WalkOracleTrace parses the FW0 retail traces (frames of LS/BLD/DI/DC events, truncated detach frame dropped) and loads fixtures from the research directory. Nineteen tests pin the load-bearing shapes: the far building drawn every terrace-edge frame, the cathedral roster cull, the stable doorway root, the one-frame walkout handover, camera-cell rooting (porch-cam), the foundry landscape drop, and bit-identical stationary frames. FW1 conformance builds on these. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
171 lines
6.1 KiB
C#
171 lines
6.1 KiB
C#
namespace AcDream.App.Tests.Rendering.Walk;
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/// <summary>
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/// Integrity tests for the FW0 walk-oracle fixtures: every checked-in
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/// trace parses, and the load-bearing shapes recorded in the fixture
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/// README hold. FW1's conformance suite builds on these parsed frames;
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/// if a fixture is edited or recaptured, these goldens catch drift.
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/// </summary>
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public sealed class WalkOracleTraceTests
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{
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private const uint FarBuilding = 0xF518002Eu;
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public static readonly TheoryData<string> AllFixtures = new()
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{
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"terrace-center",
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"terrace-edge",
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"cathedral-arrival",
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"holtburg-doorway-still",
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"holtburg-walkout",
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"holtburg-street-porchcam",
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"holtburg-street-outdoor",
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"holtburg-walkabout",
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"foundry-entry",
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"foundry-deep",
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};
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[Theory]
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[MemberData(nameof(AllFixtures))]
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public void Fixture_parses_with_complete_frames(string name)
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{
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load(name);
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Assert.NotEmpty(frames);
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// Frame numbers are contiguous from 1; the truncated final frame is dropped.
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Assert.Equal(1, frames[0].Number);
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Assert.Equal(frames.Count, frames[^1].Number);
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Assert.All(frames, f => Assert.NotEmpty(f.Events));
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}
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[Fact]
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public void Terrace_edge_draws_the_far_building_every_outdoor_frame()
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{
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// The #456 acceptance oracle: retail HIDES the vista by depth cover,
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// not by omission — 0xF518002E is submitted every single frame.
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("terrace-edge");
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Assert.All(frames, f =>
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{
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Assert.Null(f.InteriorRootCell);
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Assert.True(f.HasLandscape);
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Assert.Contains(FarBuilding, f.Buildings);
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});
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}
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[Fact]
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public void Cathedral_arrival_roots_interior_and_culls_the_far_building()
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{
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("cathedral-arrival");
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Assert.All(frames, f =>
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{
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Assert.Equal(0xF4180106u, f.InteriorRootCell);
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Assert.True(f.HasLandscape); // drawn THROUGH the exit view
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Assert.DoesNotContain(FarBuilding, f.Buildings);
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});
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}
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[Fact]
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public void Doorway_root_is_stable_across_every_frame()
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{
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("holtburg-doorway-still");
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Assert.All(frames, f => Assert.Equal(0xA9B4013Fu, f.InteriorRootCell));
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}
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[Fact]
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public void Walkout_hands_over_between_interior_cells_in_one_frame()
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{
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("holtburg-walkout");
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uint?[] roots = frames.Select(f => f.InteriorRootCell).Distinct().ToArray();
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Assert.Equal(new uint?[] { 0xA9B4013Fu, 0xA9B40150u }, roots);
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// Exactly one handover: the root sequence is two contiguous runs.
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int transitions = frames.Zip(frames.Skip(1))
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.Count(pair => pair.First.InteriorRootCell != pair.Second.InteriorRootCell);
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Assert.Equal(1, transitions);
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}
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[Fact]
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public void Street_porchcam_roots_at_the_camera_cell_not_the_player()
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{
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// The player stood in the street; the chase camera sat inside the
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// cottage porch — and retail rooted the frame at the CAMERA's cell.
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("holtburg-street-porchcam");
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Assert.All(frames, f => Assert.Equal(0xA9B40150u, f.InteriorRootCell));
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}
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[Fact]
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public void Street_outdoor_never_enters_an_interior_root()
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{
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("holtburg-street-outdoor");
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Assert.All(frames, f =>
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{
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Assert.Null(f.InteriorRootCell);
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Assert.True(f.HasLandscape);
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});
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}
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[Fact]
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public void Foundry_entry_flips_outdoor_to_interior_and_drops_the_landscape()
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{
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("foundry-entry");
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WalkOracleFrame flip = frames.First(f => f.InteriorRootCell is not null);
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Assert.Equal(0xA9B40178u, flip.InteriorRootCell);
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// The frame before the flip is fully outdoor; the flip frame itself
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// draws NO landscape and NO buildings — the pure-interior shape.
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WalkOracleFrame before = frames[flip.Number - 2];
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Assert.Null(before.InteriorRootCell);
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Assert.True(before.HasLandscape);
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Assert.False(flip.HasLandscape);
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Assert.Empty(flip.Buildings);
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}
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[Fact]
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public void Foundry_deep_draws_the_town_through_the_surviving_chain()
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{
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("foundry-deep");
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Assert.All(frames, f =>
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{
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Assert.Equal(0xA9B40176u, f.InteriorRootCell);
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Assert.True(f.HasLandscape);
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Assert.NotEmpty(f.Buildings);
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});
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}
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[Fact]
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public void Stationary_frames_repeat_their_event_sequence_exactly()
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{
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// README finding 6: while the camera is still, the whole-frame
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// sequence repeats bit-for-bit. Assert it on the terrace fixture.
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("terrace-center");
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WalkOracleFrame first = frames[0];
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Assert.All(frames.Skip(1), f =>
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{
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Assert.Equal(first.Events.Count, f.Events.Count);
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for (int i = 0; i < first.Events.Count; i++)
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Assert.Equal(first.Events[i], f.Events[i], WalkOracleEventComparer.Instance);
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});
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}
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private sealed class WalkOracleEventComparer : IEqualityComparer<WalkOracleEvent>
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{
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public static readonly WalkOracleEventComparer Instance = new();
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public bool Equals(WalkOracleEvent? x, WalkOracleEvent? y)
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=> x is not null && y is not null
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&& x.Kind == y.Kind
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&& x.CellId == y.CellId
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&& x.OutsideViewCount == y.OutsideViewCount
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&& x.DeclaredCellCount == y.DeclaredCellCount
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&& x.Cells.SequenceEqual(y.Cells);
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public int GetHashCode(WalkOracleEvent obj)
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=> HashCode.Combine(obj.Kind, obj.CellId, obj.Cells.Count);
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}
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}
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