Live cdb read on the PDB-paired retail client (owner's AMD GPU): m_caps.bCanDoSinglePassDetailing = 1, trysinglepass = 1, MaxSimultaneousTextures = 8, bTexOpDotProduct3 = 1, LandscapeDetailTextures = 0, EnvironmentDetailTextures = 1, landscape/object detail surfaces null, building/environment non-null, tiling 4 everywhere. So retail's detail combine on modern hardware is the texture-stage path in D3DPolyRender::SetSurface (stage0 alpha PREMODULATE, stage1 colour BLENDCURRENTALPHA): lerp(base*diffuse, detail.rgb, detail.a*diffuse.a) - a mild DARKENING (~-10% mid-tones with 0x06006D58), not the DSTCOLOR+INVSRCALPHA brightening that Campaign AR ported and that the 2026-08-21 findings doc + AR review both analysed. Those described the fallback for adapters without D3DTEXOPCAPS_PREMODULATE; the reviewer's guess that consumer drivers rarely advertised it was wrong. VM1 now carries the re-port (SRCALPHA+INVSRCALPHA, detail.rgb / detail.a*diffuseAlpha, neutral at a==0) together with the fade removal. No distance fade exists on either path. Scripts are read-only attaches with no breakpoints. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
26 lines
1.3 KiB
Text
26 lines
1.3 KiB
Text
00866354 acclient!Render::landscape_detail_surface = 0x00000000
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0081eca4 acclient!Render::curr_detail_dst_blend = 6
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0081eca0 acclient!Render::curr_detail_src_blend = 5
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0081ecb8 acclient!Render::curr_detail_tiling = 4
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00866364 acclient!Render::curr_detail_surface = 0x00000000
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0081eca8 acclient!Render::landscape_detail_tiling = 4
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0081ecb0 acclient!Render::building_detail_tiling = 4
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00866360 acclient!Render::object_detail_surface = 0x00000000
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0081ecb4 acclient!Render::object_detail_tiling = 4
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0081ecac acclient!Render::environment_detail_tiling = 4
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00866358 acclient!Render::building_detail_surface = 0x0332e6a8
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0086635c acclient!Render::environment_detail_surface = 0x03416de0
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Type does not have given member error at 'm_D3DCaps.MaxSimultaneousTextures'
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Type does not have given member error at 'm_D3DCaps.MaxTextureBlendStages'
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+0x008 MaxSimultaneousTextures : 8
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+0x00c MaxTextureBlendStages : 8
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+0x010 MaxSimultaneousRenderTargets : 4
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+0x01c bCanDoSinglePassDetailing : 1
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+0x01d bTexOpDotProduct3 : 1
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+0x01e bTexOpBumpEnvMap : 1
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00820e40 00000001
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00835c04 00000001
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00835c10 00000001
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+0x004 LandscapeDetailTextures : 0
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+0x005 EnvironmentDetailTextures : 1
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+0x006 MultiPassAlpha : 1
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