acdream/tests
Erik 24834a6478 fix(render): Campaign V slice V6g — the Vulkan frame stops lying to the driver
V6f ran the bring-up host once under VK_LAYER_KHRONOS_validation and found
seven VUIDs, every one of them on the path any world frame takes (plan
§5.5.7). This closes all of them, plus a fourth defect in the same log that
§5.5.7 did not call out. The host now runs validation-clean: zero errors and
zero warnings over 39,855 frames.

Nothing outside Gpu/Vk/ is touched, so the GL backend executes not one changed
statement. The offline pixel gate says so too — 4.08e-05 differing fraction
against f8dbe2ee, which is exactly the value the campaign recorded as its own
same-commit control (§5.1's 15–23 pixel band).

The dynamic-descriptor limit was a decision, not a patch. V6b declared all ten
of set 0's bindings STORAGE_BUFFER_DYNAMIC on the reasoning that the contract
lets a renderer bind any range per draw. That is true and still cost nothing to
honour for four of them: a dynamic descriptor buys exactly one thing, the
ability to address the SAME buffer at a DIFFERENT offset without a descriptor
write, which is the shape of a ring allocation and of nothing else. So the
ring-fed bindings — instances, batches, clip slots, instance light sets — stay
dynamic, and the ones pointing at a long-lived buffer written whole and bound
once per pass carry their offset in the descriptor instead. Binding 9 is the
clearest of those: it is the GL-only uvec2 handle table, which the Vulkan
backend never binds at all.

That lands on four dynamic storage descriptors. The RX 9070 XT allows eight, so
eight would have worked here — but four is Vulkan's GUARANTEED minimum, which
means no conformant device can fail this layout, and V9's lavapipe row and the
deferred physical Linux row both depend on that. The count is asserted against
maxDescriptorSetStorageBuffersDynamic in the capability record, so a device that
cannot serve it is rejected at startup in the report under the same exit-code-4
contract as every other requirement, rather than failing silently at
vkCreatePipelineLayout the way this one did.

Depth-off pipelines were malformed in any pass that has depth. Dynamic rendering
bakes the depth/stencil attachment format into the pipeline and requires it to
equal the pass's; V6c set it only when the pipeline itself tested or wrote
depth. Debug lines, the retained UI and the sky are all depth-off and all
composite over the main pass, so this was not an edge case. The same
GpuPipelineDescription is legitimately used both ways — ui-text opens its own
depth-less pass — so the description cannot answer the question and the backend
builds both variants, binding whichever matches what vkCmdBeginRendering was
actually handed rather than what the pass asked for. Both are built at startup
against the persisted cache, so no frame compiles one. A slice entitled to
change the contract should add a depth-format field the way V6d added
ColorFormat; this is the honest expression of the gap until then.

vk-backbuffer-depth and vk-backbuffer-msaa-color were created UNDEFINED and
never moved. Both now barrier on every backbuffer pass — from UNDEFINED on the
first use after Configure, from attachment-optimal with a write-after-write
dependency thereafter. The dependency matters on its own account, not just the
layout: two passes in one frame write both images and so does the next frame,
and Vulkan orders nothing between render-pass instances.

The fourth defect is the one worth reading twice. CaptureBackbuffer transitioned
the LAST PRESENTED swapchain image to TRANSFER_SRC and copied out of it. After
vkQueuePresentKHR that image belongs to the presentation engine and its contents
are not ours to read — and the pixels were usually right, which is precisely the
problem. This campaign spent three sections of its own plan (§5.5.1–§5.5.3)
discovering how much a capture instrument that is "usually right" can cost, and
shipping that shape on the new backend would have made every Vulkan PNG, and the
V7 differential built on them, formally undefined. The frame now copies its own
output into a host-readable buffer while it still owns the image, and the
capture reads that. Retention is opt-in, armed when an artifact directory
exists: one full-resolution copy per frame is worth nothing to a player and is
the entire instrument to a gate. The old one-shot command pool, device-idle wait
and per-capture readback buffer go with it.

Two gaps found and recorded in §5.5.8 rather than fixed, both outside this
slice's brief. UniformSkyParams (set 1, binding 4) is not in the uniform set
layout, so whoever first draws sky on Vulkan must add it. And a binding pointed
at two different buffers within one frame silently corrupts the earlier draws,
on dynamic and plain descriptors alike, because descriptor contents are read at
execution time — no consumer does that today, but WbDrawDispatcher and
EnvCellRenderer each own their own instance and batch buffers and both bind
bindings 0, 1, 3, 4 and 5 in one frame, so the Vulkan world arm has to know
before it is written.

Gates: Release build; App tests 4,075 passed / 3 skipped (baseline 4,073 + the
two new capability cases); GL offline pixel gate PASS at 4.08e-05; one
validation-layer Vulkan run, clean, with the captured PNG inspected and correct
in orientation, colour and glyph coverage.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 10:47:52 +02:00
..
AcDream.App.Tests fix(render): Campaign V slice V6g — the Vulkan frame stops lying to the driver 2026-07-28 10:47:52 +02:00
AcDream.Bake.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
AcDream.Core.Net.Tests perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
AcDream.Core.Tests feat(render): Campaign V slice V4b - move the mesh arena onto IGpuBuffer 2026-07-27 20:02:50 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.Headless.Tests perf(headless): enforce K4 resource envelope 2026-07-27 11:14:50 +02:00
AcDream.Runtime.Tests feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00
AcDream.UI.Abstractions.Tests feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00