acdream/tests/AcDream.App.Tests/UI
Erik 4acecffcd6 feat(D.2b): wire UiHost input + moveable windows (UiRoot window-drag + WantCapture gate)
- UiElement: add Draggable flag; left-drag on a draggable element repositions
  it as a floating window instead of starting a drag-drop sequence.
- UiRoot: add WantsMouse/WantsKeyboard properties (mirrors ImGui's WantCaptureMouse
  pattern); add FindDraggable helper; inject _windowDragTarget state machine into
  OnMouseDown/OnMouseMove/OnMouseUp so draggable windows track the pointer offset.
- UiNineSlicePanel: set Draggable=true so retail window frames are movable by default.
- GameWindow: OR _uiHost?.Root.WantsMouse|WantsKeyboard into the SilkMouseSource
  wantCaptureMouse/wantCaptureKeyboard delegates and the direct MouseMove gate so
  game actions (movement, world-pick) are suppressed while the pointer is over a
  retail window — no double-handling with the InputDispatcher.
- GameWindow: wire all Silk Mice/Keyboards to UiHost after construction so the
  UiRoot tree receives live input.
- Tests: 3 new UiRootInputTests covering WantsMouse hit-test, window-drag
  reposition, and non-draggable panel immobility.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 18:02:27 +02:00
..
ControlsIniTests.cs feat(D.2b): controls.ini stylesheet loader + apply title color 2026-06-14 17:31:55 +02:00
MarkupDocumentTests.cs feat(D.2b): MarkupDocument (XML -> UiElement tree); vitals panel from vitals.xml 2026-06-14 17:38:07 +02:00
UiMeterTests.cs feat(D.2b): UiMeter vital bar + fill-geometry tests 2026-06-14 16:38:07 +02:00
UiNineSlicePanelTests.cs feat(D.2b): UiNineSlicePanel — 8-piece retail window frame + geometry test 2026-06-14 16:36:11 +02:00
UiRootInputTests.cs feat(D.2b): wire UiHost input + moveable windows (UiRoot window-drag + WantCapture gate) 2026-06-14 18:02:27 +02:00