acdream/docs
Erik 0591b9a026 fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops
Commit 1/3: chargen-scoped, low blast-radius fixes.

- New DatRichText helper: escape-normalize + word-wrap + per-segment
  palette color, porting UIElement_Text::SetStringInfoWithFont /
  AppendStringInfoWithFont's composition model. Routes the Heritage
  (GF-2), Town (GF-11a), and Profession (GF-3) description boxes
  through it instead of a raw unwrapped single-Line LinesProvider.
  Heritage headers use font-color palette index 1 (green), bodies
  index 0 (white), matching AppendStringInfoWithFont's own font-index
  argument. Town's diagnosed GF-11a root cause: a single un-wrapped
  line meant the town-specific suffix rendered past the clipped
  viewport, so switching towns looked like "text never changes" even
  though the underlying composed string genuinely differed.

- GF-3: bind the Profession page's description textbox (0x100003e0,
  gmCGProfessionPage::InitializePage @0x00483068) and compose its
  per-template text (UpdateProfession @0x004821b0's CustomText/
  BowText/SwashText/LifeText/WarText/WayText/SoldierText, plain
  SetStringInfo — no palette).

- GF-4: UiButton gains a coexisting ValueLabel/ValueBox/ValueFont/
  ValueColor slot alongside Label. Retail's chargen display buttons
  (avail/health/stamina/mana credits, 0x100003e2-e5/0x100003f9)
  author their caption directly on P0x17 AND carry a separate,
  media-less Type-12 value child that UiButton.ConsumesDatChildren
  used to drop entirely — pages substituted the button's own Label,
  destroying the caption. DatWidgetFactory.BuildButton now surfaces
  that child (gated on ReferenceEquals(labelInfo, info) — own-caption
  buttons only) instead. The six Profession slider name labels
  (0x100002ed, CharGenState::GetAttributeName @0x005C3A20's six
  hardcoded literals) resolve as UiButton in this port (live-DAT-
  measured Type 1 — retail's UIElement_Button is DynamicCast(0xc)-
  compatible with UIElement_Text) and are written once at
  construction, matching retail's own single InitializePage write.

- GF-6/AP-218: gmCGAppearancePage::Update writes a heritage-flavored
  STATIC caption to the Hair/Eyes/Skin spins (plain / GearText_* /
  OlthoiText_* variants) — never an index. Removed the prior 1-based-
  ordinal/gear-name substitution entirely; the other six spins keep
  their DAT-authored caption untouched, matching retail exactly.

- Root 1d: wire the Heritage (0x100003be, 13 states) and Profession
  (0x100003d8, 7 states) backdrop SetState cascades
  (gmCGHeritagePage::Update / gmCGProfessionPage::UpdateProfession).

- AP-216/AP-217 (partial, register updated honestly): swatches beyond
  the current part's real color count now hide (DoColorSpots' blank-
  blit half); the GradCircle now blanks for Eyes (DoGradDisk's blank-
  plug half). The "paint with the actual represented/current color"
  halves stay open — they need a PalSet/Palette-id -> RGB pipeline no
  chargen page reads at runtime yet, judged disproportionate to add
  alongside this batch's other ~10 fixes.

Register: AP-215 rewritten (item 2's "ordinal" framing is stale after
GF-6; restated as the icon-thumbnail gap), AP-216/AP-217 rewritten
(partially closed), AP-218 retired, AD-103 retired (the swallowed-
child Label substitution AD-103 tracked is replaced by ValueLabel's
own-geometry surfacing).

22 new tests (DatRichText unit tests, UiButton/DatWidgetFactory
ValueLabel tests, live-DAT structural pins, controller behavioral
tests) — all green. Full App suite (Release, live-DAT):
5300 passed / 1 pre-existing unrelated flake (PortalProjectionTests
allocation test, passes in isolation) / 3 skipped, up from the
baseline 5282/3.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 12:18:53 +02:00
..
architecture fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops 2026-08-16 12:18:53 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: Campaign CC closeout — CLAUDE.md Current state entry + CC7 ledger sha 2026-08-16 03:14:43 +02:00
reference docs(reference): preserve local ACE command catalog 2026-07-27 00:03:58 +02:00
reports docs: the overnight consolidation report, open questions first 2026-07-29 03:54:43 +02:00
research fix(chargen): Campaign CC gate round 1 Batch B — authored selection states, label state, zoom/swatch feedback 2026-08-16 11:37:09 +02:00
superpowers feat(launcher): complete Campaign LA11 pre-gate support 2026-08-15 00:02:04 +02:00
bugs.md docs: reconcile project status and navigation 2026-07-20 13:00:41 +02:00
ISSUES.md fix(chargen): Campaign CC gate round 1 Batch A — GF-15 input, GF-5 skills rows, GF-13 GM toggles 2026-08-16 10:54:41 +02:00
README.md docs: reconcile project state and refresh README 2026-07-27 12:53:31 +02:00

acdream documentation map

This page is the entry point for project documentation. It distinguishes current sources of truth from implementation history so an old plan or issue banner cannot silently override the current program state.

Current snapshot — 2026-07-27

  • Milestone state: M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the world,” is active.
  • M4 gameplay program: resume the pre-M4 world-interaction completion program. Favorite-spell overflow, status Use/Assess, and the complete assessment surface are user-accepted. Equipped-child picking and vendor browse/transactions remain Slices 46.
  • Structural/runtime state: all eight GameWindow decomposition slices, Modern Runtime Slices AJ, and the connected visual/lifecycle gates are complete. GameWindow is a 1,622-line composition/callback shell. AcDream.Runtime.GameRuntime owns canonical session, entity/object, gameplay, movement, physics, projectile, environment, and portal state; graphical and no-window hosts borrow the same owner graph.
  • Headless state: Slice K is complete. AcDream.Headless is a presentation-free Windows/Linux host with deterministic commands/events, shared immutable content, multi-session isolation, reconnect, resource telemetry, and 1/5/10/30-session gates. The final two-account native-Linux soak completed ten minutes, logged out through ACE, and converged every ownership ledger.
  • Linux graphical state: Slice L0 and the L1 implementation checkpoint are complete at 66f114b2 and 11501d52. Native Windows passes the active modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their missing GL_ARB_bindless_texture. Physical-Linux validation and L2L6 are explicitly deferred; resume at the supported AMD/NVIDIA L1 gate.
  • Completed gameplay gates: R6 locomotion/collision/projectile/teleport/ radar, two-client portal-out/materialization, indoor prepared collision, loot ordering, local/remote ground drops, and selection-marker lifetime.
  • Separate visual verification: issue #225, the shared-alpha lifestone/particle result; its connected resource-lifetime and performance routes pass.
  • Carried behaviour debt: issue #153 (far teleport onto an unstreamed edge), #116 (narrowed slide response), #235 (capped/RDP jump cadence), and the active temporary-stopgap rows in the divergence register.
  • Divergence audit: 189 active rows — IA 18, AD 38, AP 91, TS 38, and UN 4 — plus retained struck/retired historical rows such as TS-37.
  • Latest automated baseline: the Release build succeeds with the 17 test-project warnings tracked by issue #228; 8,826 tests pass and five are intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported smoke and WSLg X11/Wayland negative-capability reports all end with zero window/GL/input/audio ownership.

Sources of truth

Read these in this order when deciding what to do next:

  1. plans/2026-05-12-milestones.md — the active playable outcome, freeze boundaries, and visual gates.
  2. plans/2026-04-11-roadmap.md — strategic phase ledger: shipped, active, deferred, and future work.
  3. ISSUES.md — tactical defects and small follow-ups. The status inside an issue is authoritative; physical order is not.
  4. architecture/retail-divergence-register.md — every known place runtime behavior can differ from retail.
  5. architecture/acdream-architecture.md and architecture/code-structure.md — ownership, dependency, update-thread, and extraction rules.
  6. architecture/worldbuilder-inventory.md — rendering/DAT code already owned in-tree versus mechanisms still ours to port.

If these disagree, milestones control the current outcome, the roadmap controls work ordering, the issue status controls the individual defect, and the architecture documents control implementation shape. Reconcile the stale document in the same change; do not leave both claims standing.

Research and implementation records

  • research/named-retail/ is the primary retail oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.
  • research/decompiled/ is the older Ghidra fallback.
  • research/ contains focused pseudocode, traces, fixtures, and gate reports. A dated research note records evidence; it does not become a new roadmap.
  • superpowers/specs/ and superpowers/plans/ are per-slice design and execution records. Completed plans remain historical.
  • audit/ contains completion and conformance audits.
  • reference/ace-commands.md preserves the local ACE server's complete in-game command catalog and points to the authoritative per-command help surface.

Durable memory

  • ../claude-memory/MEMORY.md indexes the live subsystem memories and the render/physics digests. Read a domain digest before changing that subsystem, especially its DO-NOT-RETRY table.
  • ../memory/ contains stable engineering references such as the modern rendering pipeline, two-tier streaming, and toolchain notes.

Memory accelerates recall; it does not outrank the canonical documents above. When current truth changes, update the relevant canonical document and distill only the durable lesson into memory.

Historical and deprecated documents

  • bugs.md is the April 2026 bug snapshot. It is preserved for archaeology and is not an active ledger.
  • Dated plans and specs describe the decision at that time. Their completion wording is historical unless the current milestone/roadmap explicitly links the item as active.
  • Old R1→R8 architecture sequencing is superseded. Current execution comes from the milestones and strategic roadmap.

Documentation maintenance rules

  • Update milestone, roadmap, issue, divergence, architecture, and memory claims in the same commit when a shipped change affects them.
  • Keep one issue ID per defect. Narrow an issue in place; do not reuse another issue's number as a shorthand.
  • Mark automated, connected, and visual gates separately. An automated pass is not a visual acceptance, and an RDP throughput sample is not a local-display visual comparison.
  • Preserve research history, but remove stale “current/next” claims from living documents once the state advances.