acdream/src/AcDream.App/Input
Erik e6dd8bf6fa fix(items): preserve wand stance and corpse use order
Keep active-combat AutoWield intent through ACE's pre-wield transition and queued trailing peace notice, while allowing explicit combat input to supersede it.

Queue one-shot item interactions until the frame's movement edge has been serialized, so a movement release cannot cancel ACE's server-side corpse approach callback.

Release build succeeds and all 5,890 runnable tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 19:32:01 +02:00
..
LocalPlayerOutboundController.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
LocalPlayerProjectionController.cs fix(world): complete recall before teleport hide 2026-07-16 06:37:29 +02:00
OutboundInteractionQueue.cs fix(items): preserve wand stance and corpse use order 2026-07-17 19:32:01 +02:00
PlayerModeAutoEntry.cs fix(phys): #106 gate-2 — bogus-indoor-claim recovery + spawn-ground entry hold 2026-06-09 23:47:11 +02:00
PlayerMovementController.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
RetailLocalPlayerFrameController.cs fix(world): complete recall before teleport hide 2026-07-16 06:37:29 +02:00
SilkKeyboardSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
SilkMouseSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00