This reverts ceec3bc4. Two independent reasons, either sufficient.
The rendering regression. The slice deleted TextRenderGlStateScope, which
saved GL_MULTISAMPLE and GL_SAMPLE_ALPHA_TO_COVERAGE on entry, disabled them
for the text pass, and restored them on exit (TextRenderGlStateScope.cs:111-112
and 153-154 at the parent commit). Its replacement bakes that state into the
text pipeline but nothing restores it, and GlGpuPassEncoder.Dispose does not
either. Every world renderer is still raw GL at this point in the campaign, so
from the first UI frame onward the world drew with multisampling disabled.
The offline pixel gate caught it: 1,791 of 563,200 compared pixels differed,
0.318% against a 0.001 threshold. The commit message attributed this to
wall-clock-driven ambient animation shifting phase, and committed through the
failure. That explanation does not survive its own control: capturing twice at
the reverted-to commit differs by 19 pixels and twice at the slice's own commit
by 8, while base-versus-head differs by 1,791 - a 224x gap that no shared-noise
source explains. An amplified difference image settles it visually: the changed
pixels are the silhouette edges of every tree, building and rock, with terrain
interiors, water and the entire UI untouched. That is the signature of losing
edge antialiasing, not of animated sprites.
This is the exact failure mode two existing memory notes already warn about -
a mid-frame renderer must set every GL state it uses rather than inherit it,
and issue #52's lesson that a rendering migration must audit per-pass GL state
before declaring itself done.
The scope. The brief was three small leaf renderers plus additive frame-
lifecycle wiring, roughly ten files. The commit changed 334 files with 3,665
insertions and 3,845 deletions, including 323 public-to-internal visibility
conversions across the App assembly, 55 test files, two retired conformance
tests, and a self-described temporary escape hatch for bridging raw-GL viewport
textures. Even without the regression, that is not separable into the part
worth keeping and the part worth dropping.
Reverting rather than patching because the good work here - the RHI frame
lifecycle wiring and a genuine render-state-cache staleness fix - is small
enough to redo cleanly against a tightened spec, while untangling it from 300+
files of unrelated churn is not.
Post-revert: Release build clean, App suite back to 3,843 passed / 3 skipped,
offline pixel gate passing at 19 differing pixels.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
541 lines
22 KiB
C#
541 lines
22 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using AcDream.App.Spells;
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using AcDream.Core.Items;
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using AcDream.Core.Selection;
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using AcDream.Core.Spells;
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using AcDream.Content;
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namespace AcDream.App.UI.Layout;
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public enum SpellbookWindowPage { Spells, Components }
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/// <summary>
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/// Binds retail's combined spellbook/component-book LayoutDesc 0x21000034.
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/// The spell page mirrors gmSpellbookUI filters; the component page mirrors
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/// ComponentTracker and exposes the 0..5000 desired purchase level field. The
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/// two authored tabs are stateful UIElement_Text controls, matching
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/// <c>gmSpellbookUI::PostInit @ 0x0048B2B0</c> and the resolved retail layout.
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/// </summary>
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public sealed class SpellbookWindowController : IRetainedPanelController
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{
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public const uint LayoutId = 0x21000034u;
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public const uint RootId = 0x100002A8u;
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public const uint SpellTabId = 0x100002A9u;
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public const uint ComponentTabId = 0x100002AAu;
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public const uint CloseId = 0x100002ABu;
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public const uint SpellPageId = 0x100002ACu;
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public const uint ComponentPageId = 0x100002ADu;
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public const uint SpellListId = 0x10000295u;
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public const uint SpellScrollbarId = 0x10000296u;
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public const uint DeleteButtonId = 0x100002A5u;
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public const uint ComponentListId = 0x10000464u;
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public const uint ComponentScrollbarId = 0x10000465u;
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private static readonly (uint Id, uint Mask)[] FilterButtons =
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[
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(0x10000298u, 0x0001u), (0x10000299u, 0x0002u),
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(0x1000029Au, 0x0004u), (0x1000029Bu, 0x0008u),
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(0x100005C0u, 0x2000u),
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(0x1000029Cu, 0x0010u), (0x1000029Du, 0x0020u),
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(0x1000029Eu, 0x0040u), (0x1000029Fu, 0x0080u),
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(0x100002A0u, 0x0100u), (0x100002A1u, 0x0200u),
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(0x100002A2u, 0x0400u), (0x1000054Eu, 0x0800u),
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];
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private readonly Spellbook _spellbook;
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private readonly ClientObjectTable _objects;
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private readonly Func<uint> _playerGuid;
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private readonly IReadOnlyDictionary<uint, SpellComponentDescriptor> _components;
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private readonly SelectionState _selection;
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private readonly Func<uint, uint> _resolveSpellIcon;
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private readonly Func<uint, uint> _resolveComponentIcon;
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private readonly Func<uint, int> _spellLevel;
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private readonly Action<uint> _selectObject;
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private readonly Action<uint> _addFavorite;
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private readonly Action<uint> _sendFilter;
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private readonly Action<uint> _removeSpell;
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private readonly Action<string, Action<bool>> _showConfirmation;
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private readonly Action<uint, uint> _setDesiredComponent;
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private readonly Action _close;
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private readonly UiElement _spellPage;
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private readonly UiElement _componentPage;
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private readonly UiElement _spellTab;
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private readonly UiElement _componentTab;
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private readonly UiButton _closeButton;
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private readonly UiButton _deleteButton;
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private readonly UiItemList _spellList;
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private readonly UiItemList _componentList;
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private readonly ComponentBookTemplateFactory _componentTemplates;
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private readonly List<(UiButton Button, uint Mask)> _filters = new();
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private readonly SpellbookRowStyle _rowStyle;
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private readonly UiDatFont? _rowFont;
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private uint? _selectedSpell;
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private uint? _selectedComponent;
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private bool _spellsDirty;
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private bool _componentsDirty;
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private bool _componentEditActive;
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private bool _disposed;
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private SpellbookWindowController(
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ImportedLayout layout,
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Spellbook spellbook,
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ClientObjectTable objects,
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Func<uint> playerGuid,
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IReadOnlyDictionary<uint, SpellComponentDescriptor> components,
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SelectionState selection,
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Func<uint, uint> resolveSpellIcon,
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Func<uint, uint> resolveComponentIcon,
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Func<uint, int> spellLevel,
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Action<uint> selectObject,
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Action<uint> addFavorite,
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Action<uint> sendFilter,
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Action<uint> removeSpell,
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Action<string, Action<bool>> showConfirmation,
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Action<uint, uint> setDesiredComponent,
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Action close,
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UiElement spellPage,
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UiElement componentPage,
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UiElement spellTab,
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UiElement componentTab,
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UiButton closeButton,
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UiButton deleteButton,
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UiItemList spellList,
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UiItemList componentList,
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ComponentBookTemplateFactory componentTemplates,
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SpellbookRowStyle rowStyle,
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UiDatFont? rowFont)
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{
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_spellbook = spellbook;
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_objects = objects;
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_playerGuid = playerGuid;
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_components = components;
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_selection = selection;
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_resolveSpellIcon = resolveSpellIcon;
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_resolveComponentIcon = resolveComponentIcon;
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_spellLevel = spellLevel;
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_selectObject = selectObject;
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_addFavorite = addFavorite;
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_sendFilter = sendFilter;
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_removeSpell = removeSpell;
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_showConfirmation = showConfirmation;
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_setDesiredComponent = setDesiredComponent;
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_close = close;
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_spellPage = spellPage;
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_componentPage = componentPage;
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_spellTab = spellTab;
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_componentTab = componentTab;
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_closeButton = closeButton;
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_deleteButton = deleteButton;
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_spellList = spellList;
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_componentList = componentList;
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_componentTemplates = componentTemplates;
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_rowStyle = rowStyle;
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_rowFont = rowFont;
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RetailTabBinding.SetClick(spellTab, () => ShowPage(SpellbookWindowPage.Spells));
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RetailTabBinding.SetClick(componentTab, () => ShowPage(SpellbookWindowPage.Components));
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closeButton.OnClick = close;
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deleteButton.OnClick = RequestDeleteSelected;
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foreach ((uint id, uint mask) in FilterButtons)
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{
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if (layout.FindElement(id) is not UiButton button) continue;
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uint filterMask = mask;
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button.OnClick = () => ToggleFilter(filterMask);
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_filters.Add((button, mask));
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}
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ConfigureSpellList(layout);
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ConfigureComponentList(layout);
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_spellbook.SpellbookChanged += OnSpellbookChanged;
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_spellbook.DesiredComponentsChanged += OnDesiredComponentsChanged;
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_objects.ObjectAdded += OnObjectChanged;
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_objects.ObjectUpdated += OnObjectChanged;
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_objects.ObjectRemoved += OnObjectRemoved;
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_objects.ObjectMoved += OnObjectMoved;
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_objects.ContainerContentsReplaced += OnContainerContentsReplaced;
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_selection.Changed += OnSelectionChanged;
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ShowPage(SpellbookWindowPage.Spells);
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RebuildAll();
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}
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public SpellbookWindowPage CurrentPage { get; private set; }
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public static SpellbookWindowController? Bind(
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ImportedLayout layout,
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Spellbook spellbook,
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ClientObjectTable objects,
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Func<uint> playerGuid,
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IReadOnlyDictionary<uint, SpellComponentDescriptor> components,
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SelectionState selection,
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Func<uint, uint> resolveSpellIcon,
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Func<uint, uint> resolveComponentIcon,
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Func<uint, int> spellLevel,
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Action<uint> selectObject,
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Action<uint> addFavorite,
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Action<uint> sendFilter,
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Action<uint> removeSpell,
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Action<string, Action<bool>> showConfirmation,
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Action<uint, uint> setDesiredComponent,
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Action close,
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ComponentBookTemplateFactory componentTemplates,
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SpellbookRowStyle rowStyle,
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UiDatFont? rowFont)
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{
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if (layout.FindElement(SpellPageId) is not { } spellPage
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|| layout.FindElement(ComponentPageId) is not { } componentPage
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|| layout.FindElement(SpellTabId) is not { } spellTab
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|| layout.FindElement(ComponentTabId) is not { } componentTab
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|| layout.FindElement(CloseId) is not UiButton closeButton
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|| layout.FindElement(DeleteButtonId) is not UiButton deleteButton
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|| layout.FindElement(SpellListId) is not UiItemList spellList)
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return null;
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UiElement? componentHost = layout.FindElement(ComponentListId);
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if (componentHost is null) return null;
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UiItemList componentList;
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if (componentHost is UiItemList itemList)
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componentList = itemList;
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else
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{
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componentList = new UiItemList(spellList.SpriteResolve)
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{
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Width = componentHost.Width,
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Height = componentHost.Height,
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Anchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Right | AnchorEdges.Bottom,
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};
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componentHost.AddChild(componentList);
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}
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return new SpellbookWindowController(
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layout, spellbook, objects, playerGuid, components, selection,
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resolveSpellIcon, resolveComponentIcon,
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spellLevel, selectObject,
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addFavorite, sendFilter, removeSpell, showConfirmation,
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setDesiredComponent, close,
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spellPage, componentPage, spellTab, componentTab, closeButton,
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deleteButton, spellList, componentList, componentTemplates,
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rowStyle, rowFont);
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}
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public void ShowPage(SpellbookWindowPage page)
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{
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CurrentPage = page;
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_spellPage.Visible = page == SpellbookWindowPage.Spells;
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_componentPage.Visible = page == SpellbookWindowPage.Components;
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RetailTabBinding.SetOpen(_spellTab, page == SpellbookWindowPage.Spells);
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RetailTabBinding.SetOpen(_componentTab, page == SpellbookWindowPage.Components);
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}
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private void ConfigureSpellList(ImportedLayout layout)
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{
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_spellList.Columns = 1;
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_spellList.CellWidth = Math.Max(1f, _spellList.Width);
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_spellList.CellHeight = _rowStyle.Height;
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if (layout.FindElement(SpellScrollbarId) is UiScrollbar scrollbar)
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scrollbar.Model = _spellList.Scroll;
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}
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private void ConfigureComponentList(ImportedLayout layout)
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{
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_componentList.Columns = 1;
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_componentList.CellWidth = Math.Max(1f, _componentList.Width);
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_componentList.CellHeight = 32f;
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if (layout.FindElement(ComponentScrollbarId) is UiScrollbar scrollbar)
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scrollbar.Model = _componentList.Scroll;
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}
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private void ToggleFilter(uint mask)
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{
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// gmSpellbookUI::UpdateFilter @ 0x0048B5E0 persists only the changed
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// filter bitfield, rebuilds from learned spells, and returns to row zero.
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uint filters = _spellbook.SpellbookFilters ^ mask;
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_sendFilter(filters);
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_spellList.Scroll.SetScrollY(0);
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}
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private void RebuildAll()
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{
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RebuildSpells();
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RebuildComponents();
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_spellsDirty = false;
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_componentsDirty = false;
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}
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private void RebuildSpells()
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{
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uint effective = _spellbook.SpellbookFilters;
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foreach ((UiButton button, uint mask) in _filters)
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button.Selected = (effective & mask) != 0;
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// gmSpellbookUI::GetSortedInsertionPlace @ 0x0048B440 inserts before
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// the first GREATER display order. Stable OrderBy preserves ties.
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SpellMetadata[] spells = _spellbook.LearnedSpells
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.Select(id => _spellbook.TryGetMetadata(id, out SpellMetadata metadata) ? metadata : null)
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.Where(metadata => metadata is not null && IsVisible(metadata, effective))
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.OrderBy(metadata => metadata!.SortKey)
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.Cast<SpellMetadata>()
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.ToArray();
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using (_spellList.DeferLayout())
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{
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_spellList.Flush();
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foreach (SpellMetadata metadata in spells)
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{
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uint spellId = metadata.SpellId;
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var slot = new UiCatalogSlot
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{
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EntryId = spellId,
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CatalogIconTexture = _resolveSpellIcon(spellId),
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Label = metadata.Name,
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ShowLabel = true,
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BackgroundSprite = _rowStyle.BackgroundSprite,
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SelectedSprite = _rowStyle.SelectedSprite,
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SelectionBehindContent = true,
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LabelFont = _rowFont,
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LabelColor = _rowStyle.LabelColor,
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IconLeft = _rowStyle.IconLeft,
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IconTop = _rowStyle.IconTop,
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IconWidth = _rowStyle.IconWidth,
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IconHeight = _rowStyle.IconHeight,
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LabelLeft = _rowStyle.LabelLeft,
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LabelWidth = _rowStyle.LabelWidth,
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SpriteResolve = _spellList.SpriteResolve,
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CatalogDragPayload = new SpellbookShortcutDragPayload(spellId),
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DragBegan = _ => SelectSpell(spellId),
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};
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slot.Clicked = () => SelectSpell(spellId);
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// gmSpellbookUI double-click publishes AddSpellShortcut; the open
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// gmSpellcastingUI tab chooses the server favorite-list destination.
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slot.DoubleClicked = () => { SelectSpell(spellId); _addFavorite(spellId); };
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_spellList.AddItem(slot);
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}
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}
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SyncSpellSelection();
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}
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private void RebuildComponents()
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{
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uint player = _playerGuid();
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var packs = _objects.Objects
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.Where(item => (item.IsComponentPack || _components.ContainsKey(item.WeenieClassId))
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&& IsOwnedByPlayer(item, player))
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.GroupBy(item => item.WeenieClassId)
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.Select(group => new
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{
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ComponentId = group.Key,
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First = group.First(),
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Quantity = group.Sum(item => Math.Max(1, item.StackSize)),
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})
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.OrderBy(group => _components.TryGetValue(group.ComponentId, out var descriptor) ? descriptor.Category : uint.MaxValue)
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.ThenBy(group => group.First.Name, StringComparer.OrdinalIgnoreCase)
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.ToArray();
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float width = Math.Max(96f, _componentList.Width);
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_componentList.CellWidth = width;
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using (_componentList.DeferLayout())
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{
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_componentList.Flush();
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uint? category = null;
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foreach (var packGroup in packs)
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{
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ClientObject pack = packGroup.First;
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uint componentId = packGroup.ComponentId;
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_components.TryGetValue(componentId, out SpellComponentDescriptor? descriptor);
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uint nextCategory = descriptor?.Category ?? 8u;
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if (category != nextCategory)
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{
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category = nextCategory;
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UiTemplateListSlot categoryRow =
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_componentTemplates.CreateCategoryRow(nextCategory);
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categoryRow.Clicked = () =>
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{
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_selectedComponent = null;
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SyncComponentSelection();
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_selectObject(0u);
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};
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_componentList.AddItem(categoryRow);
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}
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uint desired = _spellbook.DesiredComponents.TryGetValue(componentId, out uint amount) ? amount : 0u;
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string componentName = string.IsNullOrWhiteSpace(pack.Name)
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? descriptor?.Name ?? $"Component {componentId}"
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: pack.Name;
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ComponentBookTemplateFactory.ComponentRow row =
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_componentTemplates.CreateComponentRow(
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componentId,
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_resolveComponentIcon(
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pack.IconId != 0 ? pack.IconId : descriptor?.IconId ?? 0u),
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componentName,
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packGroup.Quantity,
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desired);
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UiField desiredField = row.DesiredField;
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desiredField.OnFocusGained = () => _componentEditActive = true;
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uint committed = desired;
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void Commit(string value)
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{
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if (!uint.TryParse(value, NumberStyles.None, CultureInfo.InvariantCulture, out uint parsed)
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|| parsed > 5000u)
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{
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desiredField.SetText(committed.ToString(CultureInfo.InvariantCulture));
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return;
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}
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if (parsed == committed) return;
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committed = parsed;
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_setDesiredComponent(componentId, parsed);
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}
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desiredField.OnSubmit = Commit;
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desiredField.OnFocusLost = value =>
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{
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Commit(value);
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_componentEditActive = false;
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};
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row.Slot.Clicked = () =>
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{
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_selectedComponent = componentId;
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SyncComponentSelection();
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_selectObject(pack.ObjectId);
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};
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_componentList.AddItem(row.Slot);
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}
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}
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SyncComponentSelectionFromWorld();
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}
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private bool IsOwnedByPlayer(ClientObject item, uint playerGuid)
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{
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if (playerGuid == 0) return item.ContainerId != 0 || item.WielderId != 0;
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ClientObject current = item;
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for (int depth = 0; depth < 16; depth++)
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{
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if (current.WielderId == playerGuid || current.ContainerId == playerGuid) return true;
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if (current.ContainerId == 0 || _objects.Get(current.ContainerId) is not { } parent) return false;
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current = parent;
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}
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return false;
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}
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private bool IsVisible(SpellMetadata metadata, uint filters)
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{
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uint school = metadata.SchoolId switch
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{
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MagicSchool.CreatureEnchantment => 0x0001u,
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MagicSchool.ItemEnchantment => 0x0002u,
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MagicSchool.LifeMagic => 0x0004u,
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MagicSchool.WarMagic => 0x0008u,
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MagicSchool.VoidMagic => 0x2000u,
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_ => 0u,
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};
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int spellLevel = _spellLevel(metadata.SpellId);
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if (spellLevel is < 1 or > 8) return false;
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uint level = 0x10u << (spellLevel - 1);
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return school != 0 && (filters & school) != 0 && (filters & level) != 0;
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}
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|
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private void SelectSpell(uint spellId)
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{
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// gmSpellbookUI::SetSelected @ 0x0048B540 toggles the separate overlay
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// for every row and asks the listbox to expose the matching row.
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_selectedSpell = spellId;
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SyncSpellSelection();
|
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for (int i = 0; i < _spellList.GetNumUIItems(); i++)
|
|
if (_spellList.GetItem(i) is UiCatalogSlot slot && slot.EntryId == spellId)
|
|
{
|
|
_spellList.ScrollItemIntoView(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void RequestDeleteSelected()
|
|
{
|
|
// gmSpellbookUI::DeleteSpell @ 0x0048BD50 stores the spell id in the
|
|
// shared callback dialog; DeleteSpellDialogCallback @ 0x0048BC10 sends
|
|
// only after an affirmative result. The inbound remove notice owns UI state.
|
|
if (_selectedSpell is not uint spellId
|
|
|| !_spellbook.TryGetMetadata(spellId, out SpellMetadata metadata))
|
|
return;
|
|
|
|
string message = $"Are you sure you want to remove {metadata.Name} from your spellbook? "
|
|
+ "You will no longer be able to cast this spell unless you learn it again!";
|
|
_showConfirmation(message, accepted =>
|
|
{
|
|
if (accepted) _removeSpell(spellId);
|
|
});
|
|
}
|
|
|
|
private void SyncSpellSelection()
|
|
{
|
|
for (int i = 0; i < _spellList.GetNumUIItems(); i++)
|
|
if (_spellList.GetItem(i) is UiCatalogSlot slot)
|
|
slot.Selected = slot.EntryId == _selectedSpell;
|
|
}
|
|
|
|
private void SyncComponentSelection()
|
|
{
|
|
for (int i = 0; i < _componentList.GetNumUIItems(); i++)
|
|
if (_componentList.GetItem(i) is UiTemplateListSlot slot)
|
|
slot.SetSelected(slot.EntryId == _selectedComponent);
|
|
}
|
|
|
|
private void SyncComponentSelectionFromWorld()
|
|
{
|
|
_selectedComponent = _selection.SelectedObjectId is uint selected
|
|
&& _objects.Get(selected) is { } item
|
|
&& IsComponent(item)
|
|
? item.WeenieClassId
|
|
: null;
|
|
SyncComponentSelection();
|
|
}
|
|
|
|
public void Tick()
|
|
{
|
|
if (_spellsDirty)
|
|
{
|
|
_spellsDirty = false;
|
|
RebuildSpells();
|
|
}
|
|
if (_componentsDirty && !_componentEditActive)
|
|
{
|
|
_componentsDirty = false;
|
|
RebuildComponents();
|
|
}
|
|
}
|
|
|
|
private void OnSpellbookChanged() => _spellsDirty = true;
|
|
private void OnDesiredComponentsChanged() => _componentsDirty = true;
|
|
private void OnObjectChanged(ClientObject item)
|
|
{
|
|
if (IsComponent(item)) _componentsDirty = true;
|
|
}
|
|
private void OnObjectRemoved(ClientObject item)
|
|
{
|
|
if (IsComponent(item)) _componentsDirty = true;
|
|
}
|
|
private void OnObjectMoved(ClientObjectMove _) => _componentsDirty = true;
|
|
private void OnContainerContentsReplaced(uint _) => _componentsDirty = true;
|
|
private void OnSelectionChanged(SelectionTransition _) => SyncComponentSelectionFromWorld();
|
|
private bool IsComponent(ClientObject item)
|
|
=> item.IsComponentPack || _components.ContainsKey(item.WeenieClassId);
|
|
public void OnShown() => RebuildAll();
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_disposed) return;
|
|
_disposed = true;
|
|
_spellbook.SpellbookChanged -= OnSpellbookChanged;
|
|
_spellbook.DesiredComponentsChanged -= OnDesiredComponentsChanged;
|
|
_objects.ObjectAdded -= OnObjectChanged;
|
|
_objects.ObjectUpdated -= OnObjectChanged;
|
|
_objects.ObjectRemoved -= OnObjectRemoved;
|
|
_objects.ObjectMoved -= OnObjectMoved;
|
|
_objects.ContainerContentsReplaced -= OnContainerContentsReplaced;
|
|
_selection.Changed -= OnSelectionChanged;
|
|
RetailTabBinding.SetClick(_spellTab, null);
|
|
RetailTabBinding.SetClick(_componentTab, null);
|
|
_closeButton.OnClick = null;
|
|
_deleteButton.OnClick = null;
|
|
foreach ((UiButton button, _) in _filters) button.OnClick = null;
|
|
}
|
|
|
|
}
|