..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
2026-04-25 21:22:07 +02:00
Combat
feat(combat): Phase L.1c wire live attack input
2026-04-28 11:58:57 +02:00
Conformance
handoff: M1.5 dungeon support (G.3) grounded — design research + the terrain-less-premise refutation
2026-06-13 14:53:27 +02:00
Fixtures
diag(render): flap re-diagnosed as portal-flood re-clip DRIFT; physics + camera REFUTED
2026-06-08 11:21:46 +02:00
Input
fix(phys): #106 gate-2 — bogus-indoor-claim recovery + spawn-ground entry hold
2026-06-09 23:47:11 +02:00
Items
feat(D.5.1): ItemRepository.EnrichItem (icon/name/type from CreateObject)
2026-06-16 21:48:44 +02:00
Lighting
feat(A7): LightBake Core — verified per-vertex static-light burn-in (foundation, not wired)
2026-06-14 14:27:45 +02:00
Meshing
fix(render): hide editor-only placement markers in dungeons — port retail's degrade-to-nothing ( #136 )
2026-06-14 19:03:08 +02:00
Physics
fix(G.3a): validated-claim placement keeps the claim's landblock prefix ( #133 )
2026-06-13 18:27:45 +02:00
Player
feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
2026-04-25 16:42:24 +02:00
Plugins
feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
2026-06-14 17:46:37 +02:00
Rendering
#119 ROOT CAUSE: interior-id X-byte collision + player-landblock cache hints = cross-entity batch serving
2026-06-11 21:43:45 +02:00
Selection
test(picker): Cluster A #86 — screen-rect cell-occlusion tests
2026-05-19 14:56:51 +02:00
Spells
fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
2026-04-25 18:15:20 +02:00
Streaming
fix(G.3): pre-collapse dungeon streaming at login/teleport — kill the login FPS ramp ( #135 )
2026-06-14 16:46:56 +02:00
Terrain
fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
2026-06-12 22:05:31 +02:00
Textures
fix(textures): DecodeSolidColor null-safe against null ColorValue
2026-06-14 14:36:07 +02:00
Ui
fix(retail): rotation rate, useability gate, retail toast strings
2026-05-16 12:17:54 +02:00
Vfx
fix(vfx #56 ): ParticleHookSink applies CreateParticleHook.PartIndex transform
2026-05-11 23:57:20 +02:00
World
#119 : entity bounds from dat vertex data - works for every case, not just multi-part
2026-06-11 22:39:05 +02:00
AcDream.Core.Tests.csproj
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00
SmokeTest.cs
chore: phase 1 — add Core, Abstractions, App, Tests projects
2026-04-10 09:22:33 +02:00
xunit.runner.json
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00