameRuntimeTests.cs
Erik 4272ad0ea4 fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding
Two MUST-FIX findings from the FA2 mechanism/blast reviews
(docs/research/2026-08-12-fa2-review-mechanism.md,
docs/research/2026-08-12-fa2-review-blast.md):

MF-1 (mechanism) -- RuntimeAllegianceState survived a generation reset,
contradicting retail (ClientAllegianceSystem::OnEndCharacterSession
@0x00569FA0 tail-calls AllegianceProfile::Clear at the same boundary
Fellowship already clears at), contradicting the precedent it cited
(RuntimeCharacterOptionsState.ResetSession clears-and-relatches, it does
not persist), and pinned by a test asserting the wrong behavior. Fixed:
RuntimeAllegianceState.ResetSession() clears the profile and drops
HasServerSeed; a new RuntimeGenerationResetStage.Allegiance stage runs it
on every generation reset, mirroring RuntimeFellowshipState exactly.
RuntimeGenerationResetTests' FellowshipClearsAtResetButAllegianceSurvivesReconnect
inverted to FellowshipAndAllegianceBothClearAtGenerationReset.

MF-2 (mechanism) / blast MF-2 -- 0x027C AllegianceInfoResponse fed the
Runtime allegiance owner (self-gated). Retail's own handler for 0x027C
(CM_Allegiance::DispatchUI_AllegianceInfoResponseEvent @0x006a7470) unpacks
into a stack-local profile destroyed on return; the consumer
(Handle_Allegiance__AllegianceInfoResponseEvent @0x0056a1d0) only prints
AddTextToScroll lines. Retail's panel is fed exclusively by 0x0020
AllegianceUpdate. The removed seeding also fabricated
RuntimeAllegianceSnapshot.Rank (0x027C carries no rank field) on any
client whose first allegiance message was a self @allegiance info query.
Fixed: dropped ApplyInfoResponseSelf, the onAllegianceInfoResponseSelf
delegate hole, and the self-gate; 0x027C is text-only again, matching
retail and the pre-FA2 shape.

Also covers blast SHOULD-FIX 1 in the same edit to LiveSessionEventRouter.cs:
the fellowship/allegiance delegate holes are now passed conditionally on
the owner being supplied, so GameEventDispatcher.GetUnhandledCount reads
correctly for callers without an owner (bare-ChatLog tests, a future
partial host) instead of silently reading 0 for 9 event types whose parse
result was discarded.

RuntimeAllegianceState.cs and the two owners' Apply* mutators also move
their ObjectDisposedException.ThrowIf checks inside the lock they already
take (mechanism SHOULD-FIX 2) -- the prior check-then-lock shape let an
inbound event on the decode thread race Dispose on the host thread and
repopulate state after _disposed = true, permanently falsifying
CaptureOwnership().IsConverged at teardown.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 02:17:04 +02:00

321 lines
14 KiB
C#

using System.Reflection;
using AcDream.Core.Combat;
using AcDream.Core.Items;
using AcDream.Core.Selection;
using AcDream.Core.Spells;
using AcDream.Runtime.Gameplay;
namespace AcDream.Runtime.Tests;
public sealed class GameRuntimeTests
{
[Fact]
public void RootOwnsOneExactInstanceOfEveryRuntimeLifetimeGroup()
{
using var runtime = Create();
Assert.Same(runtime.EntityObjects.EntityView, runtime.Entities);
Assert.Same(runtime.EntityObjects.InventoryView, runtime.Inventory);
Assert.Same(runtime.InventoryOwner.View, runtime.InventoryState);
Assert.Same(runtime.CharacterOwner.View, runtime.Character);
Assert.Same(runtime.CommunicationOwner.View, runtime.Chat);
Assert.Same(runtime.CommunicationOwner.SocialView, runtime.Social);
Assert.Same(runtime.FellowshipOwner.View, runtime.Fellowship);
Assert.Same(runtime.AllegianceOwner.View, runtime.Allegiance);
Assert.Same(runtime.ActionOwner.View, runtime.Actions);
Assert.Same(runtime.MovementOwner.View, runtime.Movement);
Assert.Same(runtime.EnvironmentOwner, runtime.Environment);
Assert.Same(runtime.TransitOwner, runtime.Portal);
Assert.Same(runtime.Clock, ((IGameRuntimeView)runtime).Clock);
Assert.Equal(RuntimeLifecycleState.Constructed, runtime.Lifecycle.State);
}
[Fact]
public void RootsNeverShareIdentityClockWorldGameplayOrSessionState()
{
using var first = Create();
using var second = Create();
first.PlayerIdentity.ServerGuid = 0x50000001u;
_ = first.Clock.Advance(0.25);
first.ActionOwner.Selection.Select(
0x70000001u,
SelectionChangeSource.System);
long reveal = first.TransitOwner.BeginLoginReveal(0x12340001u);
Assert.Equal(0x50000001u, first.Lifecycle.PlayerGuid);
Assert.Equal(0u, second.Lifecycle.PlayerGuid);
Assert.Equal(1UL, first.Clock.FrameNumber);
Assert.Equal(0UL, second.Clock.FrameNumber);
Assert.Equal(0x70000001u, first.Actions.Snapshot.SelectedObjectId);
Assert.Equal(0u, second.Actions.Snapshot.SelectedObjectId);
Assert.Equal(reveal, first.Portal.Snapshot.Generation);
Assert.Equal(RuntimePortalKind.None, second.Portal.Snapshot.Kind);
Assert.NotSame(first.Session, second.Session);
Assert.NotSame(first.EntityObjects, second.EntityObjects);
}
[Fact]
public void EventSourceIsLazyOrderedAndOwnedByTheRoot()
{
using var runtime = Create();
GameRuntimeOwnershipSnapshot before = runtime.CaptureOwnership();
Assert.False(before.Events.OwnerEventsAttached);
Assert.Equal(0, before.Events.ObserverCount);
var observer = new RecordingObserver();
using IDisposable subscription = runtime.Subscribe(observer);
GameRuntimeOwnershipSnapshot attached = runtime.CaptureOwnership();
Assert.True(attached.Events.OwnerEventsAttached);
Assert.Equal(1, attached.Events.ObserverCount);
runtime.CommunicationOwner.Chat.OnSystemMessage("hello", 1);
RuntimeChatDelta chat = Assert.Single(observer.Chat);
Assert.Equal("hello", chat.Entry.Text);
Assert.Equal(runtime.Generation, chat.Stamp.Generation);
Assert.Equal(runtime.Clock.FrameNumber, chat.Stamp.FrameNumber);
subscription.Dispose();
GameRuntimeOwnershipSnapshot detached = runtime.CaptureOwnership();
Assert.False(detached.Events.OwnerEventsAttached);
Assert.Equal(0, detached.Events.ObserverCount);
}
[Fact]
public void HostLeaseBlocksTerminalDisposalUntilExactBorrowerReleases()
{
var runtime = Create();
IDisposable lease = runtime.AcquireHostLease("graphical host");
InvalidOperationException blocked = Assert.Throws<InvalidOperationException>(
runtime.Dispose);
Assert.Contains("graphical host", blocked.Message);
GameRuntimeOwnershipSnapshot pending = runtime.CaptureOwnership();
Assert.True(pending.IsDisposeRequested);
Assert.False(pending.IsDisposed);
Assert.Equal(1, pending.HostLeaseCount);
Assert.Equal(GameRuntimeTeardownStage.None, pending.CompletedTeardownStages);
lease.Dispose();
runtime.Dispose();
Assert.True(runtime.CaptureOwnership().IsConverged);
runtime.Dispose();
Assert.True(runtime.CaptureOwnership().IsConverged);
}
[Theory]
[InlineData((int)GameRuntimeConstructionPoint.ClockCreated)]
[InlineData((int)GameRuntimeConstructionPoint.SessionCreated)]
[InlineData((int)GameRuntimeConstructionPoint.PlayerIdentityCreated)]
[InlineData((int)GameRuntimeConstructionPoint.EntityObjectsCreated)]
[InlineData((int)GameRuntimeConstructionPoint.InventoryCreated)]
[InlineData((int)GameRuntimeConstructionPoint.CharacterCreated)]
[InlineData((int)GameRuntimeConstructionPoint.CommunicationCreated)]
[InlineData((int)GameRuntimeConstructionPoint.FellowshipCreated)]
[InlineData((int)GameRuntimeConstructionPoint.AllegianceCreated)]
[InlineData((int)GameRuntimeConstructionPoint.MovementCreated)]
[InlineData((int)GameRuntimeConstructionPoint.ActionsCreated)]
[InlineData((int)GameRuntimeConstructionPoint.EnvironmentCreated)]
[InlineData((int)GameRuntimeConstructionPoint.TransitCreated)]
[InlineData((int)GameRuntimeConstructionPoint.EventsCreated)]
public void ConstructionFailureRetiresEveryAcquiredOwnerInReverse(
int failurePointValue)
{
var failurePoint = (GameRuntimeConstructionPoint)failurePointValue;
GameRuntimeConstructionContext? captured = null;
Assert.Throws<InjectedConstructionFailure>(() =>
new GameRuntime(
Dependencies(),
(point, context) =>
{
if (point != failurePoint)
return;
captured = context;
throw new InjectedConstructionFailure();
}));
Assert.NotNull(captured);
if (captured.Session is not null)
Assert.True(captured.Session.CaptureOwnership().IsConverged);
if (captured.PlayerIdentity is not null)
Assert.True(captured.PlayerIdentity.CaptureOwnership().IsConverged);
if (captured.Actions is not null)
Assert.True(captured.Actions.CaptureOwnership().IsConverged);
if (captured.Movement is not null)
Assert.True(captured.Movement.CaptureOwnership().IsConverged);
if (captured.Character is not null)
Assert.True(captured.Character.CaptureOwnership().IsConverged);
if (captured.Inventory is not null)
Assert.True(captured.Inventory.CaptureOwnership().IsConverged);
if (captured.Communication is not null)
Assert.True(captured.Communication.CaptureOwnership().IsConverged);
if (captured.Fellowship is not null)
Assert.True(captured.Fellowship.CaptureOwnership().IsConverged);
if (captured.Allegiance is not null)
Assert.True(captured.Allegiance.CaptureOwnership().IsConverged);
if (captured.EntityObjects is not null)
{
Assert.True(captured.EntityObjects.CaptureOwnership().IsConverged);
Assert.True(
captured.EntityObjects.Physics.CaptureOwnership().IsConverged);
}
if (captured.Events is not null)
Assert.True(captured.Events.CaptureOwnership().IsConverged);
}
[Fact]
public void DirectRootLoadsNoGraphicalAudioOrUiBackend()
{
using var runtime = Create();
_ = runtime.CaptureCheckpoint();
string[] loaded = AppDomain.CurrentDomain.GetAssemblies()
.Select(static assembly => assembly.GetName().Name ?? string.Empty)
.ToArray();
Assert.DoesNotContain(loaded, static name =>
name.StartsWith("AcDream.App", StringComparison.OrdinalIgnoreCase)
|| name.StartsWith("AcDream.UI.", StringComparison.OrdinalIgnoreCase)
|| name.StartsWith("Silk.NET", StringComparison.OrdinalIgnoreCase)
|| name.StartsWith("OpenAL", StringComparison.OrdinalIgnoreCase)
|| name.StartsWith("Arch", StringComparison.OrdinalIgnoreCase)
|| name.StartsWith("ImGui", StringComparison.OrdinalIgnoreCase));
}
[Fact]
public void TerminalDisposalConvergesCompleteOwnershipLedger()
{
var runtime = Create();
runtime.PlayerIdentity.ServerGuid = 0x50000001u;
_ = runtime.MovementOwner.Execute(
RuntimeMovementCommand.ToggleRunLock);
runtime.ActionOwner.Selection.Select(
0x70000001u,
SelectionChangeSource.System);
runtime.CommunicationOwner.Chat.OnSystemMessage("state", 1);
_ = runtime.Subscribe(new RecordingObserver());
runtime.Dispose();
GameRuntimeOwnershipSnapshot ownership = runtime.CaptureOwnership();
Assert.True(ownership.IsConverged);
Assert.Equal(
GameRuntimeTeardownStage.Complete,
ownership.CompletedTeardownStages);
Assert.Equal(0, ownership.Events.ObserverCount);
Assert.Equal(0u, ownership.PlayerIdentity.ServerGuid);
}
[Fact]
public void CompletedTeardownStagesAccumulatesExactlyOneFlagPerStage()
{
// Blast MF-1 (docs/research/2026-08-12-fa2-review-blast.md): the
// FA2 rewrite of case 9 in the private CompletedTeardownStages
// switch claimed FellowshipDisposed one stage early (10 flags
// instead of 9) — invisible to both existing tests, which only
// sample the endpoints (stage 0 and Complete). This test walks
// every intermediate stage directly via reflection so the next
// owner insertion cannot repeat the class of bug: at
// _disposeStage == N, EXACTLY the first N stages' flags must be
// set, in DrainCurrentStage's disposal order.
using var runtime = Create();
FieldInfo stageField = typeof(GameRuntime).GetField(
"_disposeStage", BindingFlags.NonPublic | BindingFlags.Instance)!;
PropertyInfo completedProperty = typeof(GameRuntime).GetProperty(
"CompletedTeardownStages", BindingFlags.NonPublic | BindingFlags.Instance)!;
GameRuntimeTeardownStage[] orderedFlags =
[
GameRuntimeTeardownStage.HostLeasesReleased,
GameRuntimeTeardownStage.EventsDetached,
GameRuntimeTeardownStage.SessionDisposed,
GameRuntimeTeardownStage.TransitReset,
GameRuntimeTeardownStage.ActionsDisposed,
GameRuntimeTeardownStage.MovementDisposed,
GameRuntimeTeardownStage.CharacterDisposed,
GameRuntimeTeardownStage.InventoryDisposed,
GameRuntimeTeardownStage.CommunicationDisposed,
GameRuntimeTeardownStage.FellowshipDisposed,
GameRuntimeTeardownStage.AllegianceDisposed,
GameRuntimeTeardownStage.IdentityDisposed,
GameRuntimeTeardownStage.EntityObjectsDisposed,
];
GameRuntimeTeardownStage expected = GameRuntimeTeardownStage.None;
for (int stage = 0; stage <= orderedFlags.Length; stage++)
{
stageField.SetValue(runtime, stage);
var actual = (GameRuntimeTeardownStage)completedProperty.GetValue(runtime)!;
Assert.Equal(expected, actual);
if (stage < orderedFlags.Length)
expected |= orderedFlags[stage];
}
Assert.Equal(GameRuntimeTeardownStage.Complete, expected);
}
private static GameRuntime Create() => new(Dependencies());
private static GameRuntimeDependencies Dependencies()
{
var operations = new Operations();
return new GameRuntimeDependencies(
operations,
operations,
operations,
operations);
}
private sealed class Operations :
IRuntimeCombatAttackOperations,
IRuntimeCombatTargetOperations,
IRuntimeCombatModeOperations,
IRuntimeSpellCastOperations
{
public bool CanStartAttack() => false;
public void PrepareAttackRequest() { }
public bool SendAttack(AttackHeight height, float power) => false;
public void SendCancelAttack() { }
public bool IsDualWield => false;
public bool PlayerReadyForAttack => false;
public bool AutoRepeatAttack => false;
public bool AutoTarget => false;
public uint? SelectClosestTarget() => null;
public bool IsInWorld => false;
public IReadOnlyList<ClientObject> GetOrderedEquipment() => [];
public void NotifyExplicitCombatModeRequest() { }
public void SendChangeCombatMode(CombatMode mode) { }
public uint LocalPlayerId => 0u;
public bool CanSend => false;
public bool HasRequiredComponents(uint spellId) => false;
public bool IsTargetCompatible(
uint targetId,
SpellMetadata spell,
bool showMessage) => false;
public void StopCompletely() { }
public void SendUntargeted(uint spellId) { }
public void SendTargeted(uint targetId, uint spellId) { }
public void DisplayMessage(string message) { }
public void IncrementBusy() { }
}
private sealed class RecordingObserver : IRuntimeEventObserver
{
public List<RuntimeChatDelta> Chat { get; } = [];
public void OnLifecycle(in RuntimeLifecycleDelta delta) { }
public void OnCommand(in RuntimeCommandDelta delta) { }
public void OnEntity(in RuntimeEntityDelta delta) { }
public void OnInventory(in RuntimeInventoryDelta delta) { }
public void OnChat(in RuntimeChatDelta delta) => Chat.Add(delta);
public void OnMovement(in RuntimeMovementDelta delta) { }
public void OnPortal(in RuntimePortalDelta delta) { }
public void OnCombat(in RuntimeCombatDelta delta) { }
}
private sealed class InjectedConstructionFailure : Exception
{
}
}