| .. |
|
DeferredLiveEntityMotionRuntimeBindings.cs
|
refactor(world): extract live entity network updates
|
2026-07-21 19:11:49 +02:00 |
|
EntityPhysicsHost.cs
|
refactor(world): canonicalize live physics host ownership
|
2026-07-21 14:05:34 +02:00 |
|
InboundInterpretedMotionFactory.cs
|
fix(combat): apply server attack motions locally
|
2026-07-11 13:34:55 +02:00 |
|
LiveEntityCollisionBuilder.cs
|
refactor(world): extract live projection mechanics
|
2026-07-21 16:17:03 +02:00 |
|
LiveEntityDefaultPoseResolver.cs
|
refactor(world): extract live projection mechanics
|
2026-07-21 16:17:03 +02:00 |
|
LiveEntityInboundAuthorityGate.cs
|
refactor(world): extract live entity network updates
|
2026-07-21 19:11:49 +02:00 |
|
LiveEntityMotionRuntimeController.cs
|
refactor(world): extract live entity network updates
|
2026-07-21 19:11:49 +02:00 |
|
LiveEntityNetworkUpdateController.cs
|
refactor(runtime): define the update-frame contract
|
2026-07-22 00:15:27 +02:00 |
|
LiveEntityOrdinaryPhysicsUpdater.cs
|
feat(physics): port retail complete object frame pipeline
|
2026-07-20 09:10:31 +02:00 |
|
LiveEntityShadowPublisher.cs
|
feat(physics): port retail complete object frame pipeline
|
2026-07-20 09:10:31 +02:00 |
|
LiveEntityVectorRoute.cs
|
refactor(world): extract live entity network updates
|
2026-07-21 19:11:49 +02:00 |
|
LocalForcePositionTransaction.cs
|
refactor(world): extract live entity network updates
|
2026-07-21 19:11:49 +02:00 |
|
LocalPlayerShadowState.cs
|
refactor(world): extract live projection mechanics
|
2026-07-21 16:17:03 +02:00 |
|
ProjectileController.cs
|
refactor(runtime): extract the live object frame
|
2026-07-22 00:42:26 +02:00 |
|
RemoteInboundMotionDispatcher.cs
|
feat(physics): port retail complete object frame pipeline
|
2026-07-20 09:10:31 +02:00 |
|
RemoteMotion.cs
|
refactor(world): canonicalize live physics host ownership
|
2026-07-21 14:05:34 +02:00 |
|
RemoteMovementObservationTracker.cs
|
refactor(world): extract live entity teardown
|
2026-07-21 18:25:59 +02:00 |
|
RemotePhysicsBodyInitializer.cs
|
feat(physics): integrate live projectile runtime
|
2026-07-14 12:51:42 +02:00 |
|
RemotePhysicsUpdater.cs
|
refactor(world): extract live entity network updates
|
2026-07-21 19:11:49 +02:00 |
|
RemoteServerControlledVelocityCycle.cs
|
refactor(world): extract live entity network updates
|
2026-07-21 19:11:49 +02:00 |
|
RemoteTeleportController.cs
|
feat(physics): port retail complete object frame pipeline
|
2026-07-20 09:10:31 +02:00 |
|
RemoteTeleportHook.cs
|
feat(physics): port retail complete object frame pipeline
|
2026-07-20 09:10:31 +02:00 |
|
RemoteTeleportPlacement.cs
|
feat(physics): port retail complete object frame pipeline
|
2026-07-20 09:10:31 +02:00 |
|
ShadowPositionSynchronizer.cs
|
fix(combat): escape occupied login positions
|
2026-07-12 22:20:17 +02:00 |