Decision (2026-05-30, with user): the WB-inherited two-pipe (inside/outside) render split is the root cause of the indoor seam bugs (flap, missing/transparent walls, terrain bleed) and cannot be seamless. Abandon A8/A8.F (#103); build ONE unified pipeline driven by retail's PView portal visibility — seamless by construction. The 2026-05-30 camera-collision + physics viewer-cap work is kept (retail-faithful, but a detour from the seam fix). New Phase U scoped; #103 superseded; CLAUDE.md / roadmap / milestones updated; full decision + scope + next-session pickup prompt in docs/research/2026-05-30-unified-render-pipeline-decision-and-handoff.md. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||