The register row predicted "catching or stopping on a doorway sill". That
symptom could not have been occurring. `Transition.BspOnlyDispatch`
(TransitionTypes.cs:1348, landed 2026-05-25 as A6.P7) already skipped both
primitive branches (:3911, :3954) whenever the target's wire PhysicsState
carries HAS_PHYSICS_BSP_PS, and ACE sets that bit from CSetup.HasPhysicsBSP
for every affected Setup. The extra primitive was never tested for collision.
The live defect was CELL MEMBERSHIP. The same shape list feeds
`ShadowObjectRegistry.BuildFloodSpheres`, which had no such guard and
preferred Cylinders over everything whenever any Cylinder existed — retail's
SECOND priority applied ahead of its first. For the 73 CylSphere+BSP Setups
acdream therefore flooded shadow cells from the cylinder and never from the
slab: an object absent from cells it physically occupies, which is the
#98 / #168 symptom class, not the door-collision class the row named.
Retail, re-disassembled from the PDB-paired binary (v11.4186, CodeView GUID
9e847e2f-777c-4bd9-886c-22256bb87f32, check_exe_pdb.py MATCH) rather than
taken from Binary Ninja, which drops flag tests:
CPhysicsObj::FindObjCollisions @0x0050f050
0x0050f165 test dword [esi+0xa8], 0x10000
0x0050f16f je 0x50f1a2 ; clear -> primitive dispatch
0x0050f18d call 0x518180 ; CPartArray::FindObjCollisions
0x0050f19d jmp 0x50f2b0 ; UNCONDITIONAL, past BOTH primitive loops
; (CylSphere 0x50f1a2, Sphere 0x50f21d)
0x0050f1d6 jae 0x50f317 ; CylSphere loop exhausted -> RETURN
0x0050f22f je 0x50f31b ; zero Spheres -> RETURN seeded OK_TS
CPhysicsObj::calc_cross_cells @0x00515230
0x00515285 test dword [esi+0xa8], 0x10000
0x0051528f jne 0x515305 -> CPhysicsObj::find_bbox_cell_list @0x00510fc0
0x005152d1 call 0x52b9f0 ; cylsphere branch, below the jump
0x005152fb call 0x52b990 ; sorting-sphere branch, below the jump
Priority at both consumers: BSP -> CylSphere -> Sphere -> nothing. BSP wins.
Every address above was resolved back to its symbol by exact lookup in
named-retail/symbols.json.
Changes:
* `ShadowShapeBuilder.FromSetup` gains a step-0 dispatch gate. Steps 1 and 2
are skipped entirely when any part's EFFECTIVE GfxObj carries a physics
BSP. The gate and step 3 now share one `EffectivePartGfxObjId` helper, so
they cannot read different identities — a gate on `setup.Parts` would,
after an ObjDesc swap, suppress the primitives while step 3 emitted
nothing and `Build` returned null, deleting the entity's collision.
Emission order is unchanged. This also removes acdream's undeclared
reliance on the server sending the flag: the gate is derived from the
parts, exactly as CPartArray::CacheHasPhysicsBSP @0x00518110 derives it.
* `ShadowObjectRegistry.BuildFloodSpheres` now applies calc_cross_cells'
own order: BSP, else Cylinder, else everything. Given the gate above this
is a no-op for every shape list acdream produces (FromSetup is now
exclusive; both landblock-static publishers already emit homogeneous
lists), so the measured membership delta remains attributable to the
gate alone. It is kept for the same reason BspOnlyDispatch is kept: retail
genuinely dispatches here, and it guards a future additive producer.
`Transition.BspOnlyDispatch` is deliberately untouched.
Register: AP-152 RETIRED with its four false statements corrected — the risk
statement (the symptom was already inert); "small and centred at the part
origin" (max primitive is 6.714 m, and 0x0200086E's sphere origin is
(0.759, 0.165, 5.842)); the cottage door's "~14 cm base Sphere" (it is
0.100 m; 0.141 is Setup.Radius, which AP-22 proved is never collision
geometry); and naming one pinning test where two existed. AP-153/154/155
filed: retail's dispatch flag is cached once at InitPartArrayObject+0x7e
where acdream's gate is live; the query-time guard takes a client-derived
flag off the wire; and the static publishers emit Setup Spheres as
height-capped Cylinders while BuildFloodSpheres approximates retail's
bounding box with bounding spheres.
Tests. Both pinning tests corrected, neither deleted:
`FromSetup_DoorSetup_ProducesFourShapes` -> `..._EmitsBspPartsOnly`;
`FromSetup_DoorSetup_SphereAtExpectedLocalOffset` re-hosted on
`_ => false`, the DAT-real configuration for the 3,605 Sphere-only Setups.
`FromSetup_ScaleFactor_MultipliesAllRadiiAndOffsets` was the campaign's
eighth green test covering nothing — its assertions sat inside
`if (CollisionType == Cylinder)` on a fixture with zero CylSpheres, so only
`Scale == 2.0f` ever ran. Proved empirically: with the sphere radius scale
deleted, the old body passes and the corrected body fails. Three new facts:
the effective-identity gate, the App-layer CylSphere+BSP registration (no
App fixture combined the two before), and the flood-set dispatch. One new
installed-DAT sweep pins 172 affected Setups (73 CylSphere+BSP, 99
Sphere+BSP) behind external bucket controls, re-measured independently and
agreeing exactly with the filing commit's separate sweep.
All eight sabotages run and reported; every discriminating fact reddens in
the intended direction and only there. Clean Release build after deleting
every bin/obj: 0 errors. Complete suite 11,203 passed / 4 skipped / 0
failed, +5 on the 11,198 baseline at ec29a732 — exactly the five added
facts, no new skips.
Blast radius, corrected: the FromSetup half is graphical-only (its sole
production caller is LiveEntityCollisionBuilder in AcDream.App, which
AcDream.Headless cannot reference — Headless -> Runtime -> Core/Content).
The BuildFloodSpheres half lives in AcDream.Core and DOES execute in
Headless via LandblockPhysicsContentBuilder, but is behaviour-neutral there
because both of that builder's registrations pass homogeneous lists.
Headless suite green at 89/89.
NOT yet gated live: this changes shadow-cell membership for 22 Setups used
by 151 Door weenies and 38 stationary props. Needs a connected session.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
442 lines
17 KiB
C#
442 lines
17 KiB
C#
using System.Numerics;
|
|
using AcDream.App.Physics;
|
|
using AcDream.App.World;
|
|
using AcDream.Core.Items;
|
|
using AcDream.Core.Net;
|
|
using AcDream.Core.Net.Messages;
|
|
using AcDream.Core.Physics;
|
|
using AcDream.Core.World;
|
|
using DatReaderWriter.DBObjs;
|
|
using DatReaderWriter.Types;
|
|
|
|
namespace AcDream.App.Tests.Physics;
|
|
|
|
public sealed class LiveEntityCollisionBuilderTests
|
|
{
|
|
private const uint Guid = 0x70000100u;
|
|
private const uint Cell = 0x01010001u;
|
|
|
|
[Fact]
|
|
public void EffectivePartResolution_IsSetupAndVisualOptionIndependent()
|
|
{
|
|
uint[] resolved = LiveEntityCollisionBuilder.ResolveEffectivePartIdentities(
|
|
[0x01001000u, 0x01002000u],
|
|
id => id == 0x01001000u ? 0x01001001u : id);
|
|
|
|
Assert.Equal([0x01001001u, 0x01002000u], resolved);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Re-hosts the state/flag/seed-cell coverage that used to ride on the
|
|
/// deleted Setup-radius fallback (AP-22). The old fixture was a Setup with
|
|
/// a radius and zero primitives, which cannot exist in client_portal.dat —
|
|
/// all 1,294 shapeless Setups have Radius exactly 0. This uses a
|
|
/// DAT-possible single-CylSphere Setup instead.
|
|
/// </summary>
|
|
[Fact]
|
|
public void Build_PropagatesExactStateFlagsScaleAndFullSeedCell()
|
|
{
|
|
var setup = new Setup();
|
|
setup.CylSpheres.Add(new CylSphere
|
|
{
|
|
Origin = Vector3.Zero,
|
|
Radius = 0.4f,
|
|
Height = 1.2f,
|
|
});
|
|
WorldSession.EntitySpawn spawn = Spawn(
|
|
scale: 2f,
|
|
itemType: (uint)ItemType.Creature,
|
|
descriptionFlags: 0x28u);
|
|
var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
record.FinalPhysicsState =
|
|
PhysicsStateFlags.Hidden | PhysicsStateFlags.Static;
|
|
WorldEntity entity = Entity();
|
|
record.WorldEntity = entity;
|
|
var builder = Builder();
|
|
|
|
LiveEntityCollisionRegistration registration = Assert.IsType<LiveEntityCollisionRegistration>(
|
|
builder.Build(entity, setup, Array.Empty<uint>(), spawn, record, new Vector3(192f, -192f, 0f)));
|
|
|
|
ShadowShape shape = Assert.Single(registration.Shapes);
|
|
Assert.Equal(ShadowCollisionType.Cylinder, shape.CollisionType);
|
|
Assert.Equal(0.8f, shape.Radius);
|
|
Assert.Equal(2.4f, shape.CylHeight);
|
|
Assert.Equal((uint)record.FinalPhysicsState, registration.State);
|
|
Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.HasWeenie));
|
|
Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.IsCreature));
|
|
Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.IsPlayer));
|
|
Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.IsPK));
|
|
Assert.Equal(Cell, registration.LandblockId);
|
|
Assert.Equal(Cell, registration.SeedCellId);
|
|
Assert.Equal((192f, -192f), (registration.WorldOffsetX, registration.WorldOffsetY));
|
|
}
|
|
|
|
/// <summary>
|
|
/// AP-22: retail synthesizes no shape for a Setup with no primitives and
|
|
/// no physics-BSP part, whatever its summary Radius/Height say.
|
|
/// <c>CPhysicsObj::FindObjCollisions</c> (0x0050f050) branches to the
|
|
/// epilogue at <c>0x0050f22f je 0x50f31b</c> and returns the seeded
|
|
/// OK_TS; <c>CPartArray::GetRadius</c>/<c>GetHeight</c> are absent from
|
|
/// its call set. This is the direct inverse of the deleted
|
|
/// RadiusFallback fact.
|
|
/// </summary>
|
|
[Fact]
|
|
public void ShapelessSetupWithRadius_ProducesNoRegistration()
|
|
{
|
|
var setup = new Setup { Radius = 0.75f, Height = 2.5f };
|
|
WorldSession.EntitySpawn spawn = Spawn(scale: 2f);
|
|
var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
WorldEntity entity = Entity();
|
|
record.WorldEntity = entity;
|
|
|
|
Assert.Null(Builder().Build(
|
|
entity,
|
|
setup,
|
|
Array.Empty<uint>(),
|
|
spawn,
|
|
record,
|
|
new Vector3(192f, -192f, 0f)));
|
|
}
|
|
|
|
[Fact]
|
|
public void BspOnlyPart_UsesRealScaledPhysicsBoundingRadius()
|
|
{
|
|
const uint part = 0x0100ABCDu;
|
|
var setup = new Setup();
|
|
setup.Parts.Add(part);
|
|
WorldSession.EntitySpawn spawn = Spawn(scale: 1.5f);
|
|
var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
WorldEntity entity = Entity();
|
|
record.WorldEntity = entity;
|
|
var builder = new LiveEntityCollisionBuilder(
|
|
id => id == part,
|
|
id => id == part ? 3f : null,
|
|
PoseResolver());
|
|
|
|
LiveEntityCollisionRegistration registration = Assert.IsType<LiveEntityCollisionRegistration>(
|
|
builder.Build(entity, setup, [part], spawn, record, Vector3.Zero));
|
|
|
|
ShadowShape shape = Assert.Single(registration.Shapes);
|
|
Assert.Equal(ShadowCollisionType.BSP, shape.CollisionType);
|
|
Assert.Equal(4.5f, shape.Radius);
|
|
Assert.Equal(part, shape.GfxObjId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// AP-152. Every other fixture in this file is primitive-only or BSP-only,
|
|
/// so nothing at the App layer used to exercise the CylSphere+BSP
|
|
/// combination — 73 of the 172 affected installed Setups.
|
|
/// Retail's <c>CPhysicsObj::FindObjCollisions</c> @0x0050f050 tests
|
|
/// <c>HAS_PHYSICS_BSP_PS</c> at 0x0050f165 and leaves the BSP branch
|
|
/// through the unconditional <c>0x0050f19d jmp 0x50f2b0</c>, past both the
|
|
/// CylSphere loop (0x50f1a2) and the Sphere loop (0x50f21d);
|
|
/// <c>calc_cross_cells</c> @0x00515230 dispatches identically at
|
|
/// 0x00515285. The CylSphere must not survive, and the surviving BSP shape
|
|
/// must still receive the real scaled bounding radius.
|
|
/// </summary>
|
|
[Fact]
|
|
public void CylSphereAndPhysicsBspPart_EmitsOnlyTheScaledBspShape()
|
|
{
|
|
const uint part = 0x0100AC01u;
|
|
var setup = new Setup();
|
|
setup.Parts.Add(part);
|
|
setup.CylSpheres.Add(new CylSphere
|
|
{
|
|
Origin = Vector3.Zero,
|
|
Radius = 0.4f,
|
|
Height = 1.2f,
|
|
});
|
|
WorldSession.EntitySpawn spawn = Spawn(scale: 1.5f);
|
|
var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
WorldEntity entity = Entity();
|
|
record.WorldEntity = entity;
|
|
var builder = new LiveEntityCollisionBuilder(
|
|
id => id == part,
|
|
id => id == part ? 3f : null,
|
|
PoseResolver());
|
|
|
|
LiveEntityCollisionRegistration registration =
|
|
Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
|
|
entity, setup, [part], spawn, record, Vector3.Zero));
|
|
|
|
ShadowShape shape = Assert.Single(registration.Shapes);
|
|
Assert.Equal(ShadowCollisionType.BSP, shape.CollisionType);
|
|
Assert.Equal(4.5f, shape.Radius); // 3 m physics-BSP radius * 1.5 scale
|
|
Assert.Equal(part, shape.GfxObjId);
|
|
}
|
|
|
|
[Fact]
|
|
public void EffectiveReplacementWithoutPhysicsBsp_RemovesBasePartCollision()
|
|
{
|
|
const uint basePart = 0x0100AB01u;
|
|
const uint replacement = 0x0100AB02u;
|
|
var setup = new Setup();
|
|
setup.Parts.Add(basePart);
|
|
WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
|
|
var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
WorldEntity entity = Entity();
|
|
record.WorldEntity = entity;
|
|
var builder = new LiveEntityCollisionBuilder(
|
|
id => id == basePart,
|
|
_ => 1f,
|
|
PoseResolver());
|
|
|
|
Assert.Null(builder.Build(
|
|
entity,
|
|
setup,
|
|
[replacement],
|
|
spawn,
|
|
record,
|
|
Vector3.Zero));
|
|
}
|
|
|
|
[Fact]
|
|
public void EffectiveReplacementWithPhysicsBsp_AddsReplacementCollision()
|
|
{
|
|
const uint basePart = 0x0100AB11u;
|
|
const uint replacement = 0x0100AB12u;
|
|
var setup = new Setup();
|
|
setup.Parts.Add(basePart);
|
|
WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
|
|
var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
WorldEntity entity = Entity();
|
|
record.WorldEntity = entity;
|
|
var builder = new LiveEntityCollisionBuilder(
|
|
id => id == replacement,
|
|
id => id == replacement ? 2.25f : null,
|
|
PoseResolver());
|
|
|
|
LiveEntityCollisionRegistration registration =
|
|
Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
|
|
entity,
|
|
setup,
|
|
[replacement],
|
|
spawn,
|
|
record,
|
|
Vector3.Zero));
|
|
|
|
ShadowShape shape = Assert.Single(registration.Shapes);
|
|
Assert.Equal(replacement, shape.GfxObjId);
|
|
Assert.Equal(2.25f, shape.Radius);
|
|
}
|
|
|
|
[Fact]
|
|
public void ReconcileAppearance_VisibleReplacementWithoutBspRemovesOldPayload()
|
|
{
|
|
const uint basePart = 0x0100AC01u;
|
|
const uint replacement = 0x0100AC02u;
|
|
var setup = new Setup();
|
|
setup.Parts.Add(basePart);
|
|
WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
|
|
var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
WorldEntity entity = Entity();
|
|
record.WorldEntity = entity;
|
|
var builder = new LiveEntityCollisionBuilder(
|
|
id => id == basePart,
|
|
_ => 1f,
|
|
PoseResolver());
|
|
LiveEntityCollisionRegistration initial =
|
|
Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
|
|
entity, setup, [basePart], spawn, record, Vector3.Zero));
|
|
var registry = new ShadowObjectRegistry();
|
|
LiveEntityCollisionBuilder.Register(registry, initial);
|
|
|
|
LiveEntityCollisionRegistration? changed = builder.Build(
|
|
entity, setup, [replacement], spawn, record, Vector3.Zero,
|
|
retainEmptyPayload: true);
|
|
LiveEntityCollisionBuilder.ReconcileAppearance(
|
|
registry, entity.Id, changed, suspendIfNew: false);
|
|
|
|
Assert.Equal(1, registry.RetainedRegistrationCount);
|
|
Assert.DoesNotContain(
|
|
registry.GetObjectsInCell(Cell),
|
|
entry => entry.EntityId == entity.Id);
|
|
}
|
|
|
|
[Fact]
|
|
public void ReconcileAppearance_SuspendedReplacementRetainsNewPayloadUntilRestore()
|
|
{
|
|
const uint basePart = 0x0100AC11u;
|
|
const uint replacement = 0x0100AC12u;
|
|
var setup = new Setup();
|
|
setup.Parts.Add(basePart);
|
|
WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
|
|
var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
WorldEntity entity = Entity();
|
|
record.WorldEntity = entity;
|
|
var builder = new LiveEntityCollisionBuilder(
|
|
id => id == basePart || id == replacement,
|
|
_ => 1f,
|
|
PoseResolver());
|
|
LiveEntityCollisionRegistration initial =
|
|
Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
|
|
entity, setup, [basePart], spawn, record, Vector3.Zero));
|
|
var registry = new ShadowObjectRegistry();
|
|
LiveEntityCollisionBuilder.Register(registry, initial);
|
|
Assert.True(registry.Suspend(entity.Id));
|
|
LiveEntityCollisionRegistration changed =
|
|
Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
|
|
entity, setup, [replacement], spawn, record, Vector3.Zero));
|
|
|
|
LiveEntityCollisionBuilder.ReconcileAppearance(
|
|
registry, entity.Id, changed, suspendIfNew: true);
|
|
|
|
Assert.Equal(1, registry.RetainedRegistrationCount);
|
|
Assert.Equal(1, registry.SuspendedRegistrationCount);
|
|
Assert.DoesNotContain(
|
|
registry.GetObjectsInCell(Cell),
|
|
entry => entry.EntityId == entity.Id);
|
|
|
|
LiveEntityCollisionRegistration empty =
|
|
Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
|
|
entity,
|
|
setup,
|
|
[0x0100AC13u],
|
|
spawn,
|
|
record,
|
|
Vector3.Zero,
|
|
retainEmptyPayload: true));
|
|
LiveEntityCollisionBuilder.ReconcileAppearance(
|
|
registry, entity.Id, empty, suspendIfNew: true);
|
|
LiveEntityCollisionBuilder.ReconcileAppearance(
|
|
registry, entity.Id, changed, suspendIfNew: true);
|
|
Assert.Equal(1, registry.RetainedRegistrationCount);
|
|
Assert.Equal(1, registry.SuspendedRegistrationCount);
|
|
|
|
registry.UpdatePosition(
|
|
entity.Id,
|
|
entity.Position,
|
|
entity.Rotation,
|
|
worldOffsetX: 0f,
|
|
worldOffsetY: 0f,
|
|
landblockId: Cell,
|
|
seedCellId: Cell);
|
|
ShadowEntry restored = Assert.Single(
|
|
registry.GetObjectsInCell(Cell),
|
|
entry => entry.EntityId == entity.Id);
|
|
Assert.Equal(replacement, restored.GfxObjId);
|
|
Assert.Equal(0, registry.SuspendedRegistrationCount);
|
|
}
|
|
|
|
[Fact]
|
|
public void ReconcileAppearance_ExistingMembershipDoesNotDependOnNewFlood()
|
|
{
|
|
const uint basePart = 0x0100AC21u;
|
|
const uint replacement = 0x0100AC22u;
|
|
var setup = new Setup();
|
|
setup.Parts.Add(basePart);
|
|
WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
|
|
var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
WorldEntity entity = Entity();
|
|
record.WorldEntity = entity;
|
|
var builder = new LiveEntityCollisionBuilder(
|
|
id => id == basePart || id == replacement,
|
|
_ => 1f,
|
|
PoseResolver());
|
|
LiveEntityCollisionRegistration initial =
|
|
Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
|
|
entity, setup, [basePart], spawn, record, Vector3.Zero));
|
|
var registry = new ShadowObjectRegistry();
|
|
LiveEntityCollisionBuilder.Register(registry, initial);
|
|
LiveEntityCollisionRegistration changed =
|
|
Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
|
|
entity, setup, [replacement], spawn, record, Vector3.Zero))
|
|
with
|
|
{
|
|
LandblockId = 0u,
|
|
SeedCellId = 0u,
|
|
};
|
|
|
|
LiveEntityCollisionBuilder.ReconcileAppearance(
|
|
registry, entity.Id, changed, suspendIfNew: false);
|
|
|
|
ShadowEntry entry = Assert.Single(
|
|
registry.GetObjectsInCell(Cell),
|
|
candidate => candidate.EntityId == entity.Id);
|
|
Assert.Equal(replacement, entry.GfxObjId);
|
|
}
|
|
|
|
[Fact]
|
|
public void ShapelessSetup_ProducesNoRegistration()
|
|
{
|
|
WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
|
|
var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
WorldEntity entity = Entity();
|
|
record.WorldEntity = entity;
|
|
|
|
Assert.Null(Builder().Build(
|
|
entity,
|
|
new Setup(),
|
|
Array.Empty<uint>(),
|
|
spawn,
|
|
record,
|
|
Vector3.Zero));
|
|
}
|
|
|
|
[Fact]
|
|
public void Build_RejectsDifferentRecordIncarnation()
|
|
{
|
|
WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
|
|
var expected = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
|
|
var other = LiveEntityTestFixture.CreateExactProjectionRecord(
|
|
spawn with { InstanceSequence = 2 });
|
|
WorldEntity entity = Entity();
|
|
expected.WorldEntity = entity;
|
|
other.WorldEntity = entity;
|
|
|
|
Assert.Throws<InvalidOperationException>(() => Builder().Build(
|
|
entity,
|
|
new Setup { Radius = 1f },
|
|
Array.Empty<uint>(),
|
|
spawn,
|
|
other,
|
|
Vector3.Zero));
|
|
}
|
|
|
|
private static LiveEntityCollisionBuilder Builder() => new(
|
|
_ => false,
|
|
_ => null,
|
|
PoseResolver());
|
|
|
|
private static LiveEntityDefaultPoseResolver PoseResolver() => new(
|
|
_ => null,
|
|
new NullAnimationLoader(),
|
|
dumpMotion: false);
|
|
|
|
private static WorldEntity Entity() => new()
|
|
{
|
|
Id = 101u,
|
|
ServerGuid = Guid,
|
|
SourceGfxObjOrSetupId = 0x02000100u,
|
|
Position = new Vector3(4f, 5f, 6f),
|
|
Rotation = Quaternion.Identity,
|
|
MeshRefs = Array.Empty<MeshRef>(),
|
|
ParentCellId = Cell,
|
|
};
|
|
|
|
private static WorldSession.EntitySpawn Spawn(
|
|
float scale,
|
|
uint? itemType = null,
|
|
uint? descriptionFlags = null) =>
|
|
new(
|
|
Guid,
|
|
new CreateObject.ServerPosition(Cell, 4f, 5f, 6f, 1f, 0f, 0f, 0f),
|
|
0x02000100u,
|
|
Array.Empty<CreateObject.AnimPartChange>(),
|
|
Array.Empty<CreateObject.TextureChange>(),
|
|
Array.Empty<CreateObject.SubPaletteSwap>(),
|
|
BasePaletteId: null,
|
|
ObjScale: scale,
|
|
Name: "collision fixture",
|
|
ItemType: itemType,
|
|
MotionState: null,
|
|
MotionTableId: null,
|
|
PhysicsState: 0u,
|
|
ObjectDescriptionFlags: descriptionFlags,
|
|
InstanceSequence: 1);
|
|
|
|
private sealed class NullAnimationLoader : IAnimationLoader
|
|
{
|
|
public Animation? LoadAnimation(uint id) => null;
|
|
}
|
|
}
|