563 lines
20 KiB
C#
563 lines
20 KiB
C#
using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Gpu;
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namespace AcDream.App.Tests.Rendering.Gpu;
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/// <summary>
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/// One recorded RHI call. Renderer tests assert against the ordered sequence
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/// instead of against a live driver, which is what keeps the App suite runnable
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/// on a machine with no GPU while renderers migrate onto <see cref="IGpuDevice"/>
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/// during Campaign V.
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/// </summary>
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internal abstract record GpuRecordedCall;
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internal sealed record GpuRecordedFrameBegin(long Serial, int SlotIndex) : GpuRecordedCall;
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internal sealed record GpuRecordedFrameEnd(long Serial) : GpuRecordedCall;
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internal sealed record GpuRecordedRingAllocation(GpuRingUsage Usage, int ByteCount, uint OffsetBytes) : GpuRecordedCall;
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internal sealed record GpuRecordedPassBegin(string Name, int SampleCount) : GpuRecordedCall;
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internal sealed record GpuRecordedPassEnd(string Name) : GpuRecordedCall;
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internal sealed record GpuRecordedPipelineBind(string PipelineName) : GpuRecordedCall;
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internal sealed record GpuRecordedStorageBind(uint Binding, string BufferName, uint OffsetBytes, uint SizeBytes)
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: GpuRecordedCall;
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internal sealed record GpuRecordedUniformBind(uint Binding, string BufferName, uint OffsetBytes, uint SizeBytes)
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: GpuRecordedCall;
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internal sealed record GpuRecordedVertexBind(uint Binding, string BufferName, uint OffsetBytes) : GpuRecordedCall;
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internal sealed record GpuRecordedStencil(GpuStencilState Stencil) : GpuRecordedCall;
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internal sealed record GpuRecordedIndexBind(string BufferName, uint OffsetBytes, GpuIndexType IndexType)
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: GpuRecordedCall;
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internal sealed record GpuRecordedPushConstants(GpuPushConstants Constants) : GpuRecordedCall;
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internal sealed record GpuRecordedViewport(int X, int Y, int Width, int Height) : GpuRecordedCall;
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internal sealed record GpuRecordedScissor(int X, int Y, int Width, int Height) : GpuRecordedCall;
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internal sealed record GpuRecordedCullMode(GpuCullMode CullMode) : GpuRecordedCall;
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internal sealed record GpuRecordedFrontFace(GpuFrontFace FrontFace) : GpuRecordedCall;
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internal sealed record GpuRecordedDepthWrite(bool Enabled) : GpuRecordedCall;
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internal sealed record GpuRecordedDrawIndexed(
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uint IndexCount,
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uint InstanceCount,
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uint FirstIndex,
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int VertexOffset,
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uint FirstInstance) : GpuRecordedCall;
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internal sealed record GpuRecordedDraw(
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uint VertexCount,
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uint InstanceCount,
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uint FirstVertex,
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uint FirstInstance) : GpuRecordedCall;
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internal sealed record GpuRecordedMultiDrawIndirect(
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string BufferName,
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uint OffsetBytes,
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uint DrawCount,
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uint StrideBytes) : GpuRecordedCall;
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internal sealed record GpuRecordedTextureRegistration(string TextureName, GpuSamplerDescription Sampler, uint Slot)
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: GpuRecordedCall;
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internal sealed record GpuRecordedTextureRelease(uint Slot) : GpuRecordedCall;
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/// <summary>
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/// In-memory <see cref="IGpuDevice"/> that owns no driver objects. Ring
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/// allocations are backed by a real byte array, so a test can drive a renderer
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/// and then read back exactly what it wrote — the same bytes a driver would have
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/// seen. Everything else is recorded into <see cref="Calls"/> in submission order.
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/// </summary>
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internal sealed class RecordingGpuDevice : IGpuDevice
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{
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private const int DefaultRingCapacityBytes = 8 * 1024 * 1024;
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private readonly List<GpuRecordedCall> _calls = [];
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private readonly List<Action> _queuedActions = [];
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private readonly List<RecordingGpuBuffer> _createdBuffers = [];
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private readonly List<RecordingGpuPipeline> _createdPipelines = [];
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private readonly List<RecordingGpuSampler> _createdSamplers = [];
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private readonly Dictionary<GpuSamplerDescription, RecordingGpuSampler> _samplers = [];
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private readonly byte[] _ring;
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private readonly Stack<uint> _freeTextureSlots = new();
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private uint _nextTextureSlot;
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private uint _ringCursor;
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private long _serial;
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private RecordingGpuFrame? _openFrame;
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private bool _disposed;
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public RecordingGpuDevice(int ringCapacityBytes = DefaultRingCapacityBytes)
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{
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ArgumentOutOfRangeException.ThrowIfLessThan(ringCapacityBytes, 1);
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_ring = new byte[ringCapacityBytes];
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RingBuffer = new RecordingGpuBuffer(new GpuBufferDescription(
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"test-ring",
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ringCapacityBytes,
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GpuBufferUsage.Storage | GpuBufferUsage.Uniform | GpuBufferUsage.Indirect,
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GpuMemoryResidency.HostWritable));
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RecordingGpuTexture placeholder = new("default-white", GpuTextureKind.Texture2D, GpuTextureFormat.Rgba8Unorm, 1, 1, 1, 1);
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DefaultTextureSlot = RegisterTexture(placeholder, CreateSampler(GpuSamplerDescription.UiNearest));
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}
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/// <summary>Every recorded call, in submission order.</summary>
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public IReadOnlyList<GpuRecordedCall> Calls => _calls;
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/// <summary>Backing store for ring allocations, so tests can read what a renderer wrote.</summary>
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public ReadOnlySpan<byte> RingBytes => _ring;
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/// <summary>Number of ring bytes handed out during the currently open (or most recent) frame.</summary>
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public uint RingBytesAllocated => _ringCursor;
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public int OpenFrameCount { get; private set; }
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public int LiveTextureSlotCount => (int)_nextTextureSlot - _freeTextureSlots.Count;
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public GpuBackendKind Backend => GpuBackendKind.Recording;
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public GpuCapabilityRecord Capabilities { get; init; } = new()
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{
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Backend = GpuBackendKind.Recording,
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DeviceName = "recording",
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DriverInfo = "in-memory test double",
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ApiVersion = "n/a",
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MaxTextureTableSlots = GpuBindingModel.TextureTableCapacity,
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MaxStorageBufferBindings = GpuBindingModel.StorageBindingCount,
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MaxPushConstantBytes = GpuBindingModel.MaxPushConstantBytes,
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MinStorageBufferOffsetAlignment = 256,
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MinUniformBufferOffsetAlignment = 256,
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MaxClipDistances = GpuBindingModel.ClipPlanesPerSlot,
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MaxSampleCount = 8,
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SupportsMultiDrawIndirect = true,
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SupportsDrawParameters = true,
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SupportsTextureCompressionBc = true,
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SupportsTimestampQueries = true,
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SupportsPersistentlyMappedRings = true,
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};
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public IGpuResourceRetirementQueue Retirement => ImmediateGpuResourceRetirementQueue.Instance;
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public IGpuTimerPool Timers { get; } = new RecordingGpuTimerPool();
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public GpuTextureSlot DefaultTextureSlot { get; }
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public void Clear() => _calls.Clear();
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public IReadOnlyList<RecordingGpuBuffer> CreatedBuffers => _createdBuffers;
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public IReadOnlyList<RecordingGpuPipeline> CreatedPipelines => _createdPipelines;
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public IReadOnlyList<RecordingGpuSampler> CreatedSamplers => _createdSamplers;
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public IGpuBuffer CreateBuffer(in GpuBufferDescription description)
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{
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var buffer = new RecordingGpuBuffer(description);
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_createdBuffers.Add(buffer);
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return buffer;
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}
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/// <summary>
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/// Campaign V slice V6i-2: every image this device made, in creation order.
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/// A caller that creates its own textures internally — the world texture
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/// arrays and the terrain atlas do — has no other way to assert what landed
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/// on them.
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/// </summary>
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public IReadOnlyList<RecordingGpuTexture> CreatedTextures => _createdTextures;
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private readonly List<RecordingGpuTexture> _createdTextures = [];
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public IGpuTexture CreateTexture(in GpuTextureDescription description)
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{
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RecordingGpuTexture texture = new(
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description.Name,
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description.Kind,
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description.Format,
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description.Width,
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description.Height,
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description.LayerCount,
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description.MipLevelCount);
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_createdTextures.Add(texture);
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return texture;
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}
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public IGpuSampler CreateSampler(in GpuSamplerDescription description)
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{
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if (_samplers.TryGetValue(description, out RecordingGpuSampler? existing))
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return existing;
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RecordingGpuSampler created = new(description);
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_samplers.Add(description, created);
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_createdSamplers.Add(created);
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return created;
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}
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public IGpuPipeline CreatePipeline(GpuPipelineDescription description)
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{
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ArgumentNullException.ThrowIfNull(description);
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var pipeline = new RecordingGpuPipeline(description);
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_createdPipelines.Add(pipeline);
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return pipeline;
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}
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public IGpuRenderTarget CreateRenderTarget(in GpuRenderTargetDescription description) =>
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new RecordingGpuRenderTarget(description);
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public GpuTextureSlot RegisterTexture(IGpuTexture texture, IGpuSampler sampler)
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{
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ArgumentNullException.ThrowIfNull(texture);
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ArgumentNullException.ThrowIfNull(sampler);
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uint slot = _freeTextureSlots.Count > 0 ? _freeTextureSlots.Pop() : _nextTextureSlot++;
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_calls.Add(new GpuRecordedTextureRegistration(texture.Name, sampler.Description, slot));
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return new GpuTextureSlot(slot);
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}
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public void ReleaseTextureSlot(GpuTextureSlot slot)
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{
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if (!slot.IsAssigned)
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throw new ArgumentException("Cannot release an unassigned texture slot.", nameof(slot));
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_freeTextureSlots.Push(slot.Index);
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_calls.Add(new GpuRecordedTextureRelease(slot.Index));
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}
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public IGpuFrame BeginFrame()
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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if (_openFrame is not null)
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throw new InvalidOperationException("The previous frame must end before another begins.");
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_ringCursor = 0;
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long serial = ++_serial;
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int slotIndex = (int)((serial - 1) % 2);
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_calls.Add(new GpuRecordedFrameBegin(serial, slotIndex));
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OpenFrameCount++;
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_openFrame = new RecordingGpuFrame(this, serial, slotIndex);
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return _openFrame;
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}
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public void QueueDeviceAction(Action action)
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{
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ArgumentNullException.ThrowIfNull(action);
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_queuedActions.Add(action);
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}
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public void ProcessDeviceActions()
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{
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Action[] pending = [.. _queuedActions];
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_queuedActions.Clear();
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foreach (Action action in pending)
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action();
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}
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public byte[] CaptureBackbuffer(int width, int height)
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{
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ArgumentOutOfRangeException.ThrowIfNegativeOrZero(width);
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ArgumentOutOfRangeException.ThrowIfNegativeOrZero(height);
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return new byte[checked(width * height * 4)];
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}
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public void WaitIdle() => ProcessDeviceActions();
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public void Dispose() => _disposed = true;
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internal void Record(GpuRecordedCall call) => _calls.Add(call);
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internal GpuRingAllocation Allocate(int byteCount, GpuRingUsage usage)
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{
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ArgumentOutOfRangeException.ThrowIfNegative(byteCount);
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uint alignment = usage switch
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{
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GpuRingUsage.Storage => Capabilities.MinStorageBufferOffsetAlignment,
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GpuRingUsage.Uniform => Capabilities.MinUniformBufferOffsetAlignment,
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_ => 4u,
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};
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uint aligned = AlignUp(_ringCursor, alignment);
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if (aligned + (uint)byteCount > (uint)_ring.Length)
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{
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throw new InvalidOperationException(
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$"Ring allocation of {byteCount} bytes for {usage} exceeds the {_ring.Length}-byte test ring.");
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}
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_ringCursor = aligned + (uint)byteCount;
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_calls.Add(new GpuRecordedRingAllocation(usage, byteCount, aligned));
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return new GpuRingAllocation(RingBuffer, aligned, _ring.AsSpan((int)aligned, byteCount));
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}
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internal IGpuBuffer RingBuffer { get; }
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internal void CloseFrame(RecordingGpuFrame frame)
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{
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if (!ReferenceEquals(_openFrame, frame))
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return;
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_calls.Add(new GpuRecordedFrameEnd(frame.Serial));
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OpenFrameCount--;
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_openFrame = null;
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}
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private static uint AlignUp(uint value, uint alignment) =>
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alignment <= 1 ? value : (value + alignment - 1) / alignment * alignment;
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}
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internal sealed class RecordingGpuFrame(RecordingGpuDevice device, long serial, int slotIndex) : IGpuFrame
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{
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private bool _ended;
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public int SlotIndex { get; } = slotIndex;
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public long Serial { get; } = serial;
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public GpuRingAllocation AllocateRing(int byteCount, GpuRingUsage usage) => device.Allocate(byteCount, usage);
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public IGpuPassEncoder BeginPass(GpuPassDescription description)
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{
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ArgumentNullException.ThrowIfNull(description);
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device.Record(new GpuRecordedPassBegin(description.Name, description.SampleCount));
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return new RecordingGpuPassEncoder(device, description);
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}
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public void End()
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{
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if (_ended)
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return;
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_ended = true;
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device.CloseFrame(this);
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}
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public void Dispose() => End();
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}
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internal sealed class RecordingGpuPassEncoder(RecordingGpuDevice device, GpuPassDescription pass) : IGpuPassEncoder
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{
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private bool _closed;
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public GpuPassDescription Pass { get; } = pass;
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public void BindPipeline(IGpuPipeline pipeline)
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{
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ArgumentNullException.ThrowIfNull(pipeline);
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device.Record(new GpuRecordedPipelineBind(pipeline.Description.Name));
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}
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public void BindStorageBuffer(uint binding, IGpuBuffer buffer, uint offsetBytes, uint sizeBytes)
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{
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ArgumentNullException.ThrowIfNull(buffer);
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device.Record(new GpuRecordedStorageBind(binding, buffer.Name, offsetBytes, sizeBytes));
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}
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public void BindUniformBuffer(uint binding, IGpuBuffer buffer, uint offsetBytes, uint sizeBytes)
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{
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ArgumentNullException.ThrowIfNull(buffer);
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device.Record(new GpuRecordedUniformBind(binding, buffer.Name, offsetBytes, sizeBytes));
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}
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public void BindVertexBuffer(uint binding, IGpuBuffer buffer, uint offsetBytes)
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{
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ArgumentNullException.ThrowIfNull(buffer);
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device.Record(new GpuRecordedVertexBind(binding, buffer.Name, offsetBytes));
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}
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public void BindIndexBuffer(IGpuBuffer buffer, uint offsetBytes, GpuIndexType indexType)
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{
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ArgumentNullException.ThrowIfNull(buffer);
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device.Record(new GpuRecordedIndexBind(buffer.Name, offsetBytes, indexType));
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}
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public void SetPushConstants(in GpuPushConstants constants) =>
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device.Record(new GpuRecordedPushConstants(constants));
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public void SetViewport(int x, int y, int width, int height) =>
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device.Record(new GpuRecordedViewport(x, y, width, height));
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public void SetScissor(int x, int y, int width, int height) =>
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device.Record(new GpuRecordedScissor(x, y, width, height));
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public void SetCullMode(GpuCullMode cullMode) => device.Record(new GpuRecordedCullMode(cullMode));
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public void SetFrontFace(GpuFrontFace frontFace) => device.Record(new GpuRecordedFrontFace(frontFace));
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public void SetStencil(in GpuStencilState stencil) => device.Record(new GpuRecordedStencil(stencil));
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public void SetDepthWrite(bool enabled) => device.Record(new GpuRecordedDepthWrite(enabled));
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public void DrawIndexed(uint indexCount, uint instanceCount, uint firstIndex, int vertexOffset, uint firstInstance) =>
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device.Record(new GpuRecordedDrawIndexed(indexCount, instanceCount, firstIndex, vertexOffset, firstInstance));
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public void Draw(uint vertexCount, uint instanceCount, uint firstVertex, uint firstInstance) =>
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device.Record(new GpuRecordedDraw(vertexCount, instanceCount, firstVertex, firstInstance));
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public void MultiDrawIndexedIndirect(IGpuBuffer commands, uint offsetBytes, uint drawCount, uint strideBytes)
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{
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ArgumentNullException.ThrowIfNull(commands);
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device.Record(new GpuRecordedMultiDrawIndirect(commands.Name, offsetBytes, drawCount, strideBytes));
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}
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public IDisposable BeginTimerScope(string scopeName) => NullDisposable.Instance;
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public void Dispose()
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{
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if (_closed)
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return;
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_closed = true;
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device.Record(new GpuRecordedPassEnd(Pass.Name));
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}
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private sealed class NullDisposable : IDisposable
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{
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public static NullDisposable Instance { get; } = new();
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public void Dispose()
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{
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}
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}
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}
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internal sealed class RecordingGpuBuffer(GpuBufferDescription description) : IGpuBuffer
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{
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private readonly byte[] _storage = new byte[description.SizeBytes];
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public string Name { get; } = description.Name;
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public long SizeBytes { get; } = description.SizeBytes;
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public GpuBufferUsage Usage { get; } = description.Usage;
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public GpuMemoryResidency Residency { get; } = description.Residency;
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public bool IsDisposed { get; private set; }
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public void Upload(long offsetBytes, ReadOnlySpan<byte> data) =>
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data.CopyTo(_storage.AsSpan((int)offsetBytes, data.Length));
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public void CopyTo(IGpuBuffer destination, long sourceOffsetBytes, long destinationOffsetBytes, long byteCount)
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{
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ArgumentNullException.ThrowIfNull(destination);
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if (destination is not RecordingGpuBuffer target)
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throw new ArgumentException("Recording buffers can only copy to recording buffers.", nameof(destination));
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_storage.AsSpan((int)sourceOffsetBytes, (int)byteCount)
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.CopyTo(target._storage.AsSpan((int)destinationOffsetBytes, (int)byteCount));
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}
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public void Read(long offsetBytes, Span<byte> destination) =>
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_storage.AsSpan((int)offsetBytes, destination.Length).CopyTo(destination);
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public void Dispose() => IsDisposed = true;
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}
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internal sealed class RecordingGpuTexture(
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string name,
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GpuTextureKind kind,
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GpuTextureFormat format,
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int width,
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int height,
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int layerCount,
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int mipLevelCount) : IGpuTexture
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{
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private readonly List<(int MipLevel, int Layer, int ByteCount)> _uploads = [];
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public string Name { get; } = name;
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public GpuTextureKind Kind { get; } = kind;
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public GpuTextureFormat Format { get; } = format;
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public int Width { get; } = width;
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public int Height { get; } = height;
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public int LayerCount { get; } = layerCount;
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public int MipLevelCount { get; } = mipLevelCount;
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public bool MipChainGenerated { get; private set; }
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public bool IsDisposed { get; private set; }
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public IReadOnlyList<(int MipLevel, int Layer, int ByteCount)> Uploads => _uploads;
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public void Upload(int mipLevel, int layer, ReadOnlySpan<byte> data) =>
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_uploads.Add((mipLevel, layer, data.Length));
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public void GenerateMipChain() => MipChainGenerated = true;
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public void Dispose() => IsDisposed = true;
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}
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internal sealed class RecordingGpuSampler(GpuSamplerDescription description) : IGpuSampler
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{
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public GpuSamplerDescription Description { get; } = description;
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public bool IsDisposed { get; private set; }
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public void Dispose() => IsDisposed = true;
|
|
}
|
|
|
|
internal sealed class RecordingGpuPipeline(GpuPipelineDescription description) : IGpuPipeline
|
|
{
|
|
public GpuPipelineDescription Description { get; } = description;
|
|
|
|
public bool IsDisposed { get; private set; }
|
|
|
|
public void Dispose() => IsDisposed = true;
|
|
}
|
|
|
|
internal sealed class RecordingGpuRenderTarget : IGpuRenderTarget
|
|
{
|
|
public RecordingGpuRenderTarget(GpuRenderTargetDescription description)
|
|
{
|
|
Description = description;
|
|
ColorTexture = new RecordingGpuTexture(
|
|
$"{description.Name}-color",
|
|
GpuTextureKind.Texture2D,
|
|
description.ColorFormat,
|
|
description.Width,
|
|
description.Height,
|
|
layerCount: 1,
|
|
mipLevelCount: 1);
|
|
}
|
|
|
|
public GpuRenderTargetDescription Description { get; }
|
|
|
|
public IGpuTexture ColorTexture { get; }
|
|
|
|
public bool IsDisposed { get; private set; }
|
|
|
|
public void Dispose() => IsDisposed = true;
|
|
}
|
|
|
|
internal sealed class RecordingGpuTimerPool : IGpuTimerPool
|
|
{
|
|
public bool IsSupported => false;
|
|
|
|
public bool TryResolve(string scopeName, out double milliseconds)
|
|
{
|
|
milliseconds = 0d;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>Convenience helpers so renderer tests read as assertions, not as list surgery.</summary>
|
|
internal static class RecordingGpuDeviceAssertions
|
|
{
|
|
public static IEnumerable<T> OfKind<T>(this RecordingGpuDevice device) where T : GpuRecordedCall =>
|
|
device.Calls.OfType<T>();
|
|
|
|
public static Vector4 ClearColorOf(this GpuPassDescription pass) => pass.Color.ClearColor;
|
|
}
|