acdream/tests/AcDream.App.Tests/UI/UiItemListTests.cs
Erik 4785232523 feat(ui): D.2b empty-slot art — UiItemList.CellEmptySprite stamps cells
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 11:03:19 +02:00

46 lines
1.4 KiB
C#

using AcDream.App.UI;
using Xunit;
namespace AcDream.App.Tests.UI;
public class UiItemListTests
{
[Fact]
public void IsLeafWidget() => Assert.True(new UiItemList().ConsumesDatChildren);
[Fact]
public void StartsWithOneCell_forSingleCellSlot()
{
var list = new UiItemList();
Assert.Equal(1, list.GetNumUIItems());
Assert.NotNull(list.GetItem(0));
}
[Fact]
public void Cell_returnsTheFirstSlot()
{
var list = new UiItemList();
Assert.Same(list.GetItem(0), list.Cell);
}
[Fact]
public void CellEmptySprite_stamps_existing_and_future_cells()
{
var list = new UiItemList(); // ctor adds one default cell
Assert.Equal(0x060074CFu, list.GetItem(0)!.EmptySprite); // UiItemSlot default before set
list.CellEmptySprite = 0x06004D20u; // a pack-slot sprite
Assert.Equal(0x06004D20u, list.GetItem(0)!.EmptySprite); // existing cell re-stamped
list.AddItem(new UiItemSlot());
Assert.Equal(0x06004D20u, list.GetItem(1)!.EmptySprite); // new cell stamped
}
[Fact]
public void CellEmptySprite_zero_leaves_the_UiItemSlot_default()
{
var list = new UiItemList();
list.CellEmptySprite = 0u;
Assert.Equal(0x060074CFu, list.GetItem(0)!.EmptySprite); // unchanged default
}
}