acdream/docs
Erik dd7b73a837 docs(G.3): file login-INTO-a-dungeon gap (streaming not recentered at login)
Re-gate of Bug A revealed: logging in with the character saved inside a far
dungeon hangs at the #107 auto-entry hold (frozen, no [snap]). The streaming
center is set once at startup to the default and the login spawn never recenters
it, so the dungeon never streams and IsSpawnCellReady never goes true. The
teleport-arrival path recenters (G.3a); the login path doesn't. Filed under #133
with the fix shape (recenter onto the spawn landblock at login) + the ACE-reset
workaround.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 18:39:45 +02:00
..
architecture fix #131 (root cause 4, structurally forced): look-in cells draw their DYNAMICS - the town portal is a server object in the hall's porch cell 2026-06-12 20:52:34 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans milestone: re-open M1.5 — dungeon support (full G.3) pulled into scope; M2 re-deferred 2026-06-13 14:45:53 +02:00
research handoff: M1.5 dungeon support (G.3) grounded — design research + the terrain-less-premise refutation 2026-06-13 14:53:27 +02:00
superpowers docs(G.3): gate correction — G.3a core landed; #95 CONFIRMED LIVE (not superseded) 2026-06-13 18:30:43 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(G.3): file login-INTO-a-dungeon gap (streaming not recentered at login) 2026-06-13 18:39:45 +02:00