acdream/tests
Erik f6305b1e3c feat(physics): #101 — add IsPhantomGfxObjSource predicate
Retail's CPartArray::InitParts emits collision shapes only from
Setup-level CylSpheres/Spheres or per-Part PhysicsBSP — never
from visual mesh AABBs. The predicate captures the retail rule:
a stab whose source is a GfxObj (high byte 0x01) with no cached
GfxObjPhysics is phantom (no collision). Wired into GameWindow's
mesh-aabb-fallback synthesis in the next commit.

Refs docs/research/2026-05-25-a6-stairs-cyl-retail-investigation.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 19:45:18 +02:00
..
AcDream.App.Tests fix(camera): retail-faithful jump-tracking via contact-plane projection 2026-05-19 09:32:50 +02:00
AcDream.Core.Net.Tests fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
AcDream.Core.Tests feat(physics): #101 — add IsPhantomGfxObjSource predicate 2026-05-25 19:45:18 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00