Move fly/chase publication, combat target tracking, and local player projection behind typed runtime owners. Preserve the inbound-created projection/reconcile barrier while removing GameWindow callbacks and duplicate shadow helpers. |
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| .. | ||
| PlayerApproachCompletionStateTests.cs | ||
| PlayerInteractionMovementSinkTests.cs | ||
| SelectionInteractionControllerTests.cs | ||
| WorldSelectionQueryTests.cs | ||