acdream/docs
Erik 4cad626ff5 chore(#170): strip the temp probes, close the issue (user visual gate PASSED)
Gate result: user side-by-side vs retail — "looks good, as close to retail
now as I can see". Telemetry from the gate session (launch-170-gate2.log):
BeginMoveForward ~1:1 with MoveToObject arms for every chasing creature
(pre-fix capture was 16:1), ZERO "SERVERVEL skips UseTime while armed"
occurrences, pending_motions depth 1 at last sample.

Stripped per the #170 close-out plan: s_mvtoDiag + all [mvto] prints
(MoveToManager), s_drainDiag + [drain]/[drainq] (MotionInterpreter), the
[npc-tick] branch prints and the "UM actions" inbound-action dump
(GameWindow). The durable ACDREAM_DUMP_MOTION family stays. The
RemoteChaseEndToEndHarnessTests + RemoteChaseDrainBisectTests conformance
suites stay as the permanent regression net for this pipeline.

ISSUES: #170 -> DONE + Recently-closed entry (fix SHAs 427332ac, d2ccc80e,
1051fc83). Memory topic + index flipped to CLOSED.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 22:31:00 +02:00
..
architecture fix(#170): armed moveto always ticks UseTime — the SERVERVEL branch starved the chase 2026-07-04 21:59:59 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: #159 DONE; refine #170 sub-bug 1 (planner unwired, Mite Scamp in correct block) 2026-07-04 09:08:58 +02:00
research fix(#170): armed moveto always ticks UseTime — the SERVERVEL branch starved the chase 2026-07-04 21:59:59 +02:00
superpowers feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md chore(#170): strip the temp probes, close the issue (user visual gate PASSED) 2026-07-04 22:31:00 +02:00