Keep active-combat AutoWield intent through ACE's pre-wield transition and queued trailing peace notice, while allowing explicit combat input to supersede it. Queue one-shot item interactions until the frame's movement edge has been serialized, so a movement release cannot cancel ACE's server-side corpse approach callback. Release build succeeds and all 5,890 runnable tests pass with five intentional skips. Co-authored-by: OpenAI Codex <codex@openai.com> |
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| .. | ||
| LocalPlayerOutboundController.cs | ||
| LocalPlayerProjectionController.cs | ||
| OutboundInteractionQueue.cs | ||
| PlayerModeAutoEntry.cs | ||
| PlayerMovementController.cs | ||
| RetailLocalPlayerFrameController.cs | ||
| SilkKeyboardSource.cs | ||
| SilkMouseSource.cs | ||