When AnimationSequencer.SetCycle transitions between forward-locomotion
cycles (Walk↔Run, Walk↔WalkBackward, etc.) — i.e. when both old and new
motion's low byte is in {0x05 WalkForward, 0x06 WalkBackward, 0x07
RunForward} — do a full queue drain + _currNode/_firstCyclic reset
(matching the existing skipTransitionLink branch) instead of just
ClearCyclicTail. Without this, _currNode is left pointing into the
previous cycle's non-cyclic head (link frames from the prior Ready→walk
transition), and the visible legs continue playing those head frames
before reaching the new run cycle.
Investigation findings (cdb live trace of retail at
tools/cdb-scripts/walk_run_motion_trace.log):
Retail's actual approach is "additive add_to_queue with no truncate" —
MotionTableManager handles the natural progression via per-tick
CheckForCompletedMotions / remove_redundant_links cleanup. Acdream
doesn't have that machinery, so this fix is the closest viable
emulation: force the queue back to a clean state and rebuild from
scratch on the locomotion-cycle transition.
User-reported symptom this addresses (walk→run direct transition,
release shift while W held): visible animation cycle did not switch
until next motion event. Verified via FWD_WIRE + SETCYCLE diags that
both ACE and our SetCycle are firing correctly on the transition.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
559 lines
39 KiB
Text
559 lines
39 KiB
Text
Opened log file 'C:\Users\erikn\source\repos\acdream\tools\cdb-scripts\walk_run_motion_trace.log'
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0:017> .sympath C:\Users\erikn\source\repos\acdream\refs
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Symbol search path is: C:\Users\erikn\source\repos\acdream\refs
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Expanded Symbol search path is: c:\users\erikn\source\repos\acdream\refs
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************* Path validation summary **************
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Response Time (ms) Location
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OK C:\Users\erikn\source\repos\acdream\refs
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0:017> .symopt+ 0x40
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Symbol options are 0xB0367:
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0x00000001 - SYMOPT_CASE_INSENSITIVE
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0x00000002 - SYMOPT_UNDNAME
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0x00000004 - SYMOPT_DEFERRED_LOADS
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0x00000020 - SYMOPT_OMAP_FIND_NEAREST
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0x00000040 - SYMOPT_LOAD_ANYTHING
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0x00000100 - SYMOPT_NO_UNQUALIFIED_LOADS
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0x00000200 - SYMOPT_FAIL_CRITICAL_ERRORS
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0x00010000 - SYMOPT_AUTO_PUBLICS
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0x00020000 - SYMOPT_NO_IMAGE_SEARCH
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0x00080000 - SYMOPT_NO_PROMPTS
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0:017> .reload /f acclient.exe
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0:017>
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0:017> r $t0 = 0
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0:017>
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0:017> bp acclient!CPhysicsObj::DoInterpretedMotion ".printf \"\\n[%d] CPhysicsObj::DoInterpretedMotion: motion=%08x speedBits=%08x\", @$t0, poi(esp+4), poi(esp+8); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }"
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0:017>
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breakpoint 0 redefined
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0:017> bp acclient!CPartArray::DoInterpretedMotion ".printf \"\\n[%d] CPartArray::DoInterpretedMotion: motion=%08x speedBits=%08x\", @$t0, poi(esp+4), poi(esp+8); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }"
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0:017>
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breakpoint 1 redefined
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0:017> bp acclient!MotionTableManager::PerformMovement ".printf \"\\n[%d] MotionTableManager::PerformMovement: motion=%08x speedBits=%08x holdkey=%08x\", @$t0, poi(esp+4), poi(esp+8), poi(esp+0xc); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }"
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0:017>
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breakpoint 2 redefined
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0:017> bp acclient!MotionTableManager::add_to_queue ".printf \"\\n[%d] MotionTableManager::add_to_queue: arg1=%08x arg2=%08x\", @$t0, poi(esp+4), poi(esp+8); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }"
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0:017>
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breakpoint 3 redefined
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0:017> bp acclient!MotionTableManager::truncate_animation_list ".printf \"\\n[%d] MotionTableManager::truncate_animation_list\", @$t0; r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }"
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0:017>
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breakpoint 4 redefined
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0:017> bp acclient!CMotionTable::DoObjectMotion ".printf \"\\n[%d] CMotionTable::DoObjectMotion: motion=%08x\", @$t0, poi(esp+4); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }"
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0:017>
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breakpoint 5 redefined
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0:017> bp acclient!CMotionTable::StopObjectMotion ".printf \"\\n[%d] CMotionTable::StopObjectMotion: motion=%08x\", @$t0, poi(esp+4); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }"
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0:017>
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breakpoint 6 redefined
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0:017> g
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[0] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38
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[1] CMotionTable::StopObjectMotion: motion=6500000d
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[2] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[3] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38
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[4] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[5] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38
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[6] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[7] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
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[8] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
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[9] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38
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[10] CMotionTable::DoObjectMotion: motion=6500000d
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[11] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000
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[12] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[13] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[14] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
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[15] CMotionTable::DoObjectMotion: motion=8000003d
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[16] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[17] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
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[18] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
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[19] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
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[20] CMotionTable::DoObjectMotion: motion=10000054
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[21] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
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[22] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
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[23] CMotionTable::StopObjectMotion: motion=6500000f
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[24] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e4f8 holdkey=16fa5218
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[25] CMotionTable::StopObjectMotion: motion=6500000d
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[26] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[27] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[28] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
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[29] CMotionTable::DoObjectMotion: motion=8000003d
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[30] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[31] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[32] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[33] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
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[34] CMotionTable::DoObjectMotion: motion=41000003
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[35] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[36] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
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[37] CMotionTable::StopObjectMotion: motion=6500000f
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[38] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e4f8 holdkey=16fa5218
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[39] CMotionTable::StopObjectMotion: motion=6500000d
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[40] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001af5e8
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[41] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001af5e8
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[42] MotionTableManager::PerformMovement: motion=001af558 speedBits=15f356a0 holdkey=13cf1420
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[43] CMotionTable::DoObjectMotion: motion=8000003d
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[44] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[45] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af5e8
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[46] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af5e8
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[47] MotionTableManager::PerformMovement: motion=001af558 speedBits=15f356a0 holdkey=13cf1420
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[48] CMotionTable::DoObjectMotion: motion=41000003
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[49] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[50] MotionTableManager::PerformMovement: motion=001af558 speedBits=15f356a0 holdkey=13cf1420
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[51] CMotionTable::StopObjectMotion: motion=6500000f
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[52] MotionTableManager::PerformMovement: motion=001af574 speedBits=15f356a0 holdkey=13cf1420
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[53] CMotionTable::StopObjectMotion: motion=6500000d
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[54] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38
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[55] CMotionTable::StopObjectMotion: motion=6500000d
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[56] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[57] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38
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[58] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[59] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38
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[60] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[61] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
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[62] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
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[63] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38
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[64] CMotionTable::DoObjectMotion: motion=6500000d
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[65] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000
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[66] MotionTableManager::PerformMovement: motion=001af408 speedBits=15f356a0 holdkey=13cf1420
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[67] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[68] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af33c
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[69] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af33c
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[70] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420
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[71] CMotionTable::DoObjectMotion: motion=41000003
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[72] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[73] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420
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[74] CMotionTable::StopObjectMotion: motion=6500000f
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[75] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420
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[76] CMotionTable::StopObjectMotion: motion=6500000d
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[77] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420
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[78] CMotionTable::StopObjectMotion: motion=6500000f
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[79] CPhysicsObj::DoInterpretedMotion: motion=45000005 speedBits=001af348
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[80] CPartArray::DoInterpretedMotion: motion=45000005 speedBits=001af348
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[81] MotionTableManager::PerformMovement: motion=001af2ac speedBits=15f356a0 holdkey=13cf1420
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[82] CMotionTable::DoObjectMotion: motion=45000005
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[83] MotionTableManager::add_to_queue: arg1=45000005 arg2=00000001
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[84] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001af5e0
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[85] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001af5e0
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[86] MotionTableManager::PerformMovement: motion=001af550 speedBits=15f356a0 holdkey=13cf1420
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[87] CMotionTable::DoObjectMotion: motion=8000003d
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[88] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[89] CPhysicsObj::DoInterpretedMotion: motion=44000007 speedBits=001af5e0
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[90] CPartArray::DoInterpretedMotion: motion=44000007 speedBits=001af5e0
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[91] MotionTableManager::PerformMovement: motion=001af550 speedBits=15f356a0 holdkey=13cf1420
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[92] CMotionTable::DoObjectMotion: motion=44000007
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[93] MotionTableManager::add_to_queue: arg1=44000007 arg2=00000001
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[94] MotionTableManager::PerformMovement: motion=001af550 speedBits=15f356a0 holdkey=13cf1420
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[95] CMotionTable::StopObjectMotion: motion=6500000f
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[96] MotionTableManager::PerformMovement: motion=001af56c speedBits=15f356a0 holdkey=13cf1420
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[97] CMotionTable::StopObjectMotion: motion=6500000d
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[98] MotionTableManager::PerformMovement: motion=001afcfc speedBits=16f5e1f8 holdkey=16fa5c38
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[99] CMotionTable::StopObjectMotion: motion=6500000d
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[100] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[101] MotionTableManager::PerformMovement: motion=001afc84 speedBits=16f5e1f8 holdkey=16fa5c38
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[102] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[103] MotionTableManager::PerformMovement: motion=001af2c0 speedBits=15f356a0 holdkey=13cf1420
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[104] CMotionTable::StopObjectMotion: motion=44000007
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[105] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000001
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[106] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af4bc
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[107] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af4bc
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[108] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420
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[109] CMotionTable::DoObjectMotion: motion=41000003
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[110] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[111] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420
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[112] CMotionTable::StopObjectMotion: motion=6500000f
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[113] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420
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[114] CMotionTable::StopObjectMotion: motion=6500000d
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[115] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420
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[116] CMotionTable::StopObjectMotion: motion=6500000f
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[117] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af47c
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[118] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af47c
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[119] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420
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[120] CMotionTable::DoObjectMotion: motion=41000003
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[121] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[122] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420
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[123] CMotionTable::StopObjectMotion: motion=6500000f
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[124] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420
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[125] CMotionTable::StopObjectMotion: motion=6500000d
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[126] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420
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[127] CMotionTable::StopObjectMotion: motion=6500000f
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[128] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[129] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[130] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[131] CMotionTable::DoObjectMotion: motion=8000003d
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[132] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[133] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[134] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[135] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[136] CMotionTable::DoObjectMotion: motion=10000053
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[137] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
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[138] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[139] CMotionTable::StopObjectMotion: motion=6500000f
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[140] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[141] CMotionTable::StopObjectMotion: motion=6500000d
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[142] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[143] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[144] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[145] CMotionTable::DoObjectMotion: motion=8000003d
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[146] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[147] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[148] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[149] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[150] CMotionTable::DoObjectMotion: motion=41000003
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[151] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[152] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[153] CMotionTable::StopObjectMotion: motion=6500000f
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[154] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[155] CMotionTable::StopObjectMotion: motion=6500000d
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[156] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[157] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[158] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[159] CMotionTable::DoObjectMotion: motion=8000003d
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[160] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[161] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[162] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[163] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[164] CMotionTable::DoObjectMotion: motion=10000053
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[165] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
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[166] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[167] CMotionTable::StopObjectMotion: motion=6500000f
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[168] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
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[169] CMotionTable::StopObjectMotion: motion=6500000d
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[170] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[171] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[172] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[173] CMotionTable::DoObjectMotion: motion=8000003d
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[174] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[175] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[176] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[177] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[178] CMotionTable::DoObjectMotion: motion=41000003
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[179] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[180] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[181] CMotionTable::StopObjectMotion: motion=6500000f
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[182] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
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[183] CMotionTable::StopObjectMotion: motion=6500000d
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[184] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[185] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[186] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[187] CMotionTable::DoObjectMotion: motion=8000003d
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[188] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[189] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
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[190] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
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[191] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[192] CMotionTable::DoObjectMotion: motion=10000054
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[193] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
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[194] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[195] CMotionTable::StopObjectMotion: motion=6500000f
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[196] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[197] CMotionTable::StopObjectMotion: motion=6500000d
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[198] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[199] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[200] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[201] CMotionTable::DoObjectMotion: motion=8000003d
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[202] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[203] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[204] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[205] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[206] CMotionTable::DoObjectMotion: motion=41000003
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[207] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[208] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[209] CMotionTable::StopObjectMotion: motion=6500000f
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[210] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[211] CMotionTable::StopObjectMotion: motion=6500000d
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[212] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[213] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[214] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[215] CMotionTable::DoObjectMotion: motion=8000003d
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[216] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[217] CPhysicsObj::DoInterpretedMotion: motion=10000052 speedBits=001afcb4
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[218] CPartArray::DoInterpretedMotion: motion=10000052 speedBits=001afcb4
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[219] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[220] CMotionTable::DoObjectMotion: motion=10000052
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[221] MotionTableManager::add_to_queue: arg1=10000052 arg2=00000001
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[222] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[223] CMotionTable::StopObjectMotion: motion=6500000f
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[224] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[225] CMotionTable::StopObjectMotion: motion=6500000d
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[226] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[227] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[228] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[229] CMotionTable::DoObjectMotion: motion=8000003d
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[230] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[231] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[232] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[233] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[234] CMotionTable::DoObjectMotion: motion=41000003
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[235] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[236] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[237] CMotionTable::StopObjectMotion: motion=6500000f
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[238] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[239] CMotionTable::StopObjectMotion: motion=6500000d
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[240] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[241] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[242] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[243] CMotionTable::DoObjectMotion: motion=8000003d
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[244] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[245] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[246] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[247] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[248] CMotionTable::DoObjectMotion: motion=10000053
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[249] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
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[250] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[251] CMotionTable::StopObjectMotion: motion=6500000f
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[252] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
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[253] CMotionTable::StopObjectMotion: motion=6500000d
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[254] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[255] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[256] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[257] CMotionTable::DoObjectMotion: motion=8000003d
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[258] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
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[259] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[260] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[261] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
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[262] CMotionTable::DoObjectMotion: motion=41000003
|
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[263] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
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[264] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
|
[265] CMotionTable::StopObjectMotion: motion=6500000f
|
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[266] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
|
|
[267] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[268] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[269] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
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[270] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
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[271] CMotionTable::DoObjectMotion: motion=8000003d
|
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[272] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
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[273] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
|
[274] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
|
[275] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[276] CMotionTable::DoObjectMotion: motion=10000054
|
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[277] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
|
|
[278] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[279] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[280] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
|
|
[281] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[282] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[283] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[284] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[285] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[286] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[287] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[288] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[289] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[290] CMotionTable::DoObjectMotion: motion=41000003
|
|
[291] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
|
[292] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[293] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[294] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
|
|
[295] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[296] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38
|
|
[297] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
|
[298] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
|
|
[299] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
|
|
[300] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38
|
|
[301] CMotionTable::DoObjectMotion: motion=6500000d
|
|
[302] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000
|
|
[303] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[304] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[305] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[306] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[307] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[308] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
|
[309] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
|
[310] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[311] CMotionTable::DoObjectMotion: motion=10000054
|
|
[312] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
|
|
[313] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[314] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[315] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
|
|
[316] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[317] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[318] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[319] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[320] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[321] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[322] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[323] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[324] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[325] CMotionTable::DoObjectMotion: motion=41000003
|
|
[326] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
|
[327] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[328] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[329] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
|
|
[330] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[331] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[332] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[333] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
|
[334] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[335] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[336] CPhysicsObj::DoInterpretedMotion: motion=10000052 speedBits=001afcb4
|
|
[337] CPartArray::DoInterpretedMotion: motion=10000052 speedBits=001afcb4
|
|
[338] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
|
[339] CMotionTable::DoObjectMotion: motion=10000052
|
|
[340] MotionTableManager::add_to_queue: arg1=10000052 arg2=00000001
|
|
[341] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
|
[342] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[343] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5ec78 holdkey=16fa4498
|
|
[344] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[345] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[346] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[347] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
|
[348] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[349] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[350] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[351] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[352] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
|
[353] CMotionTable::DoObjectMotion: motion=41000003
|
|
[354] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
|
[355] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
|
[356] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[357] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5ec78 holdkey=16fa4498
|
|
[358] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[359] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[360] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[361] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
|
[362] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[363] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[364] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
|
[365] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
|
[366] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
|
[367] CMotionTable::DoObjectMotion: motion=10000054
|
|
[368] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
|
|
[369] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
|
[370] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[371] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
|
|
[372] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[373] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[374] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[375] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
|
[376] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[377] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[378] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
|
|
[379] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
|
|
[380] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
|
[381] CMotionTable::DoObjectMotion: motion=10000053
|
|
[382] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
|
|
[383] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
|
[384] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[385] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
|
|
[386] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[387] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[388] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[389] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[390] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[391] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[392] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
|
[393] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
|
[394] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[395] CMotionTable::DoObjectMotion: motion=10000054
|
|
[396] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
|
|
[397] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[398] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[399] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
|
|
[400] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[401] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[402] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[403] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
|
[404] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[405] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[406] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[407] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[408] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
|
[409] CMotionTable::DoObjectMotion: motion=41000003
|
|
[410] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
|
[411] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
|
[412] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[413] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
|
|
[414] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[415] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[416] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[417] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[418] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[419] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[420] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[421] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[422] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[423] CMotionTable::DoObjectMotion: motion=41000003
|
|
[424] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
|
[425] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
|
[426] CMotionTable::StopObjectMotion: motion=6500000f
|
|
[427] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
|
|
[428] CMotionTable::StopObjectMotion: motion=6500000d
|
|
[429] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[430] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
|
[431] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
|
[432] CMotionTable::DoObjectMotion: motion=8000003d
|
|
[433] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
|
[434] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[435] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
|
[436] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
|
[437] CMotionTable::DoObjectMotion: motion=41000003
|
|
[438] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[439] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[440] CMotionTable::StopObjectMotion: motion=6500000f
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[441] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[442] CMotionTable::StopObjectMotion: motion=6500000d
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[443] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[444] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[445] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[446] CMotionTable::DoObjectMotion: motion=8000003d
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[447] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[448] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[449] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[450] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[451] CMotionTable::DoObjectMotion: motion=10000053
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[452] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
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[453] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[454] CMotionTable::StopObjectMotion: motion=6500000f
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[455] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
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[456] CMotionTable::StopObjectMotion: motion=6500000d
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[457] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38
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[458] CMotionTable::StopObjectMotion: motion=6500000d
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[459] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[460] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38
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[461] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[462] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38
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[463] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[464] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
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[465] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
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[466] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38
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[467] CMotionTable::DoObjectMotion: motion=6500000d
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[468] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000
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[469] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[470] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[471] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[472] CMotionTable::DoObjectMotion: motion=8000003d
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[473] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[474] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[475] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[476] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[477] CMotionTable::DoObjectMotion: motion=41000003
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[478] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[479] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[480] CMotionTable::StopObjectMotion: motion=6500000f
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[481] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
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[482] CMotionTable::StopObjectMotion: motion=6500000d
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[483] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38
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[484] CMotionTable::StopObjectMotion: motion=6500000d
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[485] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[486] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38
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[487] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[488] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38
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[489] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[490] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
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[491] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
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[492] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38
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[493] CMotionTable::DoObjectMotion: motion=6500000d
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[494] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000
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[495] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[496] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[497] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
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[498] CMotionTable::DoObjectMotion: motion=8000003d
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[499] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[500] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[501] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[502] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
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[503] CMotionTable::DoObjectMotion: motion=10000053
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[504] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
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[505] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
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[506] CMotionTable::StopObjectMotion: motion=6500000f
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[507] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e4f8 holdkey=16fa5218
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[508] CMotionTable::StopObjectMotion: motion=6500000d
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[509] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[510] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[511] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218Detached
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