acdream/tests/AcDream.Core.Tests/Chat/TurbineChatStateTests.cs

110 lines
3.9 KiB
C#

using AcDream.Core.Chat;
using Xunit;
namespace AcDream.Core.Tests.Chat;
/// <summary>
/// Phase I.6: <see cref="TurbineChatState"/> behaviour.
/// </summary>
public sealed class TurbineChatStateTests
{
[Fact]
public void Reset_ClearsRoomsAndRestartsSessionCookieAtOne()
{
var state = new TurbineChatState();
state.OnChannelsReceived(1u, 2u, 3u, 4u, 5u, 6u, 7u, 8u, 9u, 10u);
Assert.Equal(1u, state.NextContextId());
Assert.Equal(2u, state.NextContextId());
state.Reset();
Assert.False(state.Enabled);
Assert.Equal(0u, state.AllegianceRoom);
Assert.Equal(0u, state.GeneralRoom);
Assert.Equal(0u, state.TradeRoom);
Assert.Equal(0u, state.LfgRoom);
Assert.Equal(0u, state.RoleplayRoom);
Assert.Equal(0u, state.OlthoiRoom);
Assert.Equal(0u, state.SocietyRoom);
Assert.Equal(0u, state.SocietyCelestialHandRoom);
Assert.Equal(0u, state.SocietyEldrytchWebRoom);
Assert.Equal(0u, state.SocietyRadiantBloodRoom);
Assert.Equal(1u, state.NextContextId());
state.Reset();
Assert.Equal(1u, state.NextContextId());
}
[Fact]
public void InitialState_DisabledAndZeroRooms_NextContextIdStartsAt1()
{
var s = new TurbineChatState();
Assert.False(s.Enabled);
Assert.Equal(0u, s.GeneralRoom);
Assert.Equal(0u, s.TradeRoom);
Assert.Equal(0u, s.AllegianceRoom);
Assert.Equal(1u, s.NextContextId());
// After consuming one cookie, the next is 2
Assert.Equal(2u, s.NextContextId());
}
[Fact]
public void OnChannelsReceived_PopulatesAllFieldsAndEnables()
{
var s = new TurbineChatState();
s.OnChannelsReceived(
allegianceRoom: 0xA0,
generalRoom: 0xA1,
tradeRoom: 0xA2,
lfgRoom: 0xA3,
roleplayRoom: 0xA4,
olthoiRoom: 0xA5,
societyRoom: 0xA6,
societyCelestialHandRoom: 0xA7,
societyEldrytchWebRoom: 0xA8,
societyRadiantBloodRoom: 0xA9);
Assert.True(s.Enabled);
Assert.Equal(0xA0u, s.AllegianceRoom);
Assert.Equal(0xA1u, s.GeneralRoom);
Assert.Equal(0xA2u, s.TradeRoom);
Assert.Equal(0xA3u, s.LfgRoom);
Assert.Equal(0xA4u, s.RoleplayRoom);
Assert.Equal(0xA5u, s.OlthoiRoom);
Assert.Equal(0xA6u, s.SocietyRoom);
Assert.Equal(0xA7u, s.SocietyCelestialHandRoom);
Assert.Equal(0xA8u, s.SocietyEldrytchWebRoom);
Assert.Equal(0xA9u, s.SocietyRadiantBloodRoom);
}
[Fact]
public void NextContextId_IsMonotonicAndStartsAt1()
{
var s = new TurbineChatState();
Assert.Equal(1u, s.NextContextId());
Assert.Equal(2u, s.NextContextId());
Assert.Equal(3u, s.NextContextId());
Assert.Equal(4u, s.NextContextId());
}
[Fact]
public void RoomFor_ReturnsConfiguredRoom()
{
var s = new TurbineChatState();
s.OnChannelsReceived(
allegianceRoom: 1, generalRoom: 2, tradeRoom: 3,
lfgRoom: 4, roleplayRoom: 5, olthoiRoom: 6,
societyRoom: 7, societyCelestialHandRoom: 8,
societyEldrytchWebRoom: 9, societyRadiantBloodRoom: 10);
Assert.Equal(1u, s.RoomFor(ChatChannelKindLite.Allegiance));
Assert.Equal(2u, s.RoomFor(ChatChannelKindLite.General));
Assert.Equal(3u, s.RoomFor(ChatChannelKindLite.Trade));
Assert.Equal(4u, s.RoomFor(ChatChannelKindLite.Lfg));
Assert.Equal(5u, s.RoomFor(ChatChannelKindLite.Roleplay));
Assert.Equal(6u, s.RoomFor(ChatChannelKindLite.Olthoi));
Assert.Equal(7u, s.RoomFor(ChatChannelKindLite.Society));
Assert.Equal(8u, s.RoomFor(ChatChannelKindLite.SocietyCelestialHand));
Assert.Equal(9u, s.RoomFor(ChatChannelKindLite.SocietyEldrytchWeb));
Assert.Equal(10u, s.RoomFor(ChatChannelKindLite.SocietyRadiantBlood));
}
}