acdream/docs/superpowers
Erik 4f2ad98915 docs(D.2b): Slice 2 design — paperdoll doll viewport + Slots toggle (RTT)
Brainstorm-approved design for Sub-phase C Slice 2: the 3-D doll
UiViewport (dat Type 0xD) + the "Slots" toggle, extending the shipped
PaperdollController.

Key decisions settled in the brainstorm:
- Compositing = render-to-texture (reuse ManagedGLFramebuffer + GLStateScope):
  the doll renders to an off-screen buffer in a pre-UI hook, then the
  UiViewport widget blits it as a normal sprite -> correct painter order
  for free, fully sealed 3-D pass.
- The armor/non-armor partition is the decomp-exact 9-slot set that
  ListenToElementMessage (idMessage==1, 0x100005be) flips, not an
  EquipMask heuristic.
- Doll = a dedicated WorldEntity cloned from the local player's Setup +
  current ObjDesc (the player IS a WorldEntity -- corrects the handoff),
  re-dressed on ObjDescEvent 0xF625; reuses EntitySpawnAdapter/
  AnimatedEntityState.
- Seam IUiViewportRenderer lives in AcDream.App.UI (intra-App decoupling),
  not Core -- user-approved divergence from the handoff's "Core interface".

Recovered the corrupted light immediate ("ff&?" = 0x3f266666 ~= 0.65).
AP-66 reworded: empty-slot frame stays (slots ring the doll, no overlay).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 08:40:48 +02:00
..
plans fix(D.2b): wield is ContainerId-based — drop the WielderId write (code review) 2026-06-22 22:15:18 +02:00
specs docs(D.2b): Slice 2 design — paperdoll doll viewport + Slots toggle (RTT) 2026-06-23 08:40:48 +02:00