Closes the mechanism lens's REOPEN (one MUST-FIX) and both lenses' small
residuals on the OP2 rework (b236a442); the blast lens re-review was
CLOSED outright. Fable-direct per the two-failure escalation rule.
- AP-195 filed: UIOption_CheckboxBitfield64 ports HALF of Refresh
@0x004859C0 — the ANY-set checkbox predicate is exact, but the ALL-set
LED media swap (P0x10000082=0x06004D17 / P0x10000083=0x06004D19) and
the ListBox self-sizing tail (ResizeTo/CalculatePaperSize — the block
IS a UIElement_ListBox in retail) are unported, and the block's row
stacking is a second divergent implementation beside UiTemplateListBox.
All due at OP5 before the Chat tab's connected gate; the IsSet doc
comment now names both halves instead of quoting only the ported one.
- Row tooltips: UiButton gains settable TooltipText surfaced through the
shared GetTooltipText hover pipeline (UiCatalogSlot's pattern);
UiCheckboxBitfield64.AddChild applies the row tooltip retail stamps in
CreateChildren @0x00485DF0, and documents that the 0x10000084 row-index
attribute stamp is deliberately replaced by the typed mask closure.
- AD-73 addendum: UiTemplateListBox.ConsumesDatChildren=true is inert
only while no authored Type-5 element carries children — that premise
is now conformance-PINNED across all 32 fixtures (a future DAT
regeneration surfacing an authored child fails the build instead of
silently dropping it).
- Plan doc: OP2's contract names UiTabPanel.cs (retail UIElement_Panel),
not the fictional-class-named UiTabControl.cs; ledger records OP1 and
OP2 both CLOSED.
Full Release suite: 12,871 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
206 lines
9.5 KiB
C#
206 lines
9.5 KiB
C#
using System.IO;
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using System.Text.Json;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Built-widget behavior pins for the pre-existing, already-shipped Type-8/Type-5
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/// elements the OP2 double-REJECT findings named
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/// (`docs/research/2026-08-11-op2-review-blast.md` §1.1/§1.2,
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/// `docs/research/2026-08-11-op2-review-mechanism.md` §2.1/§2.2). These fixtures are
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/// NOT Options-panel data — they are the character sheet, spellbook, vendor, and
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/// combat panels' own committed fixtures — and every assertion here is a regression
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/// guard for the OP2 rework's dormancy model: a Type-8/Type-5 element that reaches
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/// <see cref="DatWidgetFactory"/> without a controller opting it into the new
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/// mechanism must render and hit-test EXACTLY like the pre-OP2
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/// <see cref="UiDatElement"/> fallback.
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///
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/// <para>
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/// Before this rework, these five Type-8 elements and every pre-existing Type-5
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/// element silently re-classed to a bare-<see cref="UiElement"/>-derived
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/// <c>UiTabControl</c>/<c>UiTemplateListBox</c> in production while every fixture-
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/// driven test still exercised the OLD stale-fixture shape (empty TabTable/
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/// TemplateList) — a structural false negative the blast-radius review named as the
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/// root enabler. These tests build through the REAL (regenerated) fixtures, so a
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/// future regression that reintroduces eager wiring, media loss, or a ClickThrough
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/// flip WILL fail here.
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/// </para>
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/// </summary>
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public class OP2ReworkBlastRadiusConformanceTests
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{
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// ── Type 8 — vendor's media-bearing, tab-table-less backdrop ────────────
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/// <summary>
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/// Vendor `0x1000008D` (800x20) authors a DirectState fill and NO tab table —
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/// `RetailUiRuntime.cs` documents it by name as the vendor panel's own backdrop
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/// fill. Blast-review MUST-FIX 1(a): the OP2-as-landed unconditional-but-bare
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/// mapping stopped this drawing entirely.
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/// </summary>
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[Fact]
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public void Vendor_BackdropElement_DrawsItsAuthoredMedia_AndStaysClickThrough()
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{
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var layout = FixtureLoader.LoadVendor();
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var backdrop = Assert.IsType<UiTabPanel>(layout.FindElement(0x1000008Du));
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Assert.Empty(backdrop.Tabs); // no authored 0x2E on this element
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Assert.False(backdrop.BehaviorActive); // nobody activates it — dormant
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Assert.True(backdrop.ClickThrough); // UiDatElement's generic-decoration default
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(uint file, int _) = backdrop.ActiveMedia();
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Assert.NotEqual(0u, file); // the authored fill still draws
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}
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/// <summary>
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/// Vendor `0x100000B8` (the ACTUAL tab host, distinct from the `0x1000008D`
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/// backdrop above) authors a 3-entry tab table that `VendorUiController`
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/// already switches end-to-end. Same claim as the character/spellbook roots
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/// below: dormant on import, controller owns activation.
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/// </summary>
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[Fact]
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public void Vendor_TabHost_StaysDormant_ControllerOwnsSwitching()
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{
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var layout = FixtureLoader.LoadVendor();
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var host = Assert.IsType<UiTabPanel>(layout.FindElement(0x100000B8u));
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Assert.Equal(3, host.Tabs.Count); // the authored table IS present…
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Assert.False(host.BehaviorActive); // …but nobody has activated it
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Assert.Equal(0u, host.ActivePageElementId);
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Assert.True(host.ClickThrough);
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}
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// ── Type 8 — panel roots with their own controller-owned switching ──────
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/// <summary>
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/// Character sheet root `0x10000227` authors a 3-entry tab table but
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/// `CharacterStatController` already owns tab switching for this panel
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/// end-to-end. Blast-review MUST-FIX 1(b)/(c): the OP2-as-landed mapping made
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/// this element claim every unclaimed click in its bounds
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/// (<c>ClickThrough</c> false→ silently) and stop propagating
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/// <see cref="IUiDatStateful"/> state into its children.
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/// </summary>
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[Fact]
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public void CharacterRoot_StaysClickThrough_AndPropagatesState_WithoutActivation()
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{
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var layout = FixtureLoader.LoadCharacter();
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var root = Assert.IsType<UiTabPanel>(layout.Root);
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Assert.Equal(0x10000227u, root.DatElementId);
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Assert.NotEmpty(root.Tabs); // the authored table IS present…
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Assert.False(root.BehaviorActive); // …but nobody has activated it
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Assert.Equal(0u, root.ActivePageElementId);
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Assert.True(root.ClickThrough);
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Assert.IsAssignableFrom<IUiDatStateful>(root);
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}
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/// <summary>Spellbook root `0x100002A8` — same shape/claim as the character
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/// sheet, owned end-to-end by <c>SpellbookWindowController</c>.</summary>
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[Fact]
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public void SpellbookRoot_StaysClickThrough_AndPropagatesState_WithoutActivation()
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{
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var layout = FixtureLoader.LoadSpellbook();
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var root = Assert.IsType<UiTabPanel>(layout.Root);
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Assert.Equal(0x100002A8u, root.DatElementId);
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Assert.NotEmpty(root.Tabs);
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Assert.False(root.BehaviorActive);
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Assert.Equal(0u, root.ActivePageElementId);
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Assert.True(root.ClickThrough);
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Assert.IsAssignableFrom<IUiDatStateful>(root);
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}
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// ── Type 8 — combat, which has NO controller re-binder at all ───────────
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/// <summary>
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/// Combat `0x100000A2` authors an 8-entry tab table and — unlike character/
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/// spellbook/vendor — has NO controller that re-binds it after import. Blast-
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/// review MUST-FIX 1(d): the OP2-as-landed <c>OnChildrenAttached</c> ran at
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/// import time regardless, so this element would have taken over its 8 stance
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/// pages outright with nothing to override it. Every child must remain exactly
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/// as imported: all Visible (retail's plain default), no page hidden, no click
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/// bound.
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/// </summary>
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[Fact]
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public void Combat_TabHost_PerformsNoImportTimeTakeover()
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{
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var layout = FixtureLoader.LoadCombat();
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var host = Assert.IsType<UiTabPanel>(layout.FindElement(0x100000A2u));
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Assert.Equal(8, host.Tabs.Count); // the authored table IS present…
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Assert.False(host.BehaviorActive); // …but nothing ever activates it
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Assert.Equal(0u, host.ActivePageElementId);
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Assert.Equal(16, host.Children.Count); // no children lost/consumed
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Assert.All(host.Children, child => Assert.True(child.Visible));
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}
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// ── Type 5 — a representative pre-existing ListBox with an authored template ──
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/// <summary>
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/// Effects list `0x10000123` (`EffectsUiController.ListId`) authors a 1-row
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/// template array. Blast-review MUST-FIX 2: the OP2-as-landed unconditional
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/// mapping lost the authored media, defaulted <c>ClickThrough=false</c>, and
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/// unconditionally injected a hit-testable viewport as child 0 — before
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/// <c>EffectsUiController.Bind</c> ever runs. This pins the dormant baseline
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/// directly; <c>EffectsUiControllerTests</c> pins the controller's own
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/// subsequent <see cref="UiElement.AddChild"/> behavior.
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/// </summary>
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[Fact]
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public void EffectsList_StaysDormant_ClickThrough_NoInjectedViewport()
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{
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var layout = FixtureLoader.LoadPositiveEffects();
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var host = Assert.IsType<UiTemplateListBox>(
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layout.FindElement(EffectsUiController.ListId));
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Assert.NotEmpty(host.Templates); // the authored 0x64 array IS present…
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Assert.Empty(host.Children); // …but no viewport was injected
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Assert.Equal(0, host.ContentHeight);
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Assert.True(host.ClickThrough);
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}
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/// <summary>
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/// AD-73 addendum (OP2 re-review closure, 2026-08-11):
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/// <see cref="UiTemplateListBox.ConsumesDatChildren"/> is <c>true</c> where the
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/// pre-rework generic fallback's was not. That delta drops nothing ONLY while no
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/// authored Type-5 element carries children — a premise the re-review verified by
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/// hand across all 32 fixtures. This test turns that manual sweep into a build
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/// gate: if a future DAT regeneration surfaces a Type-5 element WITH authored
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/// children, this fails loudly instead of the children silently vanishing.
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/// </summary>
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[Fact]
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public void EveryAuthoredType5Element_HasZeroChildren_AcrossAllFixtures()
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{
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string fixturesDir = Path.Combine(
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AppContext.BaseDirectory, "UI", "Layout", "fixtures");
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string[] fixtures = Directory.GetFiles(fixturesDir, "*.json");
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Assert.NotEmpty(fixtures);
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var opts = new JsonSerializerOptions { IncludeFields = true };
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int type5Seen = 0;
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foreach (string file in fixtures)
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{
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var root = JsonSerializer.Deserialize<ElementInfo>(
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File.ReadAllText(file), opts);
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Assert.NotNull(root);
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Walk(root!, file);
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}
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// The premise is only meaningful if the sweep actually saw Type-5
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// elements (16 across the current fixture set).
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Assert.True(type5Seen >= 10, $"sweep saw only {type5Seen} Type-5 elements");
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void Walk(ElementInfo node, string file)
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{
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if (node.Type == 5u)
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{
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type5Seen++;
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Assert.True(
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node.Children.Count == 0,
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$"{Path.GetFileName(file)}: Type-5 element 0x{node.Id:X8} authors "
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+ $"{node.Children.Count} children — UiTemplateListBox.ConsumesDatChildren "
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+ "would drop them; see AD-73's addendum.");
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}
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foreach (ElementInfo child in node.Children)
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Walk(child, file);
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}
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}
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}
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