acdream/tests/AcDream.App.Tests/Rendering/Packs/RenderPackPerformanceWindowTests.cs

78 lines
3.1 KiB
C#

using AcDream.App.Rendering.Packs;
namespace AcDream.App.Tests.Rendering.Packs;
public sealed class RenderPackPerformanceWindowTests
{
[Fact]
public void Snapshot_reports_independent_cpu_and_delayed_gpu_percentiles()
{
var window = new RenderPackPerformanceWindow(capacity: 8);
window.Observe(1, 11, false, 0, 10, 2);
window.Observe(2, 12, true, 4, 11, 3);
window.Observe(3, 13, true, 6, 12, 4);
window.Observe(4, 14, true, 8, 13, 5);
RenderPackPerformanceSnapshot value = window.Snapshot();
Assert.Equal(4, value.CpuSampleCount);
Assert.Equal(4, value.AbsoluteReceiverCpuSampleCount);
Assert.Equal(3, value.GpuSampleCount);
Assert.Equal(2, value.IncrementalCpuMillisecondsP50);
Assert.Equal(4, value.IncrementalCpuMillisecondsP95);
Assert.Equal(4, value.IncrementalCpuMillisecondsP99);
Assert.Equal(12, value.AbsoluteReceiverCpuMillisecondsP50);
Assert.Equal(14, value.AbsoluteReceiverCpuMillisecondsP95);
Assert.Equal(14, value.AbsoluteReceiverCpuMillisecondsP99);
Assert.Equal(6, value.InclusiveGpuMillisecondsP50);
Assert.Equal(8, value.InclusiveGpuMillisecondsP95);
Assert.Equal(8, value.InclusiveGpuMillisecondsP99);
Assert.Equal(13, value.ResidentGpuBytes);
Assert.Equal(5, value.TransientGpuBytes);
Assert.False(value.HasStableAutoWindow(4));
Assert.True(value.HasStableAutoWindow(3));
}
[Fact]
public void Capacity_is_a_rolling_window_and_reset_removes_mixed_quality_data()
{
var window = new RenderPackPerformanceWindow(capacity: 3);
for (int i = 1; i <= 4; i++)
window.Observe(i, i * 10, true, i * 2, i, i);
RenderPackPerformanceSnapshot rolled = window.Snapshot();
Assert.Equal(3, rolled.CpuSampleCount);
Assert.Equal(3, rolled.GpuSampleCount);
Assert.Equal(3, rolled.IncrementalCpuMillisecondsP50);
Assert.Equal(4, rolled.IncrementalCpuMillisecondsP99);
Assert.Equal(30, rolled.AbsoluteReceiverCpuMillisecondsP50);
Assert.Equal(40, rolled.AbsoluteReceiverCpuMillisecondsP99);
Assert.Equal(6, rolled.InclusiveGpuMillisecondsP50);
Assert.Equal(8, rolled.InclusiveGpuMillisecondsP99);
window.Reset();
Assert.Equal(default, window.Snapshot());
}
[Theory]
[InlineData(-1, 0, false, 0, 0, 0)]
[InlineData(double.NaN, 0, false, 0, 0, 0)]
[InlineData(0, -1, false, 0, 0, 0)]
[InlineData(0, double.NaN, false, 0, 0, 0)]
[InlineData(0, 0, true, -1, 0, 0)]
[InlineData(0, 0, true, double.PositiveInfinity, 0, 0)]
[InlineData(0, 0, false, 0, -1, 0)]
[InlineData(0, 0, false, 0, 0, -1)]
public void Invalid_measurements_are_rejected(
double cpu,
double receiverCpu,
bool hasGpu,
double gpu,
long resident,
long transient)
{
var window = new RenderPackPerformanceWindow();
Assert.Throws<ArgumentOutOfRangeException>(() =>
window.Observe(cpu, receiverCpu, hasGpu, gpu, resident, transient));
}
}