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AnimatedEntityState.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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BindlessSupport.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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BufferUsageExtensions.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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Building.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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BuildingLoader.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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BuildingRegistry.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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CachedBatch.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |
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CompositeWarmupEntitySource.cs
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perf(streaming): scope reveal warmup spatially
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2026-07-25 04:39:48 +02:00 |
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ContiguousRangeAllocator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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DebugRenderSettings.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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DrawElementsIndirectCommand.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EntityClassificationCache.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |
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EntitySpawnAdapter.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EnvCellLandblockBuild.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EnvCellLandblockPublication.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EnvCellMeshPreparationScheduler.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EnvCellRenderer.cs
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Revert "feat(render): Campaign V slice V4c - move the world draw path onto the RHI"
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2026-07-27 22:38:02 +02:00 |
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EnvCellSceneryInstance.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EnvCellVisibilitySnapshot.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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GeometryUtils.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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GLHelpers.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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GlobalMeshBuffer.cs
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Revert "feat(render): Campaign V slice V4c - move the world draw path onto the RHI"
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2026-07-27 22:38:02 +02:00 |
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GLSLShader.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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GLStateScope.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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GpuMemoryTracker.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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GpuRetiredRangeAllocator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GroupKey.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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IEntityTextureLifetime.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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InstanceData.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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IWbMeshAdapter.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LandblockSpawnAdapter.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ManagedGLFrameBuffer.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ManagedGLIndexBuffer.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ManagedGLTexture.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ManagedGLTextureArray.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ManagedGLUniformBuffer.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ManagedGLVertexArray.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ManagedGLVertexBuffer.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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MeshUploadCaches.cs
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fix(streaming): prepare quiesced destination entities
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2026-07-24 20:21:57 +02:00 |
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MeshUploadFrameBudget.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ModernRenderData.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ObjectMeshManager.cs
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feat(render): Campaign V slice V4b - move the mesh arena onto IGpuBuffer
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2026-07-27 20:02:50 +02:00 |
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OpenGLGraphicsDevice.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PackedProjectionClassificationCache.cs
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perf(rendering): retain packed classification
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2026-07-25 02:46:40 +02:00 |
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RenderStateCache.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetryableResourceReleaseLedger.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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SceneData.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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TextureAtlasManager.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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TextureAtlasSlotAllocator.cs
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feat(render): unify physical residency accounting
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2026-07-24 16:20:48 +02:00 |
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TextureFormatExtensions.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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TextureParameters.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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TrackedGlResource.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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WbDrawDispatcher.cs
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Revert "feat(render): Campaign V slice V4c - move the world draw path onto the RHI"
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2026-07-27 22:38:02 +02:00 |
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WbDrawDispatcher.PackedOracle.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WbFrustum.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WbMeshAdapter.cs
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feat(render): Campaign V slice V4b - move the mesh arena onto IGpuBuffer
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2026-07-27 20:02:50 +02:00 |
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WbRenderPass.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WbTextureResolutionPolicy.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |