acdream/docs
Erik 4d1b8b8aee docs(issues): #5 — VitalsPanel stam/mana null until LocalPlayerState lands
Filed as the one explicit post-D.2a follow-up. VitalsVM returns float?
null for Stamina/Mana because absolute values only arrive in
PlayerDescription (0x0013) today and we parse-then-discard. A small
LocalPlayerState Core class that retains the parsed fields unblocks
two more progress bars in the existing Vitals window — no new wire
work needed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 00:44:17 +02:00
..
architecture feat(ui): Phase D.2a — VitalsPanel wired into GameWindow + backend pivot 2026-04-25 00:43:46 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans feat(ui): Phase D.2a — VitalsPanel wired into GameWindow + backend pivot 2026-04-25 00:43:46 +02:00
research feat(ui): Phase D.2a — VitalsPanel wired into GameWindow + backend pivot 2026-04-25 00:43:46 +02:00
superpowers docs: movement completion implementation plan (7 tasks) 2026-04-13 23:08:48 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(issues): #5 — VitalsPanel stam/mana null until LocalPlayerState lands 2026-04-25 00:44:17 +02:00