acdream/tests/AcDream.App.Tests/UI/Layout/OptionsPanelLayoutConformanceTests.cs
Erik b236a44279 fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism
OP2 (df9c7a35) was double-REJECTed: an unconditional Type-8/Type-5 factory
mapping silently re-classed 15 elements across 7 shipped panels (vendor
backdrop lost its fill, character/spellbook roots stopped passing clicks
through, combat gained a phantom import-time tab takeover, ten ListBoxes
gained a spurious hit-testable viewport) because the stale 27 pre-existing
fixtures never exercised the new fields — and the mechanism itself cited a
nonexistent "UIElement_TabControl" class, inverted UiCheckboxBitfield64's
checked-state predicate, and synthesized fake per-row geometry instead of
using the widget's own authored template.

Shape change: UiTabPanel (renamed from UiTabControl) and UiTemplateListBox
now derive from UiDatElement (unsealed) and stay DORMANT by default — an
imported Type-8/Type-5 element gets authored-media drawing, ClickThrough
generic-decoration default, and IUiDatStateful propagation identical to the
pre-OP2 UiDatElement fallback, with zero import-time side effects. The
factory's Type-8/Type-5 arms are unconditional again (no more guard whose
premise the blast-radius sweep proved false), because dormancy makes an
unactivated instance behaviorally indistinguishable from the old fallback.
UiTabPanel.ActivateTabBehavior() and UiTemplateListBox's lazy viewport
creation are the explicit, controller-driven opt-ins Campaign OP slice OP3+
will call; today nothing does, so the four pre-existing shipped Type-8
hosts (character/spellbook/vendor/combat) and ten pre-existing Type-5
ListBoxes keep their pre-OP2 behavior exactly. Filed AD-73 for this
dormant-vs-retail's-unconditional-activation adaptation.

Mechanism fixes (docs/research/2026-08-11-op2-review-mechanism.md):
- UiTabPanel cites UIElement_Panel (Type 8 is UIElement_Panel; no
  UIElement_TabControl exists in the PDB), resolves buttons/pages via a
  GetChildRecursive-equivalent descendant search (not direct-children-only),
  performs no switch when no entry authors 0x32 (deleted the _tabs[0]
  fallback), and surfaces unresolved tab-table entries via UnresolvedEntries
  + a diagnostic line instead of a silent no-op.
- ElementReader.ReadTabTable skips entries missing 0x30/0x31, matching
  retail's SetupTabPageHash @0x0046C2E0 entry filter.
- UiCheckboxBitfield64 now builds every row from its OWN authored template
  (property 0x64 -> {0x2100002B, 0x10000521}) via AddItemFromTemplateList,
  deleting the synthesized ElementInfo + invented RowHeight=14 — matching
  retail's CreateChildren @0x00485DF0, which is itself a UIElement_ListBox
  call. IsSet is now retail's ANY-bit-set predicate (Refresh @0x004859C0),
  not all-bits-set. TS-72 retired: the click-toggle bit math is now fully
  decomp-confirmed (SetBitsOnOrOff via ListenToElementMessage @0x00485AE0).

Regenerated all 32 UI fixtures against real DAT (ACDREAM_REGENERATE_UI_FIXTURES=1)
and committed them — 27 pre-existing fixtures now carry Outline/OutlineColor/
TabTable/TemplateList/ScrollbarElementId; the 5 Options fixtures were already
current. Updated EffectsUiControllerTests' now-correct UiTemplateListBox
class-identity assertion. Added: 6 built-widget behavior pins for all five
pre-existing Type-8 elements + a representative Type-5 element the dormancy
model protects (OP2ReworkBlastRadiusConformanceTests.cs); 5 reader-level
tests driving ReadTabTable/ReadTemplateList/the 0x72 reader from raw
property bags (ElementReaderTests.cs); a multi-bit-mask UiCheckboxBitfield64
test proving the any-bit predicate (the prior single-bit test couldn't
distinguish it from all-bits); an activation-idempotency test and a
before-activation click-is-inert test for UiTabPanel.

Full Release suite: 12,868 passed / 4 skipped / 0 failed (baseline 12,853/4/0
post-OP1-fixes; +15 net new tests, zero regressions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 01:08:08 +02:00

578 lines
26 KiB
C#

using System.Linq;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
namespace AcDream.App.Tests.UI.Layout;
/// <summary>
/// Dat-free conformance tests for the committed <c>options_2100002B.json</c> /
/// <c>options_gameplay_2100002A.json</c> / <c>options_character_21000028.json</c> /
/// <c>options_chat_2100005C.json</c> / <c>options_config_21000029.json</c> golden
/// fixtures (Campaign OP slice OP2, reworked 2026-08-11). Pins the tab table (dat
/// property <c>0x2E</c>), the three ListBox row-template lists (dat property
/// <c>0x64</c>), scrollbar linkage (dat property <c>0x72</c>), the new Type-8/5/
/// <c>0x10000036..0x44</c> widget mappings, and <see cref="UiTabPanel"/>'s switch
/// behavior. Retail anchors: <c>docs/research/2026-08-10-options-panel-structure.md</c>
/// §1.3, §1.5, §10.1. See also <c>OP2ReworkBlastRadiusConformanceTests.cs</c> (built-
/// widget pins for the pre-existing shipped panels the rework's dormancy model
/// protects) and the reader-level tests appended to <c>ElementReaderTests.cs</c>.
/// </summary>
public class OptionsPanelLayoutConformanceTests
{
private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
private static ElementInfo? Find(ElementInfo n, uint id)
{
if (n.Id == id) return n;
foreach (var c in n.Children)
{
var f = Find(c, id);
if (f is not null) return f;
}
return null;
}
// ── Tab table (property 0x2E) ───────────────────────────────────────────
[Fact]
public void OptionsPanelFixture_TabControl_HasFourEntriesInAuthoredOrder_GameplayDefault()
{
var root = FixtureLoader.LoadOptionsPanelInfos();
var tabControl = Find(root, 0x10000208u);
Assert.NotNull(tabControl);
Assert.Equal(8u, tabControl!.Type);
var tabs = tabControl.TabTable;
Assert.Equal(4, tabs.Count);
Assert.Equal(new UiTabTableEntry(0x1000020Du, 0x10000212u, true), tabs[0]); // Gameplay Options (default)
Assert.Equal(new UiTabTableEntry(0x1000020Eu, 0x10000211u, false), tabs[1]); // Character
Assert.Equal(new UiTabTableEntry(0x1000050Bu, 0x1000050Cu, false), tabs[2]); // Chat
Assert.Equal(new UiTabTableEntry(0x1000020Fu, 0x10000213u, false), tabs[3]); // Config
Assert.Single(tabs, t => t.IsDefault);
}
[Fact]
public void OptionsPanelFixture_TabControl_BuildsAsUiTabPanel_WithSameTabTable()
{
var layout = FixtureLoader.LoadOptionsPanel();
var tabControl = Assert.IsType<UiTabPanel>(layout.FindElement(0x10000208u));
Assert.Equal(4, tabControl.Tabs.Count);
Assert.True(tabControl.Tabs[0].IsDefault);
Assert.Equal(0x10000212u, tabControl.Tabs[0].PageElementId);
// OP2 rework: dormant until a controller opts in — importing alone must not
// have switched anything (docs/research/2026-08-11-op2-review-blast.md).
Assert.False(tabControl.BehaviorActive);
Assert.Equal(0u, tabControl.ActivePageElementId);
}
// ── Row-template lists (property 0x64) ──────────────────────────────────
[Fact]
public void CharacterListBoxFixture_TemplateList_MatchesThreeRowTemplates()
{
var root = FixtureLoader.LoadOptionsCharacterInfos();
var listBox = Find(root, 0x100001FAu);
Assert.NotNull(listBox);
Assert.Equal(5u, listBox!.Type);
var templates = listBox.TemplateList;
Assert.Equal(3, templates.Count);
Assert.Equal(new UiTemplateListEntry(0x2100002Bu, 0x10000216u), templates[0]); // header
Assert.Equal(new UiTemplateListEntry(0x2100002Bu, 0x10000217u), templates[1]); // separator
Assert.Equal(new UiTemplateListEntry(0x2100002Bu, 0x10000218u), templates[2]); // toggle
}
[Fact]
public void ConfigListBoxFixture_TemplateList_MatchesEightRowTemplates()
{
var root = FixtureLoader.LoadOptionsConfigInfos();
var listBox = Find(root, 0x10000200u);
Assert.NotNull(listBox);
var templates = listBox!.TemplateList;
Assert.Equal(8, templates.Count);
uint[] expectedElementIds =
{
0x10000216u, 0x10000217u, 0x10000218u, 0x1000021Au,
0x10000222u, 0x10000220u, 0x1000021Du, 0x10000221u,
};
for (int i = 0; i < expectedElementIds.Length; i++)
{
Assert.Equal(0x2100002Bu, templates[i].TemplateLayoutId);
Assert.Equal(expectedElementIds[i], templates[i].TemplateElementId);
}
}
[Fact]
public void ChatListBoxFixture_TemplateList_MatchesNineRowTemplatesInclBitfield64()
{
var root = FixtureLoader.LoadOptionsChatInfos();
var listBox = Find(root, 0x1000050Du);
Assert.NotNull(listBox);
var templates = listBox!.TemplateList;
Assert.Equal(9, templates.Count);
uint[] expectedElementIds =
{
0x10000216u, 0x10000217u, 0x10000218u, 0x1000021Au, 0x10000222u,
0x10000220u, 0x1000021Du, 0x10000221u, 0x10000520u, // bitfield64
};
for (int i = 0; i < expectedElementIds.Length; i++)
{
Assert.Equal(0x2100002Bu, templates[i].TemplateLayoutId);
Assert.Equal(expectedElementIds[i], templates[i].TemplateElementId);
}
}
// ── Scrollbar linkage (property 0x72) ───────────────────────────────────
[Fact]
public void CharacterListBoxFixture_ScrollbarLinkage_Names0x100001FB()
{
var root = FixtureLoader.LoadOptionsCharacterInfos();
var listBox = Find(root, 0x100001FAu);
Assert.Equal(0x100001FBu, listBox!.ScrollbarElementId);
}
[Fact]
public void ConfigListBoxFixture_ScrollbarLinkage_Names0x10000201()
{
var root = FixtureLoader.LoadOptionsConfigInfos();
var listBox = Find(root, 0x10000200u);
Assert.Equal(0x10000201u, listBox!.ScrollbarElementId);
}
[Fact]
public void ChatListBoxFixture_ScrollbarLinkage_SharesElement0x10000201WithConfig()
{
// Research doc §10.1: Config's and Chat's ListBoxes both name the SAME
// scrollbar element id — the two tabs share one gutter widget authored twice.
var root = FixtureLoader.LoadOptionsChatInfos();
var listBox = Find(root, 0x1000050Du);
Assert.Equal(0x10000201u, listBox!.ScrollbarElementId);
}
// ── Built-widget mapping: ListBox → UiTemplateListBox ───────────────────
[Fact]
public void OptionsPanelFixture_CharacterListBox_BuildsAsUiTemplateListBoxWithSameData()
{
var layout = FixtureLoader.LoadOptionsPanel();
var listBox = Assert.IsType<UiTemplateListBox>(layout.FindElement(0x100001FAu));
Assert.Equal(3, listBox.Templates.Count);
Assert.Equal(0x100001FBu, listBox.ScrollbarElementId);
// OP2 rework: dormant until a controller adds its first row — importing alone
// must not have injected a viewport child (docs/research/2026-08-11-op2-review-
// blast.md SHOULD-FIX 1).
Assert.Empty(listBox.Children);
Assert.Equal(0, listBox.ContentHeight);
}
[Fact]
public void OptionsPanelFixture_CharacterScrollbar_StillBuildsAsUiScrollbar()
{
// Regression guard: a real scrollbar sibling (Type 11) must keep building
// through the EXISTING BuildScrollbar mapping — OP2 must not disturb it.
var layout = FixtureLoader.LoadOptionsPanel();
Assert.IsType<UiScrollbar>(layout.FindElement(0x100001FBu));
}
// ── The four remaining UIOption_* widget mappings ───────────────────────
[Fact]
public void OptionsPanelFixture_SliderControl_BuildsAsHorizontalUiScrollbar()
{
// UIOption_Slider (0x10000037), template element 0x1000021C: 120x12,
// W>H so BuildScrollbar's existing horizontal branch applies, with the
// child-id-1 thumb convention it already implements.
var layout = FixtureLoader.LoadOptionsPanel();
var slider = Assert.IsType<UiScrollbar>(layout.FindElement(0x1000021Cu));
Assert.True(slider.Horizontal);
Assert.NotEqual(0u, slider.ThumbSprite);
}
[Fact]
public void OptionsPanelFixture_MenuControl_BuildsAsUiMenu()
{
// UIOption_Menu (0x10000038), template element 0x10000224.
var layout = FixtureLoader.LoadOptionsPanel();
Assert.IsType<UiMenu>(layout.FindElement(0x10000224u));
}
[Fact]
public void OptionsPanelFixture_ToggleSliderRow_ComposesCheckboxAndSlider()
{
// UIOption_CheckboxSlider (0x10000036), unlabelled row template 0x10000220:
// composes an existing UIOption_Checkbox (0x10000219 -> UiButton) and an
// existing UIOption_Slider (0x1000021C -> UiScrollbar) — no new drawing code.
// (0x10000219/0x1000021C are reused verbatim across every checkbox/slider
// template instance, so this asserts identity against row.Children directly
// rather than layout.FindElement — which, like CharacterStatController's own
// documented caveat, returns only the LAST of several same-id duplicates.)
var layout = FixtureLoader.LoadOptionsPanel();
var row = Assert.IsType<UiOptionToggleSlider>(layout.FindElement(0x10000220u));
Assert.NotNull(row.Toggle);
Assert.NotNull(row.Slider);
Assert.Contains(row.Toggle, row.Children);
Assert.Contains(row.Slider, row.Children);
Assert.Equal(0x10000219u, row.Toggle!.DatElementId);
Assert.Equal(0x1000021Cu, row.Slider!.DatElementId);
}
[Fact]
public void OptionsPanelFixture_LabelledToggleSliderRow_AlsoComposesCheckboxAndSlider()
{
// Labelled variant 0x10000221 (four children: checkbox + slider + two range
// labels) — the two extra Text children must not confuse the composition.
var layout = FixtureLoader.LoadOptionsPanel();
var row = Assert.IsType<UiOptionToggleSlider>(layout.FindElement(0x10000221u));
Assert.NotNull(row.Toggle);
Assert.NotNull(row.Slider);
}
[Fact]
public void OptionsPanelFixture_Bitfield64Template_BuildsAsEmptyUiCheckboxBitfield64()
{
// UIOption_CheckboxBitfield64 (0x10000044), template element 0x10000520:
// authors zero children/media of its OWN, but DOES author its own row-template
// list (dat property 0x64 -> {0x2100002B, 0x10000521}) — every row is built
// from THAT template at runtime (OP2 rework,
// docs/research/2026-08-11-op2-review-mechanism.md MUST-FIX 4).
var layout = FixtureLoader.LoadOptionsPanel();
var bitfield = Assert.IsType<UiCheckboxBitfield64>(layout.FindElement(0x10000520u));
Assert.Empty(bitfield.Rows);
UiTemplateListEntry template = Assert.Single(bitfield.Templates);
Assert.Equal(new UiTemplateListEntry(0x2100002Bu, 0x10000521u), template);
}
[Fact]
public void OptionsPanelFixture_LabelledSliderRow_StillPlainContainer()
{
// Template idx 6 (0x1000021D) is the LABELLED slider (label + slider + two
// range labels) but its OWN root Type is 3 (plain container), not
// UIOption_CheckboxSlider — distinguishing this from 0x10000221 is exactly
// what makes the mapping data-driven rather than guessed.
var layout = FixtureLoader.LoadOptionsPanel();
var row = layout.FindElement(0x1000021Du);
Assert.IsNotType<UiOptionToggleSlider>(row);
var slider = Assert.IsType<UiScrollbar>(layout.FindElement(0x1000021Cu));
Assert.NotNull(slider);
}
// ── UiCheckboxBitfield64 behavior (rows built from the authored template) ──
/// <summary>Builds a hermetic <see cref="UiCheckboxBitfield64"/> whose
/// <see cref="UiCheckboxBitfield64.TemplateResolver"/> constructs a minimal subtree
/// containing ONLY the checkbox retail's own CreateChildren looks for
/// (<see cref="UiCheckboxBitfield64.TemplateCheckboxElementId"/>) — proves the
/// widget resolves and stamps that exact id rather than assuming row shape.</summary>
private static UiCheckboxBitfield64 NewBitfieldWithStubTemplate()
{
var templates = new[] { new UiTemplateListEntry(0x2100002Bu, 0x10000521u) };
return new UiCheckboxBitfield64(templates)
{
Width = 272f,
TemplateResolver = (layoutId, elementId) =>
{
Assert.Equal(0x2100002Bu, layoutId);
Assert.Equal(0x10000521u, elementId);
var checkboxInfo = new ElementInfo
{
Id = UiCheckboxBitfield64.TemplateCheckboxElementId,
Type = 1u,
Width = 260f,
Height = 14f,
};
return LayoutImporter.Build(checkboxInfo, NoTex, null).Root;
},
};
}
[Fact]
public void UiCheckboxBitfield64_AddChild_ResolvesRowFromAuthoredTemplate()
{
var bitfield = NewBitfieldWithStubTemplate();
bitfield.SetDefaultValue(0x00000000_FBFFFFFFul, 0ul); // retail main-window default (research §5.2)
// "Error" (mask 0x04000000) is the ONE bit clear in the FBFFFFFF default —
// research §5.2's own cross-check ("Society bit opt-in") confirms every
// other row's bits are already set in that default, so Error is the only
// mask that starts observably OFF and round-trips cleanly through OR/AND-NOT.
UiButton? row = bitfield.AddChild(0x00000000_04000000ul, 0ul, "Error");
Assert.NotNull(row);
Assert.Equal(UiCheckboxBitfield64.TemplateCheckboxElementId, row!.DatElementId);
Assert.False(row.Selected);
ulong? changedLow = null;
bitfield.ValueChanged += (low, _) => changedLow = low;
row.OnClick!.Invoke();
Assert.True(row.Selected);
Assert.Equal(0x00000000_FFFFFFFFul, changedLow); // FBFFFFFF | 04000000 == FFFFFFFF
row.OnClick!.Invoke();
Assert.False(row.Selected);
Assert.Equal(0x00000000_FBFFFFFFul, changedLow); // back to the seeded default
}
/// <summary>
/// MUST-FIX 3a (`docs/research/2026-08-11-op2-review-mechanism.md`): retail
/// <c>UIOption_CheckboxBitfield64::Refresh @0x004859C0</c> checks a row when ANY
/// mask bit is set, not when EVERY mask bit is set. A single-bit mask cannot
/// distinguish the two predicates — this seeds a value with only ONE of a
/// TWO-bit mask's bits set (Combat's real mask <c>0x00600040</c>, research §5.2)
/// and asserts the row still reads checked.
/// </summary>
[Fact]
public void UiCheckboxBitfield64_MultiBitMask_IsSet_UsesAnyBitNotAllBits()
{
var bitfield = NewBitfieldWithStubTemplate();
const ulong combatMask = 0x00000000_00600040ul; // two bits
const ulong onlyOneBitOfMask = 0x00000000_00000040ul; // partially overlapping
bitfield.SetDefaultValue(onlyOneBitOfMask, 0ul);
UiButton? row = bitfield.AddChild(combatMask, 0ul, "Combat");
Assert.NotNull(row);
Assert.True(row!.Selected); // any-bit predicate: 0x40 & 0x600040 != 0
// Clicking now must turn the row OFF (it currently reads checked) and clear
// BOTH mask bits, matching retail's confirmed SetBitsOnOrOff AND-NOT.
ulong? changedLow = null;
bitfield.ValueChanged += (low, _) => changedLow = low;
row.OnClick!.Invoke();
Assert.False(row.Selected);
Assert.Equal(0ul, changedLow);
}
[Fact]
public void UiCheckboxBitfield64_AddChild_NoTemplateResolverWired_ReturnsNullAndLeavesNoRow()
{
var templates = new[] { new UiTemplateListEntry(0x2100002Bu, 0x10000521u) };
var bitfield = new UiCheckboxBitfield64(templates) { Width = 272f };
// No TemplateResolver wired — matches DatWidgetFactory's own construction
// (OP2 ships the mechanism; a page controller supplies the resolver).
Assert.Null(bitfield.AddChild(0x1ul, 0ul, "Unwired"));
Assert.Empty(bitfield.Rows);
}
// ── The template mechanism, exercised end-to-end ────────────────────────
/// <summary>
/// Proves the Character ListBox's authored structure (6 headers + 49 toggles,
/// research doc §7 / §10.1) is REACHABLE through
/// <see cref="UiTemplateListBox.AddItemFromTemplateList"/> — each call resolves
/// its template through the SAME <c>LayoutImporter.Build</c> machinery a real
/// controller would use, sourced from the committed <c>options_2100002B.json</c>
/// fixture (the templates' one true home).
/// </summary>
[Fact]
public void CharacterListBox_TemplateMechanism_ReachesSixHeadersAndFortyNineToggles()
{
ElementInfo panelRoot = FixtureLoader.LoadOptionsPanelInfos();
UiElement? Resolve(uint layoutId, uint elementId)
{
if (layoutId != 0x2100002Bu) return null;
ElementInfo? templateInfo = Find(panelRoot, elementId);
return templateInfo is null ? null : LayoutImporter.Build(templateInfo, NoTex, null).Root;
}
ElementInfo characterListBoxInfo = Find(FixtureLoader.LoadOptionsCharacterInfos(), 0x100001FAu)!;
var listBox = new UiTemplateListBox(
characterListBoxInfo, NoTex,
characterListBoxInfo.TemplateList, characterListBoxInfo.ScrollbarElementId)
{
TemplateResolver = Resolve,
};
// Lane B §7 authored section row counts (docs/research/2026-08-10-options-panel-structure.md):
// User Interface Behavior=3, User Interface Display=15, Grouping=6,
// Other Players=11, Character Behavior=7, Chat=7 -> 49 toggles under 6 headers.
int[] sectionToggleCounts = { 3, 15, 6, 11, 7, 7 };
int headerCalls = 0, toggleCalls = 0;
foreach (int toggleCount in sectionToggleCounts)
{
var header = listBox.AddItemFromTemplateList(0); // header template
Assert.IsType<UiText>(header);
headerCalls++;
for (int i = 0; i < toggleCount; i++)
{
var toggleRow = listBox.AddItemFromTemplateList(2); // toggle template
Assert.NotNull(toggleRow);
// Toggle template 0x10000218 is a plain Type-3 container wrapping ONE
// UIOption_Checkbox child — proves the SAME BuildCheckbox mapping
// fires through the template mechanism, not just for authored trees.
Assert.IsType<UiButton>(Assert.Single(toggleRow!.Children));
toggleCalls++;
}
}
Assert.Equal(6, headerCalls);
Assert.Equal(49, toggleCalls);
// 6 headers @22px + 49 toggles @20px (template heights 0x10000216/0x10000218).
Assert.Equal(6 * 22 + 49 * 20, listBox.ContentHeight);
}
[Fact]
public void TemplateListBox_AddItemFromTemplateList_WithoutResolver_ReturnsNull()
{
ElementInfo characterListBoxInfo = Find(FixtureLoader.LoadOptionsCharacterInfos(), 0x100001FAu)!;
var listBox = new UiTemplateListBox(
characterListBoxInfo, NoTex,
characterListBoxInfo.TemplateList, characterListBoxInfo.ScrollbarElementId);
// No TemplateResolver wired — matches DatWidgetFactory's own construction
// (OP2 ships the mechanism; a page controller supplies the resolver).
Assert.Null(listBox.AddItemFromTemplateList(0));
// OP2 rework: a failed/never-attempted add must not have allocated a viewport.
Assert.Empty(listBox.Children);
}
[Fact]
public void TemplateListBox_AddItemFromTemplateList_OutOfRangeIndex_ReturnsNull()
{
var listBox = new UiTemplateListBox(
new ElementInfo(), NoTex, new[] { new UiTemplateListEntry(1u, 2u) }, 0u)
{
TemplateResolver = (_, _) => new UiDatElement(new ElementInfo(), NoTex),
};
Assert.Null(listBox.AddItemFromTemplateList(-1));
Assert.Null(listBox.AddItemFromTemplateList(1));
Assert.NotNull(listBox.AddItemFromTemplateList(0));
// The one successful add DID lazily create the viewport.
Assert.Single(listBox.Children);
}
// ── UiTabPanel behavior ──────────────────────────────────────────────────
// OP2 rework: these all explicitly call ActivateTabBehavior() first — a Type-8
// element is dormant on import (docs/research/2026-08-11-op2-review-blast.md /
// -mechanism.md), so a controller (here, the test itself) must opt in before any
// switching happens. This mirrors how OP3+'s OptionsPanelController will drive it.
[Fact]
public void UiTabPanel_ActivateTabBehavior_ShowsOnlyTheGameplayDefaultPage()
{
var layout = FixtureLoader.LoadOptionsPanel();
var tabControl = Assert.IsType<UiTabPanel>(layout.FindElement(0x10000208u));
tabControl.ActivateTabBehavior();
Assert.True(tabControl.BehaviorActive);
Assert.Empty(tabControl.UnresolvedEntries);
Assert.Equal(0x10000212u, tabControl.ActivePageElementId); // Gameplay page slot
UiElement gameplayPage = layout.FindElement(0x10000212u)!;
UiElement characterPage = layout.FindElement(0x10000211u)!;
UiElement chatPage = layout.FindElement(0x1000050Cu)!;
UiElement configPage = layout.FindElement(0x10000213u)!;
Assert.True(gameplayPage.Visible);
Assert.False(characterPage.Visible);
Assert.False(chatPage.Visible);
Assert.False(configPage.Visible);
}
[Fact]
public void UiTabPanel_ActivateTabBehavior_IsIdempotent()
{
var layout = FixtureLoader.LoadOptionsPanel();
var tabControl = Assert.IsType<UiTabPanel>(layout.FindElement(0x10000208u));
tabControl.ActivateTabBehavior();
tabControl.SwitchTo(0x10000211u); // Character page slot — deliberately not the default
tabControl.ActivateTabBehavior(); // second call must be a no-op, not re-switch to default
Assert.Equal(0x10000211u, tabControl.ActivePageElementId);
}
[Fact]
public void UiTabPanel_SwitchTo_ShowsExactlyOnePage()
{
var layout = FixtureLoader.LoadOptionsPanel();
var tabControl = Assert.IsType<UiTabPanel>(layout.FindElement(0x10000208u));
tabControl.ActivateTabBehavior();
tabControl.SwitchTo(0x1000050Cu); // Chat page slot
UiElement gameplayPage = layout.FindElement(0x10000212u)!;
UiElement characterPage = layout.FindElement(0x10000211u)!;
UiElement chatPage = layout.FindElement(0x1000050Cu)!;
UiElement configPage = layout.FindElement(0x10000213u)!;
var visiblePages = new[] { gameplayPage, characterPage, chatPage, configPage }
.Where(p => p.Visible)
.ToList();
Assert.Single(visiblePages);
Assert.Same(chatPage, visiblePages[0]);
Assert.Equal(0x1000050Cu, tabControl.ActivePageElementId);
}
[Fact]
public void UiTabPanel_SwitchTo_UpdatesTabButtonOpenClosedState()
{
var layout = FixtureLoader.LoadOptionsPanel();
var tabControl = Assert.IsType<UiTabPanel>(layout.FindElement(0x10000208u));
tabControl.ActivateTabBehavior();
var gameplayButton = Assert.IsType<UiText>(layout.FindElement(0x1000020Du));
var characterButton = Assert.IsType<UiText>(layout.FindElement(0x1000020Eu));
Assert.Equal(RetailUiStateIds.Open, gameplayButton.ActiveRetailStateId);
Assert.Equal(RetailUiStateIds.Closed, characterButton.ActiveRetailStateId);
tabControl.SwitchTo(0x10000211u); // Character page slot
Assert.Equal(RetailUiStateIds.Closed, gameplayButton.ActiveRetailStateId);
Assert.Equal(RetailUiStateIds.Open, characterButton.ActiveRetailStateId);
}
[Fact]
public void UiTabPanel_ClickingTabButton_SwitchesActivePage()
{
var layout = FixtureLoader.LoadOptionsPanel();
var tabControl = Assert.IsType<UiTabPanel>(layout.FindElement(0x10000208u));
tabControl.ActivateTabBehavior(); // clicks only bind once behavior is activated
var characterButton = layout.FindElement(0x1000020Eu)!;
characterButton.OnEvent(new UiEvent(0, characterButton, UiEventType.Click));
Assert.Equal(0x10000211u, tabControl.ActivePageElementId);
Assert.True(layout.FindElement(0x10000211u)!.Visible);
Assert.False(layout.FindElement(0x10000212u)!.Visible);
}
[Fact]
public void UiTabPanel_ClickingTabButton_BeforeActivation_DoesNothing()
{
// OP2 rework's central regression guard: a dormant instance's tab buttons are
// NOT click-bound yet, so a click before ActivateTabBehavior() must be inert —
// this is exactly the property that keeps the four pre-existing shipped Type-8
// hosts (which never call ActivateTabBehavior) safe.
var layout = FixtureLoader.LoadOptionsPanel();
var tabControl = Assert.IsType<UiTabPanel>(layout.FindElement(0x10000208u));
var characterButton = layout.FindElement(0x1000020Eu)!;
characterButton.OnEvent(new UiEvent(0, characterButton, UiEventType.Click));
Assert.Equal(0u, tabControl.ActivePageElementId);
Assert.False(tabControl.BehaviorActive);
}
[Fact]
public void UiTabPanel_SwitchToSameActivePage_IsANoOp()
{
var layout = FixtureLoader.LoadOptionsPanel();
var tabControl = Assert.IsType<UiTabPanel>(layout.FindElement(0x10000208u));
tabControl.ActivateTabBehavior();
uint before = tabControl.ActivePageElementId;
tabControl.SwitchTo(before);
Assert.Equal(before, tabControl.ActivePageElementId);
Assert.True(layout.FindElement(before)!.Visible);
}
}