User reached the 2nd floor in acdream via ACE @teleport (stair-physics
unblocked separately by scen2). Retail walked normally to 2nd floor.
Both clients performed the same walk: forward 3 m, sidestep 1 m,
walk back. Flat-floor scenario, no stairs, no transitions.
Retail (decoded, 21,337 lines):
BP1 transitional_insert: 10,217 hits
BP4 find_collisions: 10,636 hits
BP5 adjust_sphere: 113 hits
BP6 check_walkable: 113 hits threshold=0.6642
BP2 step_up: 0 hits (no stairs)
BP3 set_collide: 0 hits (no walls)
BP7 set_contact_plane: 0 hits (KEY: zero CP updates)
Acdream (93,558 lines):
[cp-write]: 86,748 (vs retail BP7 = 0 — INFINITE ratio)
[push-back-disp]: 2,752
[push-back]: 320
[push-back-cell]: 550
[other-cells]: 550
[indoor-bsp]: 1,061
[indoor-walkable]: 707
KEY FINDING for A6.P2: scen3 is the strongest CP-write blowup
evidence yet. On a flat 2nd-floor walk where retail's
set_contact_plane fires ZERO times across the entire scenario,
acdream rewrites the contact plane 86,748 times. This is the
exact pattern Finding 2 hypothesized (M1.5 design spec §1.2):
acdream resynthesizes CP every frame instead of retaining it
through the documented retention mechanisms (LKCP-restore,
Path-6 land write, post-OK step-down probe).
scen3 pair confirms CP-write blowup isn't stair-specific — it
fires equally for ordinary flat-floor walking inside any indoor
cell. A6.P3 fix surface: same as Finding 2 — stop resynthesizing
CP per frame.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>