Port CPhysicsObj::set_hidden's PartArray HandleEnterWorld boundary on both Hidden and UnHide. This strips linked recall/casting animations and aborts their pending completions before cell visibility changes, preventing spell-recall tails after portal travel without arrival resets or action classifiers.\n\nCo-authored-by: OpenAI Codex <codex@openai.com> |
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| .. | ||
| InboundPhysicsStateControllerTests.cs | ||
| LiveEntityLifecycleStressTests.cs | ||
| LiveEntityPresentationControllerTests.cs | ||
| LiveEntityRuntimeTests.cs | ||
| ParentAttachmentStateTests.cs | ||
| RecallTeleportAnimationTests.cs | ||