acdream/tests/AcDream.Core.Tests
Erik f16604b60b feat(render #53): DEBUG cross-check guards against the prior Tier 1 bug class
Adds EntityClassificationCache.DebugCrossCheck(entityId, liveBatches) that
asserts cached state matches a live re-classification. Wires a simpler
predicate assert into WbDrawDispatcher's cache-hit branch (asserts
isAnimated == false on cache hit). Tests #13a and #13b cover the
batch-count mismatch and clean-match cases via a custom TraceListener
that captures Debug.Assert calls.

Zero cost in Release. In DEBUG, the assert fires immediately if a future
regression mutates static-entity state outside the audit's known write
sites — the same failure mode that bit the prior Tier 1 attempt.

Phase 4 complete. Cache + invalidation + safety net all in place.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 19:43:24 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat feat(combat): Phase L.1c wire live attack input 2026-04-28 11:58:57 +02:00
Input fix(camera): #38 render-interpolate player motion 2026-05-06 17:53:34 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing fix(rendering): #47 — walk DIDDegrade for retail close-detail meshes 2026-05-06 16:46:23 +02:00
Physics fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope 2026-05-07 21:15:11 +02:00
Player feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering feat(render #53): DEBUG cross-check guards against the prior Tier 1 bug class 2026-05-10 19:43:24 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming feat(render #53): wire EntityClassificationCache.InvalidateLandblock at LB demote/unload 2026-05-10 19:32:16 +02:00
Terrain fix(N.5b T7): tighten conformance sample upper bound to 191.975f 2026-05-09 08:59:01 +02:00
Textures test(N.3): update SurfaceDecoderTests to match isAdditive split 2026-05-08 11:34:32 +02:00
Vfx feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
World feat(A.5 T8): WorldEntity AABB cache + dirty flag 2026-05-09 22:54:25 +02:00
AcDream.Core.Tests.csproj feat(app): Phase A.1 — StreamingRegion (window set + diff with hysteresis) 2026-04-11 22:01:45 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00