51 lines
1.5 KiB
Text
51 lines
1.5 KiB
Text
# Connected outdoor/interior exposure comparison for Atmospheric Rendering.
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# Captures the retail-faithful path and the High preset at the same authored
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# locations, then exercises the UI-default Low preset last so a fail-safe
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# fallback records its exact controller reason without losing the comparisons.
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wait world-ready 90000
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wait world-visible 30000
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# Dense outdoor receiver/caster scene.
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command /teleloc 0x09040008 11.4 188.6 87.705
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wait materialized 1 90000
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wait world-visible 30000
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sleep 5000
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renderpack select retail
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wait render-pack retail 90000
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sleep 3000
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screenshot exposure_outdoor_retail 15000
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renderpack select high
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wait render-pack high 90000
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sleep 3000
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screenshot exposure_outdoor_atmospheric_high 15000
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renderpack disable
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wait render-pack retail 90000
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# Facility Hub interior: EnvCell lighting, no outdoor directional-shadow path.
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command /teleloc 0x8A020164 70.35 -40.66 -5.9
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wait materialized 2 90000
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wait world-visible 30000
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sleep 5000
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screenshot exposure_interior_retail 15000
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renderpack select high
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wait render-pack high 90000
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sleep 3000
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screenshot exposure_interior_atmospheric_high 15000
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renderpack disable
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wait render-pack retail 90000
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# Return outdoors and exercise the first/default selectable preset last.
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command /teleloc 0x09040008 11.4 188.6 87.705
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wait materialized 3 90000
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wait world-visible 30000
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sleep 3000
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renderpack select low
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wait render-pack low 90000
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sleep 3000
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screenshot exposure_outdoor_atmospheric_low 15000
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checkpoint atmospheric_exposure_comparison
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