acdream/src/AcDream.Core.Net
Erik dcb61efb5a refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:12:30 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
Packets perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
AcDream.Core.Net.csproj refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
CombatStateWiring.cs refactor(net): own live session routing 2026-07-21 11:17:09 +02:00
GameEventWiring.cs feat(ui): port retail appraisal panel 2026-07-23 11:34:08 +02:00
LinkStatusSnapshot.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
NetClient.cs perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
NOTICE.md feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
ObjectTableWiring.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
SubscriptionSet.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
WorldSession.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00