acdream/docs
Erik 79367d4c15 plan(N.5b): implementation plan for terrain on modern path
Expands spec section 10 into 10 TDD-style tasks with explicit
dependency arrows. Phase A (T1, T2, T4, T5, T7) parallelizable
across 5 subagents; Phase B (T6 dispatcher) serial; Phase C (T8
GameWindow integration) serial; user verification gate; Phase D
(T9 delete legacy + T10 docs/memory) parallelizable.

Each task includes exact file paths, complete code blocks, exact
test/build commands with expected output, and HEREDOC commit
messages. Self-review: no placeholders; type-consistent across
tasks (TerrainSlotAllocator API, GetBindlessHandles signature,
SetSamplerHandleUniform contract).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 08:32:19 +02:00
..
architecture docs(architecture): WorldBuilder inventory + CLAUDE.md alignment 2026-05-08 08:31:03 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(roadmap): add A.5 — two-tier streaming + terrain horizon LOD 2026-05-08 23:45:05 +02:00
research docs(N.5b): cold-start handoff for next session 2026-05-09 07:16:10 +02:00
superpowers plan(N.5b): implementation plan for terrain on modern path 2026-05-09 08:32:19 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted 2026-05-08 22:01:36 +02:00