Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
115 lines
3.3 KiB
C#
115 lines
3.3 KiB
C#
using AcDream.App.Rendering;
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using AcDream.App.Rendering.Wb;
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namespace AcDream.App.Tests.Rendering;
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public sealed class ParticleEmitterRetirementTrackerTests
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{
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[Fact]
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public void MeshFailureDoesNotBlockGfxOrTextureCleanupAndIsRetried()
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{
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int meshAttempts = 0;
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var removedGfx = new List<int>();
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var releasedTextures = new List<int>();
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var failures = new List<Exception>();
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var tracker = new ParticleEmitterRetirementTracker(
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_ =>
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{
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meshAttempts++;
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if (meshAttempts == 1)
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throw new InvalidOperationException("mesh release failed");
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},
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removedGfx.Add,
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releasedTextures.Add,
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failures.Add);
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tracker.BeginRetirement(42);
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Assert.Equal([42], removedGfx);
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Assert.Equal([42], releasedTextures);
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Assert.Single(failures);
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Assert.Equal(1, tracker.PendingCount);
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tracker.RetryPending();
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Assert.Equal(2, meshAttempts);
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Assert.Equal([42], removedGfx);
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Assert.Equal([42], releasedTextures);
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Assert.Equal(0, tracker.PendingCount);
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}
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[Fact]
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public void CommittedMeshFailureIsNotReplayed()
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{
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int meshAttempts = 0;
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var tracker = new ParticleEmitterRetirementTracker(
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_ =>
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{
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meshAttempts++;
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throw new MeshReferenceMutationException(
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"committed",
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mutationCommitted: true,
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new InvalidOperationException());
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},
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_ => { },
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_ => { });
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tracker.BeginRetirement(42);
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tracker.RetryPending();
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Assert.Equal(1, meshAttempts);
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Assert.Equal(0, tracker.PendingCount);
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}
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[Fact]
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public void IndependentFailuresRetainOnlyTheirOwnObligations()
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{
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int gfxAttempts = 0;
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int textureAttempts = 0;
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var tracker = new ParticleEmitterRetirementTracker(
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_ => { },
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_ =>
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{
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gfxAttempts++;
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if (gfxAttempts == 1)
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throw new InvalidOperationException("gfx");
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},
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_ =>
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{
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textureAttempts++;
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if (textureAttempts == 1)
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throw new InvalidOperationException("texture");
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});
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tracker.BeginRetirement(7);
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tracker.RetryPending();
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Assert.Equal(2, gfxAttempts);
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Assert.Equal(2, textureAttempts);
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Assert.Equal(0, tracker.PendingCount);
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}
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[Fact]
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public void SameHandleReentryDoesNotRepeatActiveRetirementStage()
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{
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ParticleEmitterRetirementTracker? tracker = null;
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int meshReleases = 0;
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int gfxRemovals = 0;
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int textureReleases = 0;
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tracker = new ParticleEmitterRetirementTracker(
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handle =>
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{
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meshReleases++;
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tracker!.BeginRetirement(handle);
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},
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_ => gfxRemovals++,
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_ => textureReleases++);
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tracker.BeginRetirement(42);
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Assert.Equal(1, meshReleases);
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Assert.Equal(1, gfxRemovals);
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Assert.Equal(1, textureReleases);
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Assert.Equal(0, tracker.PendingCount);
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}
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}
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