Sweeps all (lbX, lbY, cellX, cellY) tuples for the full 255x255 landblock map (~4.16M cells) and reports both the raw enum-output disagreement (50.02%) and the diagonal-actually-painted disagreement (49.98%) between WB's CalculateSplitDirection and acdream's TerrainBlending.CalculateSplitDirection (which retail uses per CLandBlockStruct::ConstructPolygons at retail addr 00531d10). The two formulas behave like independent random hashes. Adopting WB's pipeline wholesale would mis-render ~half the diagonals on every landblock (Holtburg 0xA9B0: 29/64 cells = 45.3% wrong). This data is the foundation for N.5b's Path A vs B vs C decision (kills Path A). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| ClientConformanceTests.cs | ||
| ClientReference.cs | ||
| LandblockMeshTests.cs | ||
| SplitFormulaDivergenceTest.cs | ||
| TerrainBlendingTests.cs | ||