acdream/tests/AcDream.Core.Tests/World/TeleportAnimSequencerTests.cs
Erik 4f7e8ec30a feat(core/slice-1): TeleportAnimSequencer — define enums, record, event types
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 19:55:40 +02:00

43 lines
1.4 KiB
C#

using AcDream.Core.World;
using Xunit;
namespace AcDream.Core.Tests.World;
public sealed class TeleportAnimSequencerTests
{
// --- Task 1.1: type presence ---
[Fact]
public void Enums_HaveExpectedValues()
{
Assert.Equal(0, (int)TeleportAnimState.Off);
Assert.Equal(1, (int)TeleportAnimState.WorldFadeOut);
Assert.Equal(2, (int)TeleportAnimState.TunnelFadeIn);
Assert.Equal(3, (int)TeleportAnimState.Tunnel);
Assert.Equal(4, (int)TeleportAnimState.TunnelContinue);
Assert.Equal(5, (int)TeleportAnimState.TunnelFadeOut);
Assert.Equal(6, (int)TeleportAnimState.WorldFadeIn);
_ = TeleportEntryKind.Portal;
_ = TeleportEntryKind.Login;
_ = TeleportEntryKind.Death;
_ = TeleportEntryKind.Logout;
_ = TeleportAnimEvent.PlayEnterSound;
_ = TeleportAnimEvent.PlayExitSound;
_ = TeleportAnimEvent.Place;
_ = TeleportAnimEvent.FireLoginComplete;
_ = TeleportAnimEvent.EnterTunnel;
}
[Fact]
public void Snapshot_DefaultsAreOff_ClearAlpha()
{
var snap = new TeleportAnimSnapshot(
TeleportAnimState.Off, FadeAlpha: 0f, ShowTunnel: false, ShowPleaseWait: false);
Assert.Equal(TeleportAnimState.Off, snap.State);
Assert.Equal(0f, snap.FadeAlpha);
Assert.False(snap.ShowTunnel);
Assert.False(snap.ShowPleaseWait);
}
}