Holds Translucency / Luminosity / Diffuse / SurfOpacity / NeedsUvRepeat / DisableFog keyed by (gfxObjId, surfaceIdx). Populated at extraction time, queried by the draw dispatcher. ConcurrentDictionary because mesh extraction happens on background workers. No fork patches required — keeps WB's MeshBatchData pristine. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| AcSurfaceMetadataTableTests.cs | ||