acdream/src/AcDream.Core/AcDream.Core.csproj
Erik 3e6f6ec858 chore(O-T7): code-review housekeeping after WB extraction
Five small post-cleanup items from T7 code review:

I1: Removed dead `datDir` parameter from WbMeshAdapter ctor (parameter
    was unused after _wbDats removal; ArgumentNullException.ThrowIfNull
    was misleading). Updated call sites in GameWindow.cs and
    WbMeshAdapterTests.cs.

I2: Updated stale GameWindow.cs comment that still described
    WbMeshAdapter as opening its own dat handles. Now reflects Phase O
    state: shared DatCollection via DatCollectionAdapter.

I3: Documented thread-safety contract on RenderStateCache (render-thread
    only — required for the mutable-static GL sentinel pattern).

M1: Added comment on IDatReaderWriter's write-path methods noting they
    are preserved for verbatim compatibility but unused in acdream.

M3: Added comment on Chorizite.Core PackageReference in Core.csproj
    explaining the previously-transitive dependency.

Also excluded SplitFormulaDivergenceTest.cs from the test build via
<Compile Remove>: this N.5b one-time data-collection test referenced
WorldBuilder.Shared types directly; after Phase O-T7 dropped that
project reference it no longer compiles. The sweep data it produced
already informed the N.5b Path-C decision and the file is retained
in the tree for historical reference.

Build green; tests green (1146 + 8 pre-existing failures baseline
maintained).

Spec: docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 17:29:06 +02:00

27 lines
1.2 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BCnEncoder.Net" Version="2.2.1" />
<!-- Phase O (2026-05-21): Chorizite.Core was previously transitive
via the WorldBuilder.Shared project reference. After T7 dropped
that, Core's TextureHelpers needs an explicit reference for
Chorizite.Core.Render.Enums.TextureFormat. -->
<PackageReference Include="Chorizite.Core" Version="0.0.18" />
<PackageReference Include="Chorizite.DatReaderWriter" Version="2.1.7" />
<PackageReference Include="Serilog" Version="4.0.2" />
</ItemGroup>
<ItemGroup>
<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleToAttribute">
<_Parameter1>AcDream.Core.Tests</_Parameter1>
</AssemblyAttribute>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AcDream.Plugin.Abstractions\AcDream.Plugin.Abstractions.csproj" />
</ItemGroup>
</Project>