acdream/src/AcDream.Core/Meshing
Erik f3bc15ed9d feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms
Computes Matrix4x4 per Setup part by walking PlacementFrames[Resting] →
[Default] → first-available, matching SetupMesh.Flatten's priority.
Foundation for #56 fix: ParticleHookSink will use these to apply each
CreateParticleHook's PartIndex-relative offset to the right mesh part.

4 xUnit tests cover Resting-over-Default preference, Default fallback,
empty-PlacementFrames returns empty, DefaultScale application.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 23:54:33 +02:00
..
CellMesh.cs feat(net): Phase 6.6 — parse UpdateMotion (0xF74C) into MotionUpdated event 2026-04-11 20:33:26 +02:00
GfxObjDegradeResolver.cs fix(rendering): #47 — walk DIDDegrade for retail close-detail meshes 2026-05-06 16:46:23 +02:00
GfxObjMesh.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
GfxObjSubMesh.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
MotionResolver.cs fix(core+app): Phase 6.8 — keep NPCs animated when post-spawn motion update is unmappable 2026-04-12 00:05:23 +02:00
SetupMesh.cs fix(core): ACME cross-check fixes — normals, placement, scenery 2026-04-12 22:52:08 +02:00
SetupPartTransforms.cs feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms 2026-05-11 23:54:33 +02:00
TranslucencyKind.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00