Pin the accepted startup, input, frame, resize, shutdown, and native-window order before Slice 8 moves those edges, while deleting only unread duplicate state and test-only GameWindow facades. Co-authored-by: Codex <codex@openai.com> |
||
|---|---|---|
| .. | ||
| EntityEffectControllerTests.cs | ||
| EntityEffectPoseRegistryTests.cs | ||
| EntityEffectProfileTests.cs | ||
| EntityScriptActivatorTests.cs | ||
| IndexedSetupPartPoseBuilderTests.cs | ||
| LiveEntityLightControllerTests.cs | ||
| ParticleVisibilityControllerTests.cs | ||