acdream/src/AcDream.Core/Combat/SelectedObjectHealthPolicy.cs
Erik 2644d1d527 fix(ui): port exact selected health policy
Replace the toolbar's PWD-bit approximation with retail ObjectIsAttackable composed with the exact player and pet short-circuits. Carry second-header PetOwner through CreateObject, session, and ClientObject state so self, pet, and Free-PK cases match retail while friendly NPCs and attackable non-creatures remain name-only.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 11:42:04 +02:00

79 lines
2.4 KiB
C#

using AcDream.Core.Items;
namespace AcDream.Core.Combat;
/// <summary>
/// Retail selected-object health-query eligibility.
/// Ports <c>gmToolbarUI::HandleSelectionChanged @ 0x004BF380</c> and
/// <c>ClientCombatSystem::ObjectIsAttackable @ 0x0056A600</c>.
/// </summary>
public static class SelectedObjectHealthPolicy
{
public const uint BfPlayer = 0x00000008u;
public const uint BfAttackable = 0x00000010u;
public const uint BfPlayerKiller = 0x00000020u;
public const uint BfFreePkStatus = 0x00200000u;
public const uint BfPkLiteStatus = 0x02000000u;
/// <summary>
/// Exact toolbar composition: every player, every pet, otherwise retail's
/// reusable combat attackability predicate. Stacked objects take the separate
/// split-control branch before this policy is called.
/// </summary>
public static bool ShouldQueryHealth(
uint playerId,
ClientObject? player,
ClientObject? selected)
{
if (selected is null)
return false;
uint flags = selected.PublicWeenieBitfield ?? 0u;
return (flags & BfPlayer) != 0
|| selected.PetOwnerId != 0
|| ObjectIsAttackable(playerId, player, selected.ObjectId, selected);
}
/// <summary>
/// Line-for-line branch port of
/// <c>ClientCombatSystem::ObjectIsAttackable @ 0x0056A600</c>.
/// </summary>
public static bool ObjectIsAttackable(
uint playerId,
ClientObject? player,
uint targetId,
ClientObject? target)
{
if (targetId == 0 || targetId == playerId)
return true;
if (target is null || (target.Type & ItemType.Creature) == 0)
return false;
uint targetFlags = target.PublicWeenieBitfield ?? 0u;
if ((targetFlags & BfFreePkStatus) != 0)
return true;
if (player is null)
return false;
uint playerFlags = player.PublicWeenieBitfield ?? 0u;
if ((playerFlags & BfFreePkStatus) != 0)
return true;
if ((targetFlags & BfPlayer) != 0)
{
if ((targetFlags & BfPlayerKiller) != 0
&& (playerFlags & BfPlayerKiller) != 0)
return true;
return (targetFlags & BfPkLiteStatus) != 0
&& (playerFlags & BfPkLiteStatus) != 0;
}
if (target.PetOwnerId != 0)
return false;
return (targetFlags & BfAttackable) != 0;
}
}