acdream/tests
Erik 4e308d567a test(picker): Cluster A #86 — screen-rect cell-occlusion tests
Phase B's WorldPicker change added cellOccluder to both Pick overloads,
but the integration test suite only covered the legacy ray-sphere
overload. The production code path (GameWindow.PickAndStoreSelection)
uses the screen-rect overload, and its clip.W depth-conversion math
had no direct test. Adds two integration tests mirroring the existing
ray-sphere variants:

- Pick_ScreenRect_EntityBehindWall_OccludedByCellBsp — entity dead-
  ahead, wall between, with cellOccluder → null.
- Pick_ScreenRect_NoWall_HitsEntity — same scene, null occluder → hit.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 14:56:51 +02:00
..
AcDream.App.Tests fix(camera): retail-faithful jump-tracking via contact-plane projection 2026-05-19 09:32:50 +02:00
AcDream.Core.Net.Tests fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
AcDream.Core.Tests test(picker): Cluster A #86 — screen-rect cell-occlusion tests 2026-05-19 14:56:51 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00